pokerogue/src/phases/new-biome-encounter-phase.ts
2024-10-04 13:08:31 +08:00

50 lines
1.4 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { applyAbAttrs, PostBiomeChangeAbAttr } from "#app/data/ability";
import { getRandomWeatherType } from "#app/data/weather";
import { NextEncounterPhase } from "./next-encounter-phase";
export class NewBiomeEncounterPhase extends NextEncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
this.scene.playBgm(undefined, true);
for (const pokemon of this.scene.getParty()) {
if (pokemon) {
pokemon.resetBattleData();
}
}
for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) {
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
}
const enemyField = this.scene.getEnemyField();
const moveTargets: any[] = [ this.scene.arenaEnemy, enemyField ];
const mysteryEncounter = this.scene.currentBattle?.mysteryEncounter?.introVisuals;
if (mysteryEncounter) {
moveTargets.push(mysteryEncounter);
}
this.scene.tweens.add({
targets: moveTargets.flat(),
x: "+=300",
duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec()) {
this.doEncounterCommon();
}
}
});
}
/**
* Set biome weather.
*/
trySetWeatherIfNewBiome(): void {
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
}
}