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* Moved getOrder() into TurnStartPhase * Cleaned up bypass speed checks * Revert "Cleaned up bypass speed checks" This reverts commit 11150254f568b8575211693919c9c5deeb3d8dcd. * Added comments. * Fixed up some inconsistencies * changed isSameBracket check * changed isSameBracket check p2 * changed isSameBracket check p3 * changed isSameBracket check p3 * Fixed up conditionals + stall/M.m * Seems OK * Update battle-spec.ts * Updated tests to use new functions introduced. Less intuitive, but faster. * Update src/phases.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Moved getOrder() into TurnStartPhase * Cleaned up bypass speed checks * Revert "Cleaned up bypass speed checks" This reverts commit 11150254f568b8575211693919c9c5deeb3d8dcd. * Added comments. * Fixed up some inconsistencies * changed isSameBracket check * changed isSameBracket check p2 * changed isSameBracket check p3 * changed isSameBracket check p3 * Fixed up conditionals + stall/M.m * Seems OK * Update battle-spec.ts * Updated tests to use new functions introduced. Less intuitive, but faster. * Removed import * i hate git * Moved getOrder() into TurnStartPhase * Seems OK * missing import * Added Snooze's review * Added test fixes and removed unwanted edit. * fixed dynamax cannon test * typedocs fixes * Updating battle-order.test.ts * merge fixes * ughhh * Update src/test/abilities/mycelium_might.test.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * tsdocs :) * Fixed tests * Update src/phases/turn-start-phase.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Update src/phases/turn-start-phase.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * innerthunder's fixes * commas * Mocked stats instead of directly changing them --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
158 lines
6.9 KiB
TypeScript
158 lines
6.9 KiB
TypeScript
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { SelectTargetPhase } from "#app/phases/select-target-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Battle order", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.MEWTWO);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.ability(Abilities.INSOMNIA);
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game.override.moveset([Moves.TACKLE]);
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});
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it("opponent faster than player 50 vs 150", async () => {
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await game.startBattle([
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Species.BULBASAUR,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order[0]).toBe(enemyPokemonIndex);
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expect(order[1]).toBe(playerPokemonIndex);
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}, 20000);
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it("Player faster than opponent 150 vs 50", async () => {
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await game.startBattle([
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Species.BULBASAUR,
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]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order[0]).toBe(playerPokemonIndex);
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expect(order[1]).toBe(enemyPokemonIndex);
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}, 20000);
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it("double - both opponents faster than player 50/50 vs 150/150", async () => {
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game.override.battleType("double");
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await game.startBattle([
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Species.BULBASAUR,
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Species.BLASTOISE,
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]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50
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enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(Moves.TACKLE);
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game.move.select(Moves.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
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expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
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}, 20000);
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it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
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game.override.battleType("double");
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await game.startBattle([
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Species.BULBASAUR,
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Species.BLASTOISE,
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]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100
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vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100
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vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(Moves.TACKLE);
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game.move.select(Moves.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order[0]).toBe(enemyIndices[1]);
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expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
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expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
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expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
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}, 20000);
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it("double - speed tie 100/150 vs 100/150", async () => {
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game.override.battleType("double");
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await game.startBattle([
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Species.BULBASAUR,
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Species.BLASTOISE,
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]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100
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vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150
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vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100
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vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(Moves.TACKLE);
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game.move.select(Moves.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
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expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
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}, 20000);
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});
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