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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
134 lines
4.2 KiB
TypeScript
134 lines
4.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Type } from "#enums/type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Tar Shot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.TANGELA)
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.enemyLevel(1000)
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.moveset([ Moves.TAR_SHOT, Moves.FIRE_PUNCH ])
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.disableCrits();
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});
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it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
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game.override.enemySpecies(Species.SPRIGATITO);
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.teraType = Type.GRASS;
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enemy.isTerastallized = true;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
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game.override.enemySpecies(Species.SPRIGATITO);
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await game.classicMode.startBattle([ Species.PIKACHU ]);
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.TAR_SHOT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
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await game.toNextTurn();
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enemy.teraType = Type.GRASS;
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enemy.isTerastallized = true;
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game.move.select(Moves.FIRE_PUNCH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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});
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