pokerogue/src/test/moves/flower_shield.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

116 lines
4.6 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat.js";
import { SemiInvulnerableTag } from "#app/data/battler-tags.js";
import { Type } from "#app/data/type.js";
import { Biome } from "#app/enums/biome.js";
import { TurnEndPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
describe("Moves - Flower Shield", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.ability(Abilities.NONE);
game.override.enemyAbility(Abilities.NONE);
game.override.battleType("single");
game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("increases defense of all Grass-type Pokemon on the field by one stage - single battle", async () => {
game.override.enemySpecies(Species.CHERRIM);
await game.startBattle([Species.MAGIKARP]);
const cherrim = game.scene.getEnemyPokemon();
const magikarp = game.scene.getPlayerPokemon();
expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
});
it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
const field = game.scene.getField(true);
const grassPokemons = field.filter(p => p.getTypes().includes(Type.GRASS));
const nonGrassPokemons = field.filter(pokemon => !grassPokemons.includes(pokemon));
grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(1));
nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0));
});
/**
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
it("does not increase defense of a pokemon in semi-vulnerable state", async () => {
game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
game.override.enemyLevel(50);
await game.startBattle([Species.CHERRIM]);
const paras = game.scene.getEnemyPokemon();
const cherrim = game.scene.getPlayerPokemon();
expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(paras.getTag(SemiInvulnerableTag)).toBeUndefined;
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(paras.getTag(SemiInvulnerableTag)).toBeDefined();
expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1);
});
it("does nothing if there are no Grass-type pokemon on the field", async () => {
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon();
const ally = game.scene.getPlayerPokemon();
expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
game.doAttack(getMovePosition(game.scene, 0, Moves.FLOWER_SHIELD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0);
expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0);
});
});