mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-06 08:07:42 +00:00
7ab0bbbd94
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
455 lines
16 KiB
TypeScript
455 lines
16 KiB
TypeScript
import BattleScene, { AnySound } from "#app/battle-scene";
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import { Egg } from "#app/data/egg";
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import { EggCountChangedEvent } from "#app/events/egg";
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import { PlayerPokemon } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { Phase } from "#app/phase";
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import { achvs } from "#app/system/achv";
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import EggCounterContainer from "#app/ui/egg-counter-container";
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import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler";
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import PokemonInfoContainer from "#app/ui/pokemon-info-container";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import * as Utils from "#app/utils";
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import { EggLapsePhase } from "./egg-lapse-phase";
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import { EggHatchData } from "#app/data/egg-hatch-data";
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/**
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* Class that represents egg hatching
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*/
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export class EggHatchPhase extends Phase {
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/** The egg that is hatching */
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private egg: Egg;
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/** The new EggHatchData for the egg/pokemon that hatches */
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private eggHatchData: EggHatchData;
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/** The number of eggs that are hatching */
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private eggsToHatchCount: integer;
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/** The container that lists how many eggs are hatching */
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private eggCounterContainer: EggCounterContainer;
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/** The scene handler for egg hatching */
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private eggHatchHandler: EggHatchSceneHandler;
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/** The phaser gameobject container that holds everything */
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private eggHatchContainer: Phaser.GameObjects.Container;
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/** The phaser image that is the background */
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private eggHatchBg: Phaser.GameObjects.Image;
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/** The phaser rectangle that overlays during the scene */
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private eggHatchOverlay: Phaser.GameObjects.Rectangle;
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/** The phaser container that holds the egg */
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private eggContainer: Phaser.GameObjects.Container;
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/** The phaser sprite of the egg */
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private eggSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite of the cracks in an egg */
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private eggCrackSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite that represents the overlaid light rays */
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private eggLightraysOverlay: Phaser.GameObjects.Sprite;
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/** The phaser sprite of the hatched Pokemon */
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private pokemonSprite: Phaser.GameObjects.Sprite;
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/** The phaser sprite for shiny sparkles */
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private pokemonShinySparkle: Phaser.GameObjects.Sprite;
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/** The {@link PokemonInfoContainer} of the newly hatched Pokemon */
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private infoContainer: PokemonInfoContainer;
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/** The newly hatched {@link PlayerPokemon} */
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private pokemon: PlayerPokemon;
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/** The index of which egg move is unlocked. 0-2 is common, 3 is rare */
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private eggMoveIndex: integer;
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/** Internal booleans representing if the egg is hatched, able to be skipped, or skipped */
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private hatched: boolean;
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private canSkip: boolean;
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private skipped: boolean;
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/** The sound effect being played when the egg is hatched */
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private evolutionBgm: AnySound;
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private eggLapsePhase: EggLapsePhase;
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constructor(scene: BattleScene, hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: integer) {
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super(scene);
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this.eggLapsePhase = hatchScene;
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this.egg = egg;
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this.eggsToHatchCount = eggsToHatchCount;
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}
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start() {
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super.start();
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this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SCENE).then(() => {
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if (!this.egg) {
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return this.end();
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}
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const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === this.egg.id);
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if (eggIndex === -1) {
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return this.end();
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}
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this.scene.gameData.eggs.splice(eggIndex, 1);
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this.scene.fadeOutBgm(undefined, false);
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this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
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this.eggHatchContainer = this.eggHatchHandler.eggHatchContainer;
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this.eggHatchBg = this.scene.add.image(0, 0, "default_bg");
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this.eggHatchBg.setOrigin(0, 0);
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this.eggHatchContainer.add(this.eggHatchBg);
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this.eggContainer = this.scene.add.container(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2);
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this.eggSprite = this.scene.add.sprite(0, 0, "egg", `egg_${this.egg.getKey()}`);
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this.eggCrackSprite = this.scene.add.sprite(0, 0, "egg_crack", "0");
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this.eggCrackSprite.setVisible(false);
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this.eggLightraysOverlay = this.scene.add.sprite((-this.eggHatchBg.displayWidth / 2) + 4, -this.eggHatchBg.displayHeight / 2, "egg_lightrays", "3");
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this.eggLightraysOverlay.setOrigin(0, 0);
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this.eggLightraysOverlay.setVisible(false);
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this.eggContainer.add(this.eggSprite);
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this.eggContainer.add(this.eggCrackSprite);
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this.eggContainer.add(this.eggLightraysOverlay);
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this.eggHatchContainer.add(this.eggContainer);
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this.eggCounterContainer = new EggCounterContainer(this.scene, this.eggsToHatchCount);
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this.eggHatchContainer.add(this.eggCounterContainer);
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const getPokemonSprite = () => {
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const ret = this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, "pkmn__sub");
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ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
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return ret;
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};
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this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
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this.pokemonShinySparkle = this.scene.add.sprite(this.pokemonSprite.x, this.pokemonSprite.y, "shiny");
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this.pokemonShinySparkle.setVisible(false);
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this.eggHatchContainer.add(this.pokemonShinySparkle);
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this.eggHatchOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF);
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this.eggHatchOverlay.setOrigin(0, 0);
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this.eggHatchOverlay.setAlpha(0);
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this.scene.fieldUI.add(this.eggHatchOverlay);
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this.infoContainer = new PokemonInfoContainer(this.scene);
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this.infoContainer.setup();
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this.eggHatchContainer.add(this.infoContainer);
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// The game will try to unfuse any Pokemon even though eggs should not generate fused Pokemon in the first place
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const pokemon = this.generatePokemon();
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if (pokemon.fusionSpecies) {
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pokemon.clearFusionSpecies();
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}
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this.pokemonSprite.setVisible(false);
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this.pokemon = pokemon;
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pokemon.loadAssets().then(() => {
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this.canSkip = true;
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this.scene.time.delayedCall(1000, () => {
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if (!this.hatched) {
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this.evolutionBgm = this.scene.playSoundWithoutBgm("evolution");
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}
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});
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this.scene.time.delayedCall(2000, () => {
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if (this.hatched) {
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return;
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}
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this.eggCrackSprite.setVisible(true);
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this.doSpray(1, this.eggSprite.displayHeight / -2);
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this.doEggShake(2).then(() => {
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if (this.hatched) {
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return;
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}
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this.scene.time.delayedCall(1000, () => {
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if (this.hatched) {
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return;
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}
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this.doSpray(2, this.eggSprite.displayHeight / -4);
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this.eggCrackSprite.setFrame("1");
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this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("2"));
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this.doEggShake(4).then(() => {
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if (this.hatched) {
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return;
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}
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this.scene.time.delayedCall(1000, () => {
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if (this.hatched) {
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return;
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}
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this.scene.playSound("se/egg_crack");
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this.doSpray(4);
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this.eggCrackSprite.setFrame("3");
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this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("4"));
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this.doEggShake(8, 2).then(() => {
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if (!this.hatched) {
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this.doHatch();
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}
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});
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});
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});
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});
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});
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});
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});
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});
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}
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end() {
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if (this.scene.findPhase((p) => p instanceof EggHatchPhase)) {
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this.eggHatchHandler.clear();
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} else {
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this.scene.time.delayedCall(250, () => this.scene.setModifiersVisible(true));
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}
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super.end();
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}
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/**
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* Function that animates egg shaking
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* @param intensity of horizontal shaking. Doubled on the first call (where count is 0)
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* @param repeatCount the number of times this function should be called (asynchronous recursion?!?)
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* @param count the current number of times this function has been called.
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* @returns nothing since it's a Promise<void>
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*/
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doEggShake(intensity: number, repeatCount?: integer, count?: integer): Promise<void> {
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return new Promise(resolve => {
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if (repeatCount === undefined) {
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repeatCount = 0;
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}
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if (count === undefined) {
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count = 0;
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}
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this.scene.playSound("se/pb_move");
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `-=${intensity / (count ? 1 : 2)}`,
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ease: "Sine.easeInOut",
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duration: 125,
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onComplete: () => {
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `+=${intensity}`,
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ease: "Sine.easeInOut",
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duration: 250,
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onComplete: () => {
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count!++;
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if (count! < repeatCount!) { // we know they are defined
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return this.doEggShake(intensity, repeatCount, count).then(() => resolve());
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}
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this.scene.tweens.add({
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targets: this.eggContainer,
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x: `-=${intensity / 2}`,
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ease: "Sine.easeInOut",
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duration: 125,
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onComplete: () => resolve()
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});
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}
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});
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}
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});
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});
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}
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/**
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* Tries to skip the hatching animation
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* @returns false if cannot be skipped or already skipped. True otherwise
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*/
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trySkip(): boolean {
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if (!this.canSkip || this.skipped) {
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return false;
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}
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if (this.eggCounterContainer.eggCountText?.data === undefined) {
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return false;
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}
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this.skipped = true;
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if (!this.hatched) {
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this.doHatch();
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} else {
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this.doReveal();
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}
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return true;
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}
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/**
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* Plays the animation of an egg hatch
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*/
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doHatch(): void {
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this.canSkip = false;
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this.hatched = true;
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if (this.evolutionBgm) {
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SoundFade.fadeOut(this.scene, this.evolutionBgm, Utils.fixedInt(100));
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}
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for (let e = 0; e < 5; e++) {
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this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound("se/egg_hatch", { volume: 1 - (e * 0.2) }));
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}
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this.eggLightraysOverlay.setVisible(true);
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this.eggLightraysOverlay.play("egg_lightrays");
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this.scene.tweens.add({
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duration: Utils.fixedInt(125),
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targets: this.eggHatchOverlay,
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alpha: 1,
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ease: "Cubic.easeIn",
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onComplete: () => {
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this.skipped = false;
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this.canSkip = true;
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}
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});
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this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
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this.canSkip = false;
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if (!this.skipped) {
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this.doReveal();
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}
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});
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}
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/**
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* Function to do the logic and animation of completing a hatch and revealing the Pokemon
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*/
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doReveal(): void {
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// set the previous dex data so info container can show new unlocks in egg summary
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const isShiny = this.pokemon.isShiny();
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if (this.pokemon.species.subLegendary) {
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this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
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}
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if (this.pokemon.species.legendary) {
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this.scene.validateAchv(achvs.HATCH_LEGENDARY);
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}
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if (this.pokemon.species.mythical) {
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this.scene.validateAchv(achvs.HATCH_MYTHICAL);
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}
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if (isShiny) {
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this.scene.validateAchv(achvs.HATCH_SHINY);
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}
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this.eggContainer.setVisible(false);
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this.pokemonSprite.play(this.pokemon.getSpriteKey(true));
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this.pokemonSprite.setPipelineData("ignoreTimeTint", true);
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this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
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this.pokemonSprite.setPipelineData("shiny", this.pokemon.shiny);
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this.pokemonSprite.setPipelineData("variant", this.pokemon.variant);
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this.pokemonSprite.setVisible(true);
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this.scene.time.delayedCall(Utils.fixedInt(250), () => {
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this.eggsToHatchCount--;
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this.eggHatchHandler.eventTarget.dispatchEvent(new EggCountChangedEvent(this.eggsToHatchCount));
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this.pokemon.cry();
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if (isShiny) {
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this.scene.time.delayedCall(Utils.fixedInt(500), () => {
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this.pokemonShinySparkle.play(`sparkle${this.pokemon.variant ? `_${this.pokemon.variant + 1}` : ""}`);
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this.scene.playSound("se/sparkle");
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});
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}
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this.scene.time.delayedCall(Utils.fixedInt(!this.skipped ? !isShiny ? 1250 : 1750 : !isShiny ? 250 : 750), () => {
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this.infoContainer.show(this.pokemon, false, this.skipped ? 2 : 1);
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this.scene.playSoundWithoutBgm("evolution_fanfare");
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this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => {
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this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
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this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => {
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this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then((value) => {
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this.eggHatchData.setEggMoveUnlocked(value);
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this.scene.ui.showText("", 0);
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this.end();
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});
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});
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}, null, true, 3000);
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});
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});
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this.scene.tweens.add({
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duration: Utils.fixedInt(this.skipped ? 500 : 3000),
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targets: this.eggHatchOverlay,
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alpha: 0,
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ease: "Cubic.easeOut"
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});
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}
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/**
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* Helper function to generate sine. (Why is this not a Utils?!?)
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* @param index random number from 0-7 being passed in to scale pi/128
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* @param amplitude Scaling
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* @returns a number
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*/
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sin(index: integer, amplitude: integer): number {
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return amplitude * Math.sin(index * (Math.PI / 128));
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}
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/**
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* Animates spraying
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* @param intensity number of times this is repeated (this is a badly named variable)
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* @param offsetY how much to offset the Y coordinates
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*/
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doSpray(intensity: integer, offsetY?: number) {
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this.scene.tweens.addCounter({
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repeat: intensity,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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this.doSprayParticle(Utils.randInt(8), offsetY || 0);
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}
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});
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}
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/**
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* Animates a particle used in the spray animation
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* @param trigIndex Used to modify the particle's vertical speed, is a random number from 0-7
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* @param offsetY how much to offset the Y coordinate
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*/
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doSprayParticle(trigIndex: integer, offsetY: number) {
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const initialX = this.eggHatchBg.displayWidth / 2;
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const initialY = this.eggHatchBg.displayHeight / 2 + offsetY;
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const shardKey = !this.egg.isManaphyEgg() ? this.egg.tier.toString() : "1";
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const particle = this.scene.add.image(initialX, initialY, "egg_shard", `${shardKey}_${Math.floor(trigIndex / 2)}`);
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this.eggHatchContainer.add(particle);
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let f = 0;
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let yOffset = 0;
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const speed = 3 - Utils.randInt(8);
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const amp = 24 + Utils.randInt(32);
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const particleTimer = this.scene.tweens.addCounter({
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repeat: -1,
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duration: Utils.getFrameMs(1),
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onRepeat: () => {
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updateParticle();
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}
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});
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const updateParticle = () => {
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const speedMultiplier = this.skipped ? 6 : 1;
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yOffset += speedMultiplier;
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if (trigIndex < 160) {
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particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
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particle.y += -this.sin(trigIndex, amp);
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if (f > 108) {
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particle.setScale((1 - (f - 108) / 20));
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}
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trigIndex += 2 * speedMultiplier;
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f += speedMultiplier;
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} else {
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particle.destroy();
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particleTimer.remove();
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}
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};
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updateParticle();
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}
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/**
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* Generates a Pokemon to be hatched by the egg
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* Also stores the generated pokemon in this.eggHatchData
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* @returns the hatched PlayerPokemon
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*/
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generatePokemon(): PlayerPokemon {
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this.eggHatchData = this.eggLapsePhase.generatePokemon(this.egg);
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this.eggMoveIndex = this.eggHatchData.eggMoveIndex;
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return this.eggHatchData.pokemon;
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}
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}
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