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a07d2c57a4
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
160 lines
6.4 KiB
TypeScript
160 lines
6.4 KiB
TypeScript
import { BattleType } from "../battle";
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import BattleScene from "../battle-scene";
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import { Gender } from "../data/gender";
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import { Nature } from "../data/nature";
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import { PokeballType } from "../data/pokeball";
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import { getPokemonSpecies } from "../data/pokemon-species";
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import { Status } from "../data/status-effect";
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import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
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import { TrainerSlot } from "../data/trainer-config";
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import { Variant } from "#app/data/variant";
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import { loadBattlerTag } from "../data/battler-tags";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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export default class PokemonData {
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public id: integer;
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public player: boolean;
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public species: Species;
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public nickname: string;
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public formIndex: integer;
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public abilityIndex: integer;
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public passive: boolean;
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public shiny: boolean;
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public variant: Variant;
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public pokeball: PokeballType;
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public level: integer;
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public exp: integer;
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public levelExp: integer;
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public gender: Gender;
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public hp: integer;
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public stats: integer[];
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public ivs: integer[];
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public nature: Nature;
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public natureOverride: Nature | -1;
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public moveset: (PokemonMove | null)[];
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public status: Status | null;
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public friendship: integer;
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public metLevel: integer;
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public metBiome: Biome | -1;
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public metSpecies: Species;
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public luck: integer;
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public pauseEvolutions: boolean;
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public pokerus: boolean;
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public fusionSpecies: Species;
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public fusionFormIndex: integer;
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public fusionAbilityIndex: integer;
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public fusionShiny: boolean;
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public fusionVariant: Variant;
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public fusionGender: Gender;
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public fusionLuck: integer;
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public boss: boolean;
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public bossSegments?: integer;
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public summonData: PokemonSummonData;
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constructor(source: Pokemon | any, forHistory: boolean = false) {
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const sourcePokemon = source instanceof Pokemon ? source : null;
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this.id = source.id;
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this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
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this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
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this.nickname = sourcePokemon ? sourcePokemon.nickname : source.nickname;
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this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
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this.abilityIndex = source.abilityIndex;
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this.passive = source.passive;
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this.shiny = source.shiny;
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this.variant = source.variant;
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this.pokeball = source.pokeball;
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this.level = source.level;
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this.exp = source.exp;
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if (!forHistory) {
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this.levelExp = source.levelExp;
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}
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this.gender = source.gender;
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if (!forHistory) {
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this.hp = source.hp;
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}
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this.stats = source.stats;
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this.ivs = source.ivs;
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this.nature = source.nature !== undefined ? source.nature : 0 as Nature;
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this.natureOverride = source.natureOverride !== undefined ? source.natureOverride : -1;
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this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
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this.metLevel = source.metLevel || 5;
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this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
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this.metSpecies = source.metSpecies;
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this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0);
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if (!forHistory) {
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this.pauseEvolutions = !!source.pauseEvolutions;
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}
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this.pokerus = !!source.pokerus;
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this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
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this.fusionFormIndex = source.fusionFormIndex;
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this.fusionAbilityIndex = source.fusionAbilityIndex;
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this.fusionShiny = source.fusionShiny;
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this.fusionVariant = source.fusionVariant;
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this.fusionGender = source.fusionGender;
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this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0);
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if (!forHistory) {
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this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
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this.bossSegments = source.bossSegments;
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}
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if (sourcePokemon) {
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this.moveset = sourcePokemon.moveset;
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if (!forHistory) {
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this.status = sourcePokemon.status;
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if (this.player) {
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this.summonData = sourcePokemon.summonData;
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}
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}
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} else {
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this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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if (!forHistory) {
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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: null;
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}
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this.summonData = new PokemonSummonData();
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if (!forHistory && source.summonData) {
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this.summonData.battleStats = source.summonData.battleStats;
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this.summonData.moveQueue = source.summonData.moveQueue;
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this.summonData.disabledMove = source.summonData.disabledMove;
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this.summonData.disabledTurns = source.summonData.disabledTurns;
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this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
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this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;
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this.summonData.ability = source.summonData.ability;
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this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
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this.summonData.types = source.summonData.types;
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if (source.summonData.tags) {
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this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
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} else {
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this.summonData.tags = [];
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}
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}
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}
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}
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toPokemon(scene: BattleScene, battleType?: BattleType, partyMemberIndex: integer = 0, double: boolean = false): Pokemon {
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const species = getPokemonSpecies(this.species);
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const ret: Pokemon = this.player
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? scene.addPlayerPokemon(species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this, (playerPokemon) => {
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if (this.nickname) {
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playerPokemon.nickname = this.nickname;
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}
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})
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: scene.addEnemyPokemon(species, this.level, battleType === BattleType.TRAINER ? !double || !(partyMemberIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER : TrainerSlot.NONE, this.boss, this);
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if (this.summonData) {
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ret.primeSummonData(this.summonData);
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}
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return ret;
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}
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}
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