pokerogue/src/test/abilities/battle_bond.test.ts
flx-sta 1a5cbf8ecb
[Refactor][Tests] Set default test timeout to 20s (#4338)
* set default test timeout to 20s

* remove "TIMEOUT" reference from create-test-boilerplate

* remove TIMEOUT from tests

* test: remove leftover `20 sec timeout` references

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-20 23:05:45 +02:00

65 lines
1.9 KiB
TypeScript

import { Status, StatusEffect } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - BATTLE BOND", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
game.override.battleType("single");
game.override.ability(Abilities.BATTLE_BOND);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
"check if fainted pokemon switches to base form on arena reset",
async () => {
const baseForm = 1;
const ashForm = 2;
game.override.startingWave(4);
game.override.starterForms({
[Species.GRENINJA]: ashForm,
});
await game.startBattle([Species.MAGIKARP, Species.GRENINJA]);
const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA);
expect(greninja).toBeDefined();
expect(greninja!.formIndex).toBe(ashForm);
greninja!.hp = 0;
greninja!.status = new Status(StatusEffect.FAINT);
expect(greninja!.isFainted()).toBe(true);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(QuietFormChangePhase);
expect(greninja!.formIndex).toBe(baseForm);
},
);
});