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a8205ae819
* Handle if the browser gives a long form of a language (like "de-DE") for cases where we only have the short form "de". * Changed it so that now resolved Language is now used anywhere. This is basically what i orignally did manually but provided from i18next directly
234 lines
7.6 KiB
TypeScript
234 lines
7.6 KiB
TypeScript
import BattleScene from "../battle-scene";
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import { addTextObject, TextStyle } from "./text";
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import { Type } from "../data/type";
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import { Command } from "./command-ui-handler";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import * as Utils from "../utils";
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import { CommandPhase } from "../phases";
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import { MoveCategory } from "#app/data/move.js";
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import i18next from "../plugins/i18n";
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import {Button} from "../enums/buttons";
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export default class FightUiHandler extends UiHandler {
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private movesContainer: Phaser.GameObjects.Container;
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private typeIcon: Phaser.GameObjects.Sprite;
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private ppLabel: Phaser.GameObjects.Text;
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private ppText: Phaser.GameObjects.Text;
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private powerLabel: Phaser.GameObjects.Text;
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private powerText: Phaser.GameObjects.Text;
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private accuracyLabel: Phaser.GameObjects.Text;
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private accuracyText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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private moveCategoryIcon: Phaser.GameObjects.Sprite;
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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constructor(scene: BattleScene) {
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super(scene, Mode.FIGHT);
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}
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setup() {
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const ui = this.getUi();
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this.movesContainer = this.scene.add.container(18, -38.7);
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ui.add(this.movesContainer);
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -36,`types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}` , "unknown");
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this.typeIcon.setVisible(false);
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ui.add(this.typeIcon);
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this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 25, -36, "categories", "physical");
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this.moveCategoryIcon.setVisible(false);
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ui.add(this.moveCategoryIcon);
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this.ppLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -26, "PP", TextStyle.MOVE_INFO_CONTENT);
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this.ppLabel.setOrigin(0.0, 0.5);
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this.ppLabel.setVisible(false);
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this.ppLabel.setText(i18next.t("fightUiHandler:pp"));
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ui.add(this.ppLabel);
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this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -26, "--/--", TextStyle.MOVE_INFO_CONTENT);
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this.ppText.setOrigin(1, 0.5);
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this.ppText.setVisible(false);
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ui.add(this.ppText);
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this.powerLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -18, "POWER", TextStyle.MOVE_INFO_CONTENT);
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this.powerLabel.setOrigin(0.0, 0.5);
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this.powerLabel.setVisible(false);
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this.powerLabel.setText(i18next.t("fightUiHandler:power"));
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ui.add(this.powerLabel);
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this.powerText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -18, "---", TextStyle.MOVE_INFO_CONTENT);
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this.powerText.setOrigin(1, 0.5);
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this.powerText.setVisible(false);
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ui.add(this.powerText);
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this.accuracyLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -10, "ACC", TextStyle.MOVE_INFO_CONTENT);
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this.accuracyLabel.setOrigin(0.0, 0.5);
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this.accuracyLabel.setVisible(false);
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this.accuracyLabel.setText(i18next.t("fightUiHandler:accuracy"));
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ui.add(this.accuracyLabel);
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this.accuracyText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -10, "---", TextStyle.MOVE_INFO_CONTENT);
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this.accuracyText.setOrigin(1, 0.5);
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this.accuracyText.setVisible(false);
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ui.add(this.accuracyText);
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}
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show(args: any[]): boolean {
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super.show(args);
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this.fieldIndex = args.length ? args[0] as integer : 0;
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.commandWindow.setVisible(false);
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messageHandler.movesWindowContainer.setVisible(true);
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this.setCursor(this.getCursor());
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this.displayMoves();
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return true;
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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const cursor = this.getCursor();
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false)) {
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success = true;
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} else {
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ui.playError();
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}
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} else {
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ui.setMode(Mode.COMMAND, this.fieldIndex);
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success = true;
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}
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} else {
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switch (button) {
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case Button.UP:
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if (cursor >= 2) {
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success = this.setCursor(cursor - 2);
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}
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break;
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case Button.DOWN:
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if (cursor < 2) {
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success = this.setCursor(cursor + 2);
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}
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break;
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case Button.LEFT:
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if (cursor % 2 === 1) {
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success = this.setCursor(cursor - 1);
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}
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break;
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case Button.RIGHT:
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if (cursor % 2 === 0) {
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success = this.setCursor(cursor + 1);
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}
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break;
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}
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}
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if (success) {
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ui.playSelect();
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}
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return success;
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}
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getCursor(): integer {
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return !this.fieldIndex ? this.cursor : this.cursor2;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const changed = this.getCursor() !== cursor;
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if (changed) {
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if (!this.fieldIndex) {
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this.cursor = cursor;
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} else {
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this.cursor2 = cursor;
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}
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, "cursor");
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ui.add(this.cursorObj);
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}
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const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
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const hasMove = cursor < moveset.length;
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if (hasMove) {
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const pokemonMove = moveset[cursor];
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this.typeIcon.setTexture(`types${Utils.verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`, Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8);
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this.moveCategoryIcon.setTexture("categories", MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0);
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const power = pokemonMove.getMove().power;
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const accuracy = pokemonMove.getMove().accuracy;
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const maxPP = pokemonMove.getMovePp();
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, " ")}/${Utils.padInt(maxPP, 2, " ")}`);
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this.powerText.setText(`${power >= 0 ? power : "---"}`);
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this.accuracyText.setText(`${accuracy >= 0 ? accuracy : "---"}`);
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}
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this.typeIcon.setVisible(hasMove);
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this.ppLabel.setVisible(hasMove);
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this.ppText.setVisible(hasMove);
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this.powerLabel.setVisible(hasMove);
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this.powerText.setVisible(hasMove);
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this.accuracyLabel.setVisible(hasMove);
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this.accuracyText.setVisible(hasMove);
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this.moveCategoryIcon.setVisible(hasMove);
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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return changed;
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}
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displayMoves() {
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const moveset = (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getMoveset();
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for (let m = 0; m < 4; m++) {
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const moveText = addTextObject(this.scene, m % 2 === 0 ? 0 : 100, m < 2 ? 0 : 16, "-", TextStyle.WINDOW);
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if (m < moveset.length) {
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moveText.setText(moveset[m].getName());
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}
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this.movesContainer.add(moveText);
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}
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}
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clear() {
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super.clear();
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this.clearMoves();
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this.typeIcon.setVisible(false);
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this.ppLabel.setVisible(false);
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this.ppText.setVisible(false);
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this.powerLabel.setVisible(false);
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this.powerText.setVisible(false);
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this.accuracyLabel.setVisible(false);
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this.accuracyText.setVisible(false);
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this.moveCategoryIcon.setVisible(false);
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this.eraseCursor();
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}
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clearMoves() {
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this.movesContainer.removeAll(true);
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}
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eraseCursor() {
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if (this.cursorObj) {
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this.cursorObj.destroy();
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}
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this.cursorObj = null;
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}
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}
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