pokerogue/src/test/utils/gameWrapper.ts

261 lines
8.2 KiB
TypeScript

/* eslint-disable */
// @ts-nocheck
import BattleScene, * as battleScene from "#app/battle-scene";
import { MoveAnim } from "#app/data/battle-anims";
import Pokemon from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { blobToString } from "#test/utils/gameManagerUtils";
import { MockClock } from "#test/utils/mocks/mockClock";
import mockConsoleLog from "#test/utils/mocks/mockConsoleLog";
import { MockFetch } from "#test/utils/mocks/mockFetch";
import MockLoader from "#test/utils/mocks/mockLoader";
import mockLocalStorage from "#test/utils/mocks/mockLocalStorage";
import MockImage from "#test/utils/mocks/mocksContainer/mockImage";
import MockTextureManager from "#test/utils/mocks/mockTextureManager";
import fs from "fs";
import Phaser from "phaser";
import InputText from "phaser3-rex-plugins/plugins/inputtext";
import { vi } from "vitest";
import { MockGameObjectCreator } from "./mocks/mockGameObjectCreator";
import InputManager = Phaser.Input.InputManager;
import KeyboardManager = Phaser.Input.Keyboard.KeyboardManager;
import KeyboardPlugin = Phaser.Input.Keyboard.KeyboardPlugin;
import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
import EventEmitter = Phaser.Events.EventEmitter;
import UpdateList = Phaser.GameObjects.UpdateList;
Object.defineProperty(window, "localStorage", {
value: mockLocalStorage(),
});
Object.defineProperty(window, "console", {
value: mockConsoleLog(false),
});
InputText.prototype.setElement = () => null;
InputText.prototype.resize = () => null;
Phaser.GameObjects.Image = MockImage;
window.URL.createObjectURL = (blob: Blob) => {
blobToString(blob).then((data: string) => {
localStorage.setItem("toExport", data);
});
return null;
};
navigator.getGamepads = () => [];
global.fetch = vi.fn(MockFetch);
Utils.setCookie(Utils.sessionIdKey, 'fake_token');
window.matchMedia = () => ({
matches: false,
});
/**
* Sets this object's position relative to another object with a given offset
* @param guideObject {@linkcode Phaser.GameObjects.GameObject} to base the position off of
* @param x The relative x position
* @param y The relative y position
*/
const setPositionRelative = function (guideObject: any, x: number, y: number) {
const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
};
Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
export default class GameWrapper {
public game: Phaser.Game;
public scene: BattleScene;
constructor(phaserGame: Phaser.Game, bypassLogin: boolean) {
Phaser.Math.RND.sow([ 'test' ]);
vi.spyOn(Utils, "apiFetch", "get").mockReturnValue(fetch);
if (bypassLogin) {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(true);
}
this.game = phaserGame;
MoveAnim.prototype.getAnim = () => ({
frames: {},
});
Pokemon.prototype.enableMask = () => null;
Pokemon.prototype.updateFusionPalette = () => null;
}
setScene(scene: BattleScene) {
this.scene = scene;
this.injectMandatory();
this.scene.preload && this.scene.preload();
this.scene.create();
}
injectMandatory() {
this.game.config = {
seed: ["test"],
};
this.scene.game = this.game;
this.game.renderer = {
maxTextures: -1,
gl: {},
deleteTexture: () => null,
canvasToTexture: () => ({}),
createCanvasTexture: () => ({}),
pipelines: {
add: () => null,
},
};
this.scene.renderer = this.game.renderer;
this.scene.children = {
removeAll: () => null,
};
this.scene.sound = {
play: () => null,
pause: () => null,
setRate: () => null,
add: () => this.scene.sound,
get: () => ({...this.scene.sound, totalDuration: 0}),
getAllPlaying: () => [],
manager: {
game: this.game,
},
destroy: () => null,
setVolume: () => null,
stop: () => null,
stopByKey: () => null,
on: (evt, callback) => callback(),
key: "",
};
this.scene.cameras = {
main: {
setPostPipeline: () => null,
removePostPipeline: () => null,
},
};
this.scene.tweens = {
add: (data) => {
if (data.onComplete) {
data.onComplete();
}
},
getTweensOf: () => ([]),
killTweensOf: () => ([]),
chain: () => null,
addCounter: (data) => {
if (data.onComplete) {
data.onComplete();
}
},
};
this.scene.anims = this.game.anims;
this.scene.cache = this.game.cache;
this.scene.plugins = this.game.plugins;
this.scene.registry = this.game.registry;
this.scene.scale = this.game.scale;
this.scene.textures = this.game.textures;
this.scene.events = this.game.events;
this.scene.manager = new InputManager(this.game, {});
this.scene.manager.keyboard = new KeyboardManager(this.scene);
this.scene.pluginEvents = new EventEmitter();
this.scene.domContainer = {} as HTMLDivElement;
this.scene.spritePipeline = {};
this.scene.fieldSpritePipeline = {};
this.scene.load = new MockLoader(this.scene);
this.scene.sys = {
queueDepthSort: () => null,
anims: this.game.anims,
game: this.game,
textures: {
addCanvas: () => ({
get: () => ({ // this.frame in Text.js
source: {},
setSize: () => null,
glTexture: () => ({
spectorMetadata: {},
}),
}),
})
},
cache: this.scene.load.cacheManager,
scale: this.game.scale,
// _scene.sys.scale = new ScaleManager(_scene);
// events: {
// on: () => null,
// },
events: new EventEmitter(),
settings: {
loader: {
key: 'battle',
}
},
input: this.game.input,
};
const mockTextureManager = new MockTextureManager(this.scene);
this.scene.add = mockTextureManager.add;
this.scene.textures = mockTextureManager;
this.scene.sys.displayList = this.scene.add.displayList;
this.scene.sys.updateList = new UpdateList(this.scene);
this.scene.systems = this.scene.sys;
this.scene.input = this.game.input;
this.scene.scene = this.scene;
this.scene.input.keyboard = new KeyboardPlugin(this.scene);
this.scene.input.gamepad = new GamepadPlugin(this.scene);
this.scene.cachedFetch = (url, init) => {
return new Promise((resolve) => {
// need to remove that if later we want to test battle-anims
const newUrl = url.includes('./battle-anims/') ? prependPath('./battle-anims/tackle.json') : prependPath(url);
let raw;
try {
raw = fs.readFileSync(newUrl, {encoding: "utf8", flag: "r"});
} catch(e) {
return resolve(createFetchBadResponse({}));
}
const data = JSON.parse(raw);
const response = createFetchResponse(data);
return resolve(response);
});
};
this.scene.make = new MockGameObjectCreator(mockTextureManager);
this.scene.time = new MockClock(this.scene);
this.scene.remove = vi.fn();
}
}
function prependPath(originalPath) {
const prefix = "public";
if (originalPath.startsWith("./")) {
return originalPath.replace("./", `${prefix}/`);
}
return originalPath;
}
// Simulate fetch response
function createFetchResponse(data) {
return {
ok: true,
status: 200,
headers: new Headers(),
json: () => Promise.resolve(data),
text: () => Promise.resolve(JSON.stringify(data)),
};
}
// Simulate fetch response
function createFetchBadResponse(data) {
return {
ok: false,
status: 404,
headers: new Headers(),
json: () => Promise.resolve(data),
text: () => Promise.resolve(JSON.stringify(data)),
};
}