pokerogue/src/test/abilities/dry_skin.test.ts
2024-07-29 07:40:00 -07:00

164 lines
5.4 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.enemyAbility(Abilities.DRY_SKIN);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.CHARMANDER);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
game.override.starterSpecies(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUNNY_DAY, Moves.SPLASH]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
// first turn
let previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeLessThan(previousEnemyHp);
// second turn
previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeLessThan(previousEnemyHp);
});
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.RAIN_DANCE, Moves.SPLASH]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
let previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
// second turn
previousEnemyHp = enemy.hp;
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
});
it("opposing fire attacks do 25% more damage", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FLAMETHROWER]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).toBeDefined();
const initialHP = 1000;
enemy.hp = initialHP;
// first turn
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
expect(enemy.hp > 0);
enemy.hp = initialHP;
game.override.enemyAbility(Abilities.NONE);
// second turn
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
await game.phaseInterceptor.to(TurnEndPhase);
const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
});
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBeGreaterThan(1);
});
it("opposing water attacks do not heal if they were protected from", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemy.hp).toBe(1);
});
it("multi-strike water attacks only heal once", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
await game.startBattle();
const enemy = game.scene.getEnemyPokemon();
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
// first turn
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
await game.phaseInterceptor.to(TurnEndPhase);
const healthGainedFromWaterShuriken = enemy.hp - 1;
enemy.hp = 1;
// second turn
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
const healthGainedFromWaterGun = enemy.hp - 1;
expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
});
});