pokerogue/src/test/moves/thunder_wave.test.ts
2024-10-04 13:08:31 +08:00

101 lines
3.1 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#app/enums/abilities";
import { EnemyPokemon } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Thunder Wave", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.starterSpecies(Species.PIKACHU)
.moveset([ Moves.THUNDER_WAVE ])
.enemyMoveset(Moves.SPLASH);
});
// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
it("paralyzes non-statused Pokemon that are not Ground types", async () => {
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
});
it("does not paralyze if the Pokemon is a Ground-type", async () => {
game.override.enemySpecies(Species.DIGLETT);
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status).toBeUndefined();
});
it("does not paralyze if the Pokemon already has a status effect", async () => {
game.override.enemySpecies(Species.MAGIKARP).enemyStatusEffect(StatusEffect.BURN);
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
});
it("affects Ground types if the user has Normalize", async () => {
game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.DIGLETT);
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
});
it("does not affect Ghost types if the user has Normalize", async () => {
game.override.ability(Abilities.NORMALIZE).enemySpecies(Species.HAUNTER);
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.THUNDER_WAVE);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status).toBeUndefined();
});
});