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163 lines
5.1 KiB
TypeScript
163 lines
5.1 KiB
TypeScript
import { Species } from "#app/enums/species.js";
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import { TurnEndPhase } from "#app/phases";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Abilities - Dry Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.disableCrits();
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game.override.enemyAbility(Abilities.DRY_SKIN);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemySpecies(Species.CHARMANDER);
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game.override.ability(Abilities.UNNERVE);
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game.override.starterSpecies(Species.CHANDELURE);
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});
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it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
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game.override.moveset([Moves.SUNNY_DAY, Moves.SPLASH]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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// first turn
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let previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeLessThan(previousEnemyHp);
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// second turn
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previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeLessThan(previousEnemyHp);
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});
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it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
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game.override.moveset([Moves.RAIN_DANCE, Moves.SPLASH]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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// first turn
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let previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
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// second turn
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previousEnemyHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
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});
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it("opposing fire attacks do 25% more damage", async () => {
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game.override.moveset([Moves.FLAMETHROWER]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).toBeDefined();
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const initialHP = 1000;
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enemy.hp = initialHP;
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// first turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
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expect(enemy.hp > 0);
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enemy.hp = initialHP;
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game.override.enemyAbility(Abilities.NONE);
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// second turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
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await game.phaseInterceptor.to(TurnEndPhase);
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const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
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expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
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});
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it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
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game.override.moveset([Moves.WATER_GUN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing water attacks do not heal if they were protected from", async () => {
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game.override.moveset([Moves.WATER_GUN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemy.hp).toBe(1);
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});
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it("multi-strike water attacks only heal once", async () => {
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game.override.moveset([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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expect(enemy).not.toBe(undefined);
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enemy.hp = 1;
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// first turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
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await game.phaseInterceptor.to(TurnEndPhase);
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const healthGainedFromWaterShuriken = enemy.hp - 1;
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enemy.hp = 1;
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// second turn
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game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
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await game.phaseInterceptor.to(TurnEndPhase);
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const healthGainedFromWaterGun = enemy.hp - 1;
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expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
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});
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});
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