pokerogue/test/moves/imprison.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

99 lines
3.8 KiB
TypeScript

import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerTagType } from "#enums/battler-tag-type";
import { ArenaTagType } from "#enums/arena-tag-type";
describe("Moves - Imprison", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.IMPRISON, Moves.SPLASH, Moves.GROWL ])
.enemySpecies(Species.SHUCKLE)
.moveset([ Moves.TRANSFORM, Moves.SPLASH ]);
});
it("Pokemon under Imprison cannot use shared moves", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.TRANSFORM);
await game.forceEnemyMove(Moves.IMPRISON);
await game.toNextTurn();
const playerMoveset = playerPokemon.getMoveset().map(x => x?.moveId);
const enemyMoveset = game.scene.getEnemyPokemon()!.getMoveset().map(x => x?.moveId);
expect(enemyMoveset.includes(playerMoveset[0])).toBeTruthy();
const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON);
const imprisonBattlerTag = playerPokemon.getTag(BattlerTagType.IMPRISON);
expect(imprisonArenaTag).toBeDefined();
expect(imprisonBattlerTag).toBeDefined();
// Second turn, Imprison forces Struggle to occur
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const move1 = playerPokemon.getLastXMoves(1)[0]!;
expect(move1.move).toBe(Moves.STRUGGLE);
});
it("Imprison applies to Pokemon switched into Battle", async () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const playerPokemon1 = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.IMPRISON);
await game.toNextTurn();
const imprisonArenaTag = game.scene.arena.getTag(ArenaTagType.IMPRISON);
const imprisonBattlerTag1 = playerPokemon1.getTag(BattlerTagType.IMPRISON);
expect(imprisonArenaTag).toBeDefined();
expect(imprisonBattlerTag1).toBeDefined();
// Second turn, Imprison forces Struggle to occur
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const playerPokemon2 = game.scene.getPlayerPokemon()!;
const imprisonBattlerTag2 = playerPokemon2.getTag(BattlerTagType.IMPRISON);
expect(playerPokemon1).not.toEqual(playerPokemon2);
expect(imprisonBattlerTag2).toBeDefined();
});
it("The effects of Imprison only end when the source is no longer active", async () => {
game.override.moveset([ Moves.SPLASH, Moves.IMPRISON ]);
await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.IMPRISON);
await game.forceEnemyMove(Moves.GROWL);
await game.toNextTurn();
expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeDefined();
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
expect(playerPokemon.isActive(true)).toBeFalsy();
expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.IMPRISON)).toBeUndefined();
});
});