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[Qol/Balance] Dynamax cannon tweak (#2540)
* Dynamax Cannon fix

* Update src/locales/fr/move.ts

Added fr translation.

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/fr/move.ts

Adding an important missing precision in French description

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/move.ts

German locale commit.

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/zh_CN/move.ts

Chinese locale commit, checked by a native speaker

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/ko/move.ts

Korean locale added

Co-authored-by: returntoice <dieandbecome@gmail.com>

* fixed trailing space in Chinese locale

* added es locale

* Different Dynamax Cannon fix. This one is the one

* Dynamax Cannon fix localisations

* Update src/locales/fr/move.ts

Added fr locale

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/move.ts

German translation ^^

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/pt_BR/move.ts

pt-BR translation

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/de/move.ts

Eslint fix, good catch @Enoch

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/ko/move.ts

Korean locale ^^

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Update src/locales/zh_CN/move.ts

zh_CN locale

Co-authored-by: RimKnight <rimknight852@gmail.com>

* Update src/locales/zh_TW/move.ts

zh_TW locale

Co-authored-by: RimKnight <rimknight852@gmail.com>

* Update move.ts

linting mistake due to how my comment was written

* Update move.ts

linting mistake due to how my comment was written

* Update move.ts [Localization(it)]

* WIP test

* WIP test part 2

* [Test] Add Unit Tests for Dynamax Cannon

* removed some unnecessary cases in the test to reduce testing overhead

* Update src/locales/ko/move.ts

Updated kr locale

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* [Test] Adjust Unit Tests for Dynamax Cannon

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: RimKnight <rimknight852@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: xsn34kzx <xsn34kzx@gmail.com>
2024-07-12 00:37:55 +01:00
.github update workflow (#2989) 2024-07-12 00:19:59 +01:00
docs Create comments.md (#1498) 2024-05-28 10:46:25 -04:00
public Merge branch 'beta' into discord-oauth 2024-07-10 19:56:24 +01:00
src [Qol/Balance] Dynamax cannon tweak (#2540) 2024-07-12 00:37:55 +01:00
.dependency-cruiser.cjs Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
.env Merge remote-tracking branch 'upstream/beta' into feature/i18n-debugging 2024-07-10 13:43:09 -07:00
.env.beta Merge remote-tracking branch 'upstream/beta' into feature/i18n-debugging 2024-07-10 13:43:09 -07:00
.env.development Merge remote-tracking branch 'upstream/beta' into feature/i18n-debugging 2024-07-10 13:43:09 -07:00
.env.production Merge remote-tracking branch 'upstream/beta' into feature/i18n-debugging 2024-07-10 13:43:09 -07:00
.gitattributes Initial commit 2023-03-28 14:54:52 -04:00
.gitignore Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
dependency-graph.js Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
eslint.config.js Add empty line at the end of config 2024-05-24 16:41:46 +02:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
index.css [UI] Fix the display size of inputs, which is MUCH too small, and should be dependent on screen size rather than a fixed value (#2143) 2024-06-12 13:49:19 -04:00
index.html more specific font unicode ranges and add unifont to existing families (#2459) 2024-06-20 11:28:47 -04:00
lefthook.yml ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package-lock.json Update typescript and typedoc (#2988) 2024-07-11 23:44:17 +01:00
package.json Update typescript and typedoc (#2988) 2024-07-11 23:44:17 +01:00
README.md Add new custom biome music by Firel (#2681) 2024-06-28 11:26:06 -05:00
tsconfig.json [Test] Prevent tests from running if overrides are different from the default values (#2110) 2024-07-11 18:22:22 +01:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts [Test] Prevent tests from running if overrides are different from the default values (#2110) 2024-07-11 18:22:22 +01:00
vitest.config.ts [Test] Prevent tests from running if overrides are different from the default values (#2110) 2024-07-11 18:22:22 +01:00
vitest.workspace.ts [Test] Prevent tests from running if overrides are different from the default values (#2110) 2024-07-11 18:22:22 +01:00

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

Linting

We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint script.

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

🪧 To Do

Check out Github Issues to see how can you help us!

📝 Credits

If this project contains assets you have produced and you do not see your name here, please reach out.

🎵 BGM

  • Pokémon Mystery Dungeon: Explorers of Sky
    • Arata Iiyoshi
    • Hideki Sakamoto
    • Keisuke Ito
    • Ken-ichi Saito
    • Yoshihiro Maeda
  • Pokémon Black/White
    • Go Ichinose
    • Hitomi Sato
    • Shota Kageyama
  • Pokémon Mystery Dungeon: Rescue Team DX
    • Keisuke Ito
    • Arata Iiyoshi
    • Atsuhiro Ishizuna
  • Pokémon HeartGold/SoulSilver
  • Pokémon Black/White 2
  • Pokémon X/Y
  • Pokémon Omega Ruby/Alpha Sapphire
  • Pokémon Sun/Moon
  • Pokémon Ultra Sun/Ultra Moon
  • Pokémon Sword/Shield
  • Pokémon Scarlet/Violet
  • Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
  • Lmz (Custom Jungle biome music)

🎵 Sound Effects

  • Pokémon Emerald
  • Pokémon Black/White

🎨 Backgrounds

  • Squip (Paid Commissions)
  • Contributions by Someonealive-QN

🎨 UI

  • GAMEFREAK
  • LJ Birdman

🎨 Pagefault Games Intro

  • Spectremint
  • Gonstar (Paid Commission)

🎨 Trainer Sprites

  • GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
  • kyledove
  • Brumirage
  • pkmn_realidea (Paid Commissions)

🎨 Trainer Portraits

  • pkmn_realidea (Paid Commissions)

🎨 Pokemon Sprites and Animation

  • GAMEFREAK (Pokémon Black/White 2)
  • Smogon Sprite Project (Various Artists)
  • Skyflyer
  • Nolo33
  • Ebaru
  • EricLostie
  • KingOfThe-X-Roads
  • kiriaura
  • Caruban
  • Sopita_Yorita
  • Azrita
  • AshnixsLaw
  • Hellfire0raptor
  • RetroNC
  • Franark122k
  • OldSoulja
  • PKMarioG
  • ItsYugen
  • lucasomi
  • Pkm Sinfonia
  • Poki Papillon
  • Fleimer_
  • bizcoeindoloro
  • mangalos810
  • Involuntary-Twitch
  • selstar

🎨 Move Animations

  • Pokémon Reborn