pokerogue/test/moves/psycho_shift.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

50 lines
1.6 KiB
TypeScript

import { StatusEffect } from "#app/enums/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Psycho Shift", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.PSYCHO_SHIFT ])
.ability(Abilities.BALL_FETCH)
.statusEffect(StatusEffect.POISON)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyLevel(20)
.enemyAbility(Abilities.SYNCHRONIZE)
.enemyMoveset(Moves.SPLASH);
});
it("If Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.status).toBeUndefined();
game.move.select(Moves.PSYCHO_SHIFT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.status).toBeNull();
expect(enemyPokemon?.status).toBeDefined();
});
});