mirror of
https://github.com/pagefaultgames/pokerogue.git
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141 lines
4.4 KiB
TypeScript
141 lines
4.4 KiB
TypeScript
import BattleScene from "#app/battle-scene";
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import { Egg, EGG_SEED } from "#app/data/egg";
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import { Phase } from "#app/phase";
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import i18next from "i18next";
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import Overrides from "#app/overrides";
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import { EggHatchPhase } from "./egg-hatch-phase";
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import { Mode } from "#app/ui/ui";
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import { achvs } from "#app/system/achv";
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import { PlayerPokemon } from "#app/field/pokemon";
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import { EggSummaryPhase } from "./egg-summary-phase";
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import { EggHatchData } from "#app/data/egg-hatch-data";
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/**
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* Phase that handles updating eggs, and hatching any ready eggs
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* Also handles prompts for skipping animation, and calling the egg summary phase
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*/
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export class EggLapsePhase extends Phase {
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private eggHatchData: EggHatchData[] = [];
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private readonly minEggsToSkip: number = 2;
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constructor(scene: BattleScene) {
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super(scene);
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}
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start() {
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super.start();
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const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => {
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return Overrides.EGG_IMMEDIATE_HATCH_OVERRIDE ? true : --egg.hatchWaves < 1;
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});
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const eggsToHatchCount: number = eggsToHatch.length;
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this.eggHatchData= [];
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if (eggsToHatchCount > 0) {
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if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 1) {
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this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => {
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// show prompt for skip
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this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0);
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
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this.hatchEggsSkipped(eggsToHatch);
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this.showSummary();
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}, () => {
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this.hatchEggsRegular(eggsToHatch);
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this.end();
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}
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);
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}, 100, true);
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} else if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 2) {
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this.scene.queueMessage(i18next.t("battle:eggHatching"));
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this.hatchEggsSkipped(eggsToHatch);
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this.showSummary();
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} else {
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// regular hatches, no summary
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this.scene.queueMessage(i18next.t("battle:eggHatching"));
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this.hatchEggsRegular(eggsToHatch);
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this.end();
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}
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} else {
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this.end();
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}
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}
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/**
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* Hatches eggs normally one by one, showing animations
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* @param eggsToHatch list of eggs to hatch
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*/
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hatchEggsRegular(eggsToHatch: Egg[]) {
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let eggsToHatchCount: number = eggsToHatch.length;
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for (const egg of eggsToHatch) {
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this.scene.unshiftPhase(new EggHatchPhase(this.scene, this, egg, eggsToHatchCount));
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eggsToHatchCount--;
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}
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}
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/**
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* Hatches eggs with no animations
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* @param eggsToHatch list of eggs to hatch
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*/
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hatchEggsSkipped(eggsToHatch: Egg[]) {
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for (const egg of eggsToHatch) {
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this.hatchEggSilently(egg);
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}
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}
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showSummary() {
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this.scene.unshiftPhase(new EggSummaryPhase(this.scene, this.eggHatchData));
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this.end();
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}
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/**
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* Hatches an egg and stores it in the local EggHatchData array without animations
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* Also validates the achievements for the hatched pokemon and removes the egg
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* @param egg egg to hatch
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*/
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hatchEggSilently(egg: Egg) {
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const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === egg.id);
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if (eggIndex === -1) {
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return this.end();
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}
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this.scene.gameData.eggs.splice(eggIndex, 1);
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const data = this.generatePokemon(egg);
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const pokemon = data.pokemon;
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if (pokemon.fusionSpecies) {
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pokemon.clearFusionSpecies();
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}
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if (pokemon.species.subLegendary) {
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this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY);
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}
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if (pokemon.species.legendary) {
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this.scene.validateAchv(achvs.HATCH_LEGENDARY);
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}
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if (pokemon.species.mythical) {
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this.scene.validateAchv(achvs.HATCH_MYTHICAL);
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}
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if (pokemon.isShiny()) {
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this.scene.validateAchv(achvs.HATCH_SHINY);
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}
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}
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/**
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* Generates a Pokemon and creates a new EggHatchData instance for the given egg
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* @param egg the egg to hatch
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* @returns the hatched PlayerPokemon
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*/
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generatePokemon(egg: Egg): EggHatchData {
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let ret: PlayerPokemon;
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let newHatchData: EggHatchData;
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this.scene.executeWithSeedOffset(() => {
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ret = egg.generatePlayerPokemon(this.scene);
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newHatchData = new EggHatchData(this.scene, ret, egg.eggMoveIndex);
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newHatchData.setDex();
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this.eggHatchData.push(newHatchData);
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}, egg.id, EGG_SEED.toString());
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return newHatchData!;
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}
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}
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