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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
106 lines
4.0 KiB
TypeScript
106 lines
4.0 KiB
TypeScript
import { allAbilities } from "#app/data/ability";
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import { Abilities } from "#app/enums/abilities";
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import type Pokemon from "#app/field/pokemon";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Flame Burst", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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/**
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* Calculates the effect damage of Flame Burst which is 1/16 of the target ally's max HP
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* See Flame Burst {@link https://bulbapedia.bulbagarden.net/wiki/Flame_Burst_(move)}
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* See Flame Burst's move attribute {@linkcode FlameBurstAttr}
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* @param pokemon {@linkcode Pokemon} - The ally of the move's target
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* @returns Effect damage of Flame Burst
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*/
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const getEffectDamage = (pokemon: Pokemon): number => {
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return Math.max(1, Math.floor(pokemon.getMaxHp() * 1 / 16));
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};
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.moveset([ Moves.FLAME_BURST, Moves.SPLASH ]);
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game.override.disableCrits();
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game.override.ability(Abilities.UNNERVE);
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game.override.startingWave(4);
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.enemyMoveset([ Moves.SPLASH ]);
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});
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it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
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await game.startBattle([ Species.PIKACHU, Species.PIKACHU ]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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game.move.select(Moves.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("does not inflict damage to the target's ally if the target was not affected by Flame Burst", async () => {
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game.override.enemyAbility(Abilities.FLASH_FIRE);
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await game.startBattle([ Species.PIKACHU, Species.PIKACHU ]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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game.move.select(Moves.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBe(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("does not interact with the target ally's abilities", async () => {
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await game.startBattle([ Species.PIKACHU, Species.PIKACHU ]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.FLASH_FIRE]);
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game.move.select(Moves.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp() - getEffectDamage(rightEnemy));
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});
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it("effect damage is prevented by Magic Guard", async () => {
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await game.startBattle([ Species.PIKACHU, Species.PIKACHU ]);
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const [ leftEnemy, rightEnemy ] = game.scene.getEnemyField();
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vi.spyOn(rightEnemy, "getAbility").mockReturnValue(allAbilities[Abilities.MAGIC_GUARD]);
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game.move.select(Moves.FLAME_BURST, 0, leftEnemy.getBattlerIndex());
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leftEnemy.hp).toBeLessThan(leftEnemy.getMaxHp());
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expect(rightEnemy.hp).toBe(rightEnemy.getMaxHp());
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});
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it("is not affected by protection moves and Endure", async () => {
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// TODO: update this test when it's possible to select move for each enemy
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}, { skip: true });
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});
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