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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
50 lines
1.4 KiB
TypeScript
50 lines
1.4 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Mist", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.MIST, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("double")
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.disableCrits()
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.GROWL);
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});
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it("should prevent the user's side from having stats lowered", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.MIST, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase");
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playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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});
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it.todo("should be ignored by opponents with Infiltrator");
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});
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