mirror of
https://github.com/pagefaultgames/pokerogue.git
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933cfcbad3
* Changed how non-BGM are loaded into the game + moved into directories * some leftovers * Apply suggestions from code review Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings. * Main -> Beta (#3635) * Fixed issue with falsy issue within condition to get a stat for IV scanner * add fix setting code to prevent form/variant bug when default form/variant setting is wrong. in addition, that fix code include gender fix, so i revert old gender fix. update wrong log message. * [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619) * Fix Memory Mushroom not showing relearner moves * Fix rollout test * Rewrite player faint logic in FaintPhase (#3614) * 867 runerigus sprite (#3629) cropped static frames, fixed cropped sprite set runerigus exp to use the shiny exp's animation verified all hex colors are unchanged - fixed ultra necrozma exp front variant swapped arrays. - xatu female eye color fix * [Bug] Preventing the MBH from being stolen in Endless (#3630) * Endless MBH Fix * add import * Revert "add import" This reverts commit 814a4059c2830e972c348d698259535e117850bf. * Revert "Endless MBH Fix" This reverts commit 8eb448130132ff9eed614a2ec576926814008df0. * removed newline --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> Co-authored-by: frutescens <info@laptop> * [Bug] Fix type-hints for immunity (#3620) * enable mock containers to be found by name * enable mock text to be found by name * add test coverage for type-hints Only for "immunity" and "status moves" * fix wrong message key of curse(ghost type) (#3631) Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> * [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632) * Still have no idea where Eternatus is given the MBH.... * typedocs --------- Co-authored-by: frutescens <info@laptop> * [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624) * Abilities that prevent ATK drops no longer stop other stat drops * Apply suggestions from code review Co-authored-by: Mumble <kimjoanne@protonmail.com> * Add `isNullOrUndefined()` utility function --------- * Grip Claw now shows the proper pokemon nickname (#3634) Co-authored-by: frutescens <info@laptop> --------- Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com> Co-authored-by: KimJeongSun <leo@atlaslabs.ai> Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> Co-authored-by: cam <lrlrliwoo@gmail.com> Co-authored-by: Mumble <kimjoanne@protonmail.com> Co-authored-by: frutescens <info@laptop> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com> * [Bug] Preventing the MBH from being stolen in Endless (#3630) * Endless MBH Fix * add import * Revert "add import" This reverts commit 814a4059c2830e972c348d698259535e117850bf. * Revert "Endless MBH Fix" This reverts commit 8eb448130132ff9eed614a2ec576926814008df0. * removed newline --------- Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> Co-authored-by: frutescens <info@laptop> * [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632) * Still have no idea where Eternatus is given the MBH.... * typedocs --------- Co-authored-by: frutescens <info@laptop> * Deleted phases.ts (#3618) * Updated sound terms * Added space for localization * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_TW/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/zh_CN/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/de/settings.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/ko/settings.ts Co-authored-by: returntoice <dieandbecome@gmail.com> * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/it/settings.ts Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Include sound effects that were loaded in as BGM. * Removed stray placeholder localization --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com> Co-authored-by: KimJeongSun <leo@atlaslabs.ai> Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> Co-authored-by: cam <lrlrliwoo@gmail.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: returntoice <dieandbecome@gmail.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
95 lines
2.9 KiB
TypeScript
95 lines
2.9 KiB
TypeScript
export const legacyCompatibleImages: string[] = [];
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export class SceneBase extends Phaser.Scene {
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/**
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* Since everything is scaled up by 6 by default using the game.canvas is annoying
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* Until such point that we use the canvas normally, this will be easier than
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* having to divide every width and heigh by 6 to position and scale the ui
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* @readonly
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* @defaultValue
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* width: `320`
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* height: `180`
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*/
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public readonly scaledCanvas = {
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width: 1920 / 6,
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height: 1080 / 6
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};
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constructor(config?: string | Phaser.Types.Scenes.SettingsConfig) {
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super(config);
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}
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getCachedUrl(url: string): string {
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const manifest = this.game["manifest"];
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if (manifest) {
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const timestamp = manifest[`/${url}`];
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if (timestamp) {
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url += `?t=${timestamp}`;
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}
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}
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return url;
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}
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loadImage(key: string, folder: string, filename?: string) {
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if (!filename) {
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filename = `${key}.png`;
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}
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this.load.image(key, this.getCachedUrl(`images/${folder}/${filename}`));
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if (folder.startsWith("ui")) {
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legacyCompatibleImages.push(key);
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folder = folder.replace("ui", "ui/legacy");
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this.load.image(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`));
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}
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}
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loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
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if (!filename) {
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filename = `${key}.png`;
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}
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this.load.spritesheet(key, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
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if (folder.startsWith("ui")) {
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legacyCompatibleImages.push(key);
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folder = folder.replace("ui", "ui/legacy");
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this.load.spritesheet(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
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}
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}
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loadAtlas(key: string, folder: string, filenameRoot?: string) {
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if (!filenameRoot) {
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filenameRoot = key;
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}
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if (folder) {
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folder += "/";
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}
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this.load.atlas(key, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
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if (folder.startsWith("ui")) {
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legacyCompatibleImages.push(key);
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folder = folder.replace("ui", "ui/legacy");
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this.load.atlas(`${key}_legacy`, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
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}
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}
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loadSe(key: string, folder?: string, filenames?: string | string[]) {
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if (!filenames) {
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filenames = `${key}.wav`;
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}
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if (!folder) {
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folder = "se/";
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} else {
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folder += "/";
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}
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if (!Array.isArray(filenames)) {
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filenames = [ filenames ];
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}
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for (const f of filenames as string[]) {
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this.load.audio(folder+key, this.getCachedUrl(`audio/${folder}${f}`));
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}
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}
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loadBgm(key: string, filename?: string) {
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if (!filename) {
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filename = `${key}.mp3`;
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}
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this.load.audio(key, this.getCachedUrl(`audio/bgm/${filename}`));
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}
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}
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