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* [Balance] Allow Island and Laboratory in Generate Random Biome * [Bug] Fix off by one error in Generate Random Biome * [Balance] Daily Mode now has its own Generate Random Starting Biome * [Misc] Filtering out Town and End specifically instead of assuming enum value stays consistent forever --------- Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
148 lines
4.8 KiB
TypeScript
148 lines
4.8 KiB
TypeScript
import { PartyMemberStrength } from "#enums/party-member-strength";
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import type { Species } from "#enums/species";
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import { globalScene } from "#app/global-scene";
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import { PlayerPokemon } from "#app/field/pokemon";
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import type { Starter } from "#app/ui/starter-select-ui-handler";
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import * as Utils from "#app/utils";
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import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
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import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
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import { speciesStarterCosts } from "#app/data/balance/starters";
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import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
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import { Biome } from "#app/enums/biome";
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export interface DailyRunConfig {
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seed: integer;
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starters: Starter;
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}
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export function fetchDailyRunSeed(): Promise<string | null> {
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return new Promise<string | null>((resolve, reject) => {
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pokerogueApi.daily.getSeed().then(dailySeed => {
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resolve(dailySeed);
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});
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});
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}
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export function getDailyRunStarters(seed: string): Starter[] {
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const starters: Starter[] = [];
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globalScene.executeWithSeedOffset(() => {
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const startingLevel = globalScene.gameMode.getStartingLevel();
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if (/\d{18}$/.test(seed)) {
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for (let s = 0; s < 3; s++) {
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const offset = 6 + s * 6;
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const starterSpeciesForm = getPokemonSpeciesForm(parseInt(seed.slice(offset, offset + 4)) as Species, parseInt(seed.slice(offset + 4, offset + 6)));
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starters.push(getDailyRunStarter(starterSpeciesForm, startingLevel));
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}
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return;
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}
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const starterCosts: integer[] = [];
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starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8));
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starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1));
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starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
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for (let c = 0; c < starterCosts.length; c++) {
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const cost = starterCosts[c];
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const costSpecies = Object.keys(speciesStarterCosts)
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.map(s => parseInt(s) as Species)
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.filter(s => speciesStarterCosts[s] === cost);
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const randPkmSpecies = getPokemonSpecies(Utils.randSeedItem(costSpecies));
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const starterSpecies = getPokemonSpecies(randPkmSpecies.getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
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starters.push(getDailyRunStarter(starterSpecies, startingLevel));
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}
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}, 0, seed);
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return starters;
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}
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function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
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const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
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const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
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const pokemon = new PlayerPokemon(starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
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const starter: Starter = {
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species: starterSpecies,
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dexAttr: pokemon.getDexAttr(),
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abilityIndex: pokemon.abilityIndex,
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passive: false,
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nature: pokemon.getNature(),
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pokerus: pokemon.pokerus
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};
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pokemon.destroy();
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return starter;
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}
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interface BiomeWeights {
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[key: integer]: integer
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}
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// Initially weighted by amount of exits each biome has
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// Town and End are set to 0 however
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// And some other biomes were balanced +1/-1 based on average size of the total daily.
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const dailyBiomeWeights: BiomeWeights = {
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[Biome.CAVE]: 3,
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[Biome.LAKE]: 3,
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[Biome.PLAINS]: 3,
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[Biome.SNOWY_FOREST]: 3,
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[Biome.SWAMP]: 3, // 2 -> 3
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[Biome.TALL_GRASS]: 3, // 2 -> 3
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[Biome.ABYSS]: 2, // 3 -> 2
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[Biome.RUINS]: 2,
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[Biome.BADLANDS]: 2,
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[Biome.BEACH]: 2,
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[Biome.CONSTRUCTION_SITE]: 2,
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[Biome.DESERT]: 2,
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[Biome.DOJO]: 2, // 3 -> 2
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[Biome.FACTORY]: 2,
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[Biome.FAIRY_CAVE]: 2,
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[Biome.FOREST]: 2,
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[Biome.GRASS]: 2, // 1 -> 2
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[Biome.MEADOW]: 2,
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[Biome.MOUNTAIN]: 2, // 3 -> 2
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[Biome.SEA]: 2,
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[Biome.SEABED]: 2,
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[Biome.SLUM]: 2,
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[Biome.TEMPLE]: 2, // 3 -> 2
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[Biome.VOLCANO]: 2,
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[Biome.GRAVEYARD]: 1,
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[Biome.ICE_CAVE]: 1,
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[Biome.ISLAND]: 1,
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[Biome.JUNGLE]: 1,
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[Biome.LABORATORY]: 1,
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[Biome.METROPOLIS]: 1,
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[Biome.POWER_PLANT]: 1,
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[Biome.SPACE]: 1,
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[Biome.WASTELAND]: 1,
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[Biome.TOWN]: 0,
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[Biome.END]: 0,
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};
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export function getDailyStartingBiome(): Biome {
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const biomes = Utils.getEnumValues(Biome).filter(b => b !== Biome.TOWN && b !== Biome.END);
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let totalWeight = 0;
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const biomeThresholds: integer[] = [];
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for (const biome of biomes) {
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// Keep track of the total weight
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totalWeight += dailyBiomeWeights[biome];
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// Keep track of each biomes cumulative weight
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biomeThresholds.push(totalWeight);
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}
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const randInt = Utils.randSeedInt(totalWeight);
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for (let i = 0; i < biomes.length; i++) {
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if (randInt < biomeThresholds[i]) {
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return biomes[i];
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}
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}
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// Fallback in case something went wrong
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return biomes[Utils.randSeedInt(biomes.length)];
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}
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