pokerogue/src/test/abilities/mirror_armor.test.ts
2024-11-06 09:11:38 -08:00

274 lines
11 KiB
TypeScript

//test memnto as well and double battles and multiple stats and octolock
// test mirror armor infinite loop as well
import { Stat } from "#enums/stat";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Ability - Mirror Armor", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.enemySpecies(Species.RATTATA)
.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(2000)
.moveset([ Moves.SPLASH, Moves.MEMENTO, Moves.TICKLE, Moves.OCTOLOCK ])
.ability(Abilities.BALL_FETCH);
});
it("Player side + single battle Intimidate - opponent loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
}, 20000);
it("Enemy side + single battle Intimidate - player loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
}, 20000);
it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
// Enemy has intimidate, enemy should lose -2 atk each
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(enemy1.getStatStage(Stat.ATK)).toBe(-2);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-2);
expect(player1.getStatStage(Stat.ATK)).toBe(0);
expect(player2.getStatStage(Stat.ATK)).toBe(0);
}, 20000);
it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
game.override.battleType("double");
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
// Enemy has intimidate, enemy should lose -1 atk
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(enemy1.getStatStage(Stat.ATK)).toBe(0);
expect(enemy2.getStatStage(Stat.ATK)).toBe(0);
expect(player1.getStatStage(Stat.ATK)).toBe(-2);
expect(player2.getStatStage(Stat.ATK)).toBe(-2);
}, 20000);
it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
}, 20000);
it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
game.override.battleType("double");
game.override.ability(Abilities.MIRROR_ARMOR);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
const [ player1, player2 ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER_2);
await game.toNextTurn();
expect(player1.getStatStage(Stat.ATK)).toBe(0);
expect(player1.getStatStage(Stat.DEF)).toBe(0);
expect(player2.getStatStage(Stat.ATK)).toBe(0);
expect(player2.getStatStage(Stat.DEF)).toBe(0);
expect(enemy1.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy1.getStatStage(Stat.DEF)).toBe(-1);
expect(enemy2.getStatStage(Stat.ATK)).toBe(-3);
expect(enemy2.getStatStage(Stat.DEF)).toBe(-1);
}, 20000);
it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
game.override.ability(Abilities.INTIMIDATE);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
game.move.select(Moves.TICKLE);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
}, 20000);
it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
game.override.enemyAbility(Abilities.WHITE_SMOKE);
game.override.ability(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
}, 20000);
it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
game.override.ability(Abilities.WHITE_SMOKE);
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
game.move.select(Moves.TICKLE);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
}, 20000);
it("Player side + single battle + opponent uses octolock - does not interact with mirror armor, player loses stats", async () => {
game.override.ability(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Enemy uses octolock, player loses stats at end of turn
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
}, 20000);
it("Enemy side + single battle + player uses octolock - does not interact with mirror armor, opponent loses stats", async () => {
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const userPokemon = game.scene.getPlayerPokemon()!;
// Player uses octolock, enemy loses stats at end of turn
game.move.select(Moves.OCTOLOCK);
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
await game.toNextTurn();
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
}, 20000);
// it("traps the target pokemon", async () => {
// await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
// const enemyPokemon = game.scene.getEnemyPokemon()!;
// // before Octolock - enemy should not be trapped
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
// game.move.select(Moves.OCTOLOCK);
// // after Octolock - enemy should be trapped
// await game.phaseInterceptor.to(MoveEndPhase);
// expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
// });
//TODO: Implement test for sticky web
// TODO: IMPLEMENT TEST FOR MEMENTO
// TODO: IMPLEMENT TEST FOR LOOPING MIRROR ARMORS BETWEEN OPPONENT AND PLAYER
// TODO: IMPLEMENT MAGIC GUARD INTERACITON TEST
});