pokerogue/src/scene-base.ts
Matthew 3d9b134332
[UI] Update Challenge UI (#2393)
* Update Challenge UI

* Update interpolation and localization

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-06-19 20:40:08 +01:00

95 lines
2.9 KiB
TypeScript

export const legacyCompatibleImages: string[] = [];
export class SceneBase extends Phaser.Scene {
/**
* Since everything is scaled up by 6 by default using the game.canvas is annoying
* Until such point that we use the canvas normally, this will be easier than
* having to divide every width and heigh by 6 to position and scale the ui
* @readonly
* @defaultValue
* width: `320`
* height: `180`
*/
public readonly scaledCanvas = {
width: 1920 / 6,
height: 1080 / 6
};
constructor(config?: string | Phaser.Types.Scenes.SettingsConfig) {
super(config);
}
getCachedUrl(url: string): string {
const manifest = this.game["manifest"];
if (manifest) {
const timestamp = manifest[`/${url}`];
if (timestamp) {
url += `?t=${timestamp}`;
}
}
return url;
}
loadImage(key: string, folder: string, filename?: string) {
if (!filename) {
filename = `${key}.png`;
}
this.load.image(key, this.getCachedUrl(`images/${folder}/${filename}`));
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.image(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`));
}
}
loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
if (!filename) {
filename = `${key}.png`;
}
this.load.spritesheet(key, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.spritesheet(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
}
}
loadAtlas(key: string, folder: string, filenameRoot?: string) {
if (!filenameRoot) {
filenameRoot = key;
}
if (folder) {
folder += "/";
}
this.load.atlas(key, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.atlas(`${key}_legacy`, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
}
}
loadSe(key: string, folder?: string, filenames?: string | string[]) {
if (!filenames) {
filenames = `${key}.wav`;
}
if (!folder) {
folder = "";
} else {
folder += "/";
}
if (!Array.isArray(filenames)) {
filenames = [ filenames ];
}
for (const f of filenames as string[]) {
this.load.audio(key, this.getCachedUrl(`audio/se/${folder}${f}`));
}
}
loadBgm(key: string, filename?: string) {
if (!filename) {
filename = `${key}.mp3`;
}
this.load.audio(key, this.getCachedUrl(`audio/bgm/${filename}`));
}
}