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import { SimpleTranslationEntries } from "#app/interfaces/locales";
export const battle: SimpleTranslationEntries = {
"bossAppeared": "{{bossName}} 出現了.",
"trainerAppeared": "{{trainerName}}\n想要和你對戰",
"trainerAppearedDouble": "{{trainerName}}\n想要和你對戰",
"singleWildAppeared": "一隻野生的 {{pokemonName}} 出現了!",
"multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出現了!",
"playerComeBack": "回來吧, {{pokemonName}}",
"trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}",
"playerGo": "去吧! {{pokemonName}}",
"trainerGo": "{{trainerName}} 派出了 {{pokemonName}}",
"switchQuestion": "要更換\n{{pokemonName}}嗎?",
"trainerDefeated": "你擊敗了\n{{trainerName}}",
"pokemonCaught": "{{pokemonName}} 被抓住了!",
"pokemon": "寶可夢",
"sendOutPokemon": "上吧! {{pokemonName}}",
"hitResultCriticalHit": "擊中了要害!",
"hitResultSuperEffective": "效果拔群!",
"hitResultNotVeryEffective": "收效甚微…",
"hitResultNoEffect": "對 {{pokemonName}} 沒有效果!",
"hitResultOneHitKO": "一擊切殺!",
"attackFailed": "但是失敗了!",
"attackHitsCount": "擊中 {{count}} 次!",
"expGain": "{{pokemonName}} 獲得了 {{exp}} 經驗值!",
"levelUp": "{{pokemonName}} 升級到 Lv. {{level}}",
"learnMove": "{{pokemonName}} 學會了{{moveName}}",
"learnMovePrompt": "{{pokemonName}} 想要學習 {{moveName}}.",
"learnMoveLimitReached": "但是, {{pokemonName}} 已經學會了\n四個招式.",
"learnMoveReplaceQuestion": "要忘記一個招式並學習 {{moveName}} 嗎?",
"learnMoveStopTeaching": "不再嘗試學習\n{{moveName}}嗎?",
"learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.",
"learnMoveForgetQuestion": "要忘記哪個技能?",
"learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.",
"countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!",
"learnMoveAnd": "然後…",
"levelCapUp": "等級上限提升到 {{levelCap}}",
"moveNotImplemented": "{{moveName}} 未實裝,無法選擇。",
"moveNoPP": "這個技能的PP用完了",
"moveDisabled": "{{moveName}} 被禁用!",
"noPokeballForce": "一股無形的力量阻止了你使用精靈球。",
"noPokeballTrainer": "你不能捕捉其他訓練家的寶可夢!",
"noPokeballMulti": "只能在剩下一隻寶可夢時才能扔出精靈球!",
"noPokeballStrong": "目標寶可夢太強了,無法捕捉!你需要先\n削弱它",
"noEscapeForce": "一股無形的力量阻止你逃跑。",
"noEscapeTrainer": "你不能從訓練家對戰中逃跑!",
"noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}",
"runAwaySuccess": "你成功逃脫了!",
"runAwayCannotEscape": "你無法逃脫!",
"escapeVerbSwitch": "切換",
"escapeVerbFlee": "逃跑",
"notDisabled": "{{moveName}} 不再被禁用!",
"turnEndHpRestore": "{{pokemonName}}'s HP was restored.",
"hpIsFull": "{{pokemonName}}'s\nHP is full!",
"skipItemQuestion": "你要跳過拾取道具嗎?",
"eggHatching": "咦?",
"ivScannerUseQuestion": "對 {{pokemonName}} 使用個體值掃描儀?",
"wildPokemonWithAffix": "野生的 {{pokemonName}}",
"foePokemonWithAffix": "對手 {{pokemonName}}",
"useMove": "{{pokemonNameWithAffix}} 使用了 {{moveName}}",
"drainMessage": "{{pokemonName}} 吸取了體力!",
"regainHealth": "{{pokemonName}} 回復了體力!",
"fainted": "{{pokemonNameWithAffix}} 倒下了!",
"statRose": "{{pokemonNameWithAffix}} 的 {{stats}} 提高了!",
"statSharplyRose": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅提高了!",
"statRoseDrastically": "{{pokemonNameWithAffix}} 的 {{stats}} 極大幅提高了!",
"statWontGoAnyHigher": "{{pokemonNameWithAffix}} 的 {{stats}} 已經無法再提高了!",
"statFell": "{{pokemonNameWithAffix}} 的 {{stats}} 降低了!",
"statHarshlyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 大幅降低了!",
"statSeverelyFell": "{{pokemonNameWithAffix}} 的 {{stats}} 極大幅降低了!",
"statWontGoAnyLower": "{{pokemonNameWithAffix}} 的 {{stats}} 已經無法再降低了!",
"ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}點!",
"battlerTagsRechargingLapse": "{{pokemonNameWithAffix}}因攻擊的反作用力而無法動彈!",
"battlerTagsTrappedOnAdd": "{{pokemonNameWithAffix}}不能逃跑!",
"battlerTagsTrappedOnRemove": "{{pokemonNameWithAffix}}擺脫了{{moveName}}",
"battlerTagsFlinchedLapse": "{{pokemonNameWithAffix}}畏縮了!",
"battlerTagsConfusedOnAdd": "{{pokemonNameWithAffix}}混亂了!",
"battlerTagsConfusedOnRemove": "{{pokemonNameWithAffix}}的混亂解除了!",
"battlerTagsConfusedOnOverlap": "{{pokemonNameWithAffix}}已經混亂了。",
"battlerTagsConfusedLapse": "{{pokemonNameWithAffix}}正在混亂中!",
"battlerTagsConfusedLapseHurtItself": "不知所以地攻擊了自己!",
"battlerTagsDestinyBondLapseIsBoss": "{{pokemonNameWithAffix}}不再受到同命的影響",
"battlerTagsDestinyBondLapse": "{{pokemonNameWithAffix}} 和{{pokemonNameWithAffix2}} 同歸於盡了!",
"battlerTagsInfatuatedOnAdd": "{{pokemonNameWithAffix}}對{{sourcePokemonName}}著迷了!",
"battlerTagsInfatuatedOnOverlap": "{{pokemonNameWithAffix}}已經著迷了!",
"battlerTagsInfatuatedLapse": "{{pokemonNameWithAffix}}對{{sourcePokemonName}}著迷中!",
"battlerTagsInfatuatedLapseImmobilize": "{{pokemonNameWithAffix}} 不會著迷!",
"battlerTagsInfatuatedOnRemove": "{{pokemonNameWithAffix}} 治癒了著迷狀態!",
"battlerTagsSeededOnAdd": "將種子種植在了{{pokemonNameWithAffix}}身上!",
"battlerTagsSeededLapse": "{{pokemonNameWithAffix}}被寄生種子吸取了體力!",
"battlerTagsSeededLapseShed": "{{pokemonNameWithAffix}}吸到了污泥漿!",
"battlerTagsNightmareOnAdd": "{{pokemonNameWithAffix}}開始做惡夢了!",
"battlerTagsNightmareOnOverlap": "{{pokemonNameWithAffix}}已經被惡夢纏身!",
"battlerTagsNightmareLapse": "{{pokemonNameWithAffix}}正被惡夢纏身!",
"battlerTagsEncoreOnAdd": "({{pokemonNameWithAffix}}接受了再來一次!",
"battlerTagsEncoreOnRemove": "{{pokemonNameWithAffix}}的再來一次狀態解除了!",
"battlerTagsHelpingHandOnAdd": "{{pokemonNameWithAffix}}擺出了幫助{{pokemonName}} 的架勢!",
"battlerTagsIngrainLapse": "{{pokemonNameWithAffix}}用扎根回復了體力!",
"battlerTagsIngrainOnTrap": "{{pokemonNameWithAffix}}扎根了!",
"battlerTagsAquaRingOnAdd": "{{pokemonNameWithAffix}}用水流環包裹了自己!",
"battlerTagsAquaRingLapse": "{{moveName}}回復了{{pokemonName}}的體力!",
"battlerTagsDrowsyOnAdd": "{{pokemonNameWithAffix}}產生睡意了!",
"battlerTagsDamagingTrapLapse": "{{pokemonNameWithAffix}}受到了{{moveName}}的傷害!",
"battlerTagsBindOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}的 {{moveName}}緊緊束縛住了!",
"battlerTagsWrapOnTrap": "{{pokemonNameWithAffix}}被{{sourcePokemonName}}綁緊了!",
"battlerTagsVortexOnTrap": "{{pokemonNameWithAffix}}被困在了旋渦之中!",
"battlerTagsClampOnTrap": "{{sourcePokemonNameWithAffix}}用貝殼夾住了{{pokemonName}}",
"battlerTagsSandTombOnTrap": "{{pokemonNameWithAffix}}被{{moveName}}困住了!",
"battlerTagsMagmaStormOnTrap": "{{pokemonNameWithAffix}}被困在了熔岩風暴之中!",
"battlerTagsSnapTrapOnTrap": "{{pokemonNameWithAffix}}被捕獸夾困住了!",
"battlerTagsThunderCageOnTrap": "{{sourcePokemonNameWithAffix}}困住了{{pokemonNameWithAffix}}",
"battlerTagsInfestationOnTrap": "{{pokemonNameWithAffix}}受到了{{sourcePokemonNameWithAffix}}的死纏爛打!",
"battlerTagsProtectedOnAdd": "{{pokemonNameWithAffix}}擺出了防守的架勢!",
"battlerTagsProtectedLapse": "{{pokemonNameWithAffix}}在攻擊中保護了自己!",
"battlerTagsEnduringOnAdd": "{{pokemonNameWithAffix}}擺出了挺住攻擊的架勢!",
"battlerTagsEnduringLapse": "{{pokemonNameWithAffix}}挺住了攻擊!",
"battlerTagsSturdyLapse": "{{pokemonNameWithAffix}}挺住了攻擊!",
"battlerTagsPerishSongLapse": "{{pokemonNameWithAffix}} 的滅亡計時變成{{turnCount}}了!",
"battlerTagsTruantLapse": "{{pokemonNameWithAffix}}正在偷懶!",
"battlerTagsSlowStartOnAdd": "{{pokemonNameWithAffix}}無法拿出平時的水平!",
"battlerTagsSlowStartOnRemove": "{{pokemonNameWithAffix}}恢復了平時的水平!",
"battlerTagsHighestStatBoostOnAdd": "{{pokemonNameWithAffix}}的{{statName}}升高了!",
"battlerTagsHighestStatBoostOnRemove": "{{pokemonNameWithAffix}}的{{abilityName}}效果解除了!",
"battlerTagsCritBoostOnAdd": "{{pokemonNameWithAffix}}現在幹勁十足!",
"battlerTagsCritBoostOnRemove": "{{pokemonNameWithAffix}}如釋重負似地放鬆了下來。",
"battlerTagsSaltCuredOnAdd": "{{pokemonNameWithAffix}} 陷入了鹽腌狀態!",
"battlerTagsSaltCuredLapse": "{{pokemonNameWithAffix}} 受到了{{moveName}}的傷害!",
"battlerTagsCursedOnAdd": "{{pokemonNameWithAffix}}削減了自己的體力,並詛咒了{{pokemonName}}",
"battlerTagsCursedLapse": "{{pokemonNameWithAffix}}正受到詛咒!"
} as const;