pokerogue/test/moves/last_respects.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

220 lines
7.3 KiB
TypeScript

import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import { allMoves } from "#app/data/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Last Respects", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const move = allMoves[Moves.LAST_RESPECTS];
const basePower = move.power;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.moveset([ Moves.LAST_RESPECTS, Moves.EXPLOSION, Moves.LUNAR_DANCE ])
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.startingLevel(1)
.enemyLevel(100);
vi.spyOn(move, "calculateBattlePower");
});
it("should have 150 power if 2 allies faint before using move", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
/**
* Bulbasur faints once
*/
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Charmander faints once
*/
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + (2 * 50));
});
it("should have 200 power if an ally fainted twice and another one once", async () => {
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
/**
* Bulbasur faints once
*/
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Charmander faints once
*/
game.doRevivePokemon(1);
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Bulbasur faints twice
*/
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + (3 * 50));
});
it("should maintain its power for the player during the next battle if it is within the same arena encounter", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1)
.enemyLevel(1)
.startingLevel(100)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
/**
* The first Pokemon faints and another Pokemon in the party is selected.
*/
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Enemy Pokemon faints and new wave is entered.
*/
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
expect(game.scene.arena.playerFaints).toBe(1);
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower + (1 * 50));
});
it("should reset enemyFaints count on progressing to the next wave.", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1)
.enemyLevel(1)
.startingLevel(100)
.enemyMoveset(Moves.LAST_RESPECTS)
.moveset([ Moves.LUNAR_DANCE, Moves.LAST_RESPECTS, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
/**
* The first Pokemon faints and another Pokemon in the party is selected.
*/
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Enemy Pokemon faints and new wave is entered.
*/
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
expect(game.scene.currentBattle.enemyFaints).toBe(0);
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
it("should reset playerFaints count if we enter new trainer battle", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4)
.enemyLevel(1)
.startingLevel(100);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
it("should reset playerFaints count if we enter new biome", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(10)
.enemyLevel(1)
.startingLevel(100);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.LAST_RESPECTS);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
});