pokerogue/test/abilities/ability_timing.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

55 lines
1.6 KiB
TypeScript

import { BattleStyle } from "#app/enums/battle-style";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import i18next from "#app/plugins/i18n";
import { UiMode } from "#enums/ui-mode";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Ability Timing", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.INTIMIDATE)
.ability(Abilities.BALL_FETCH);
vi.spyOn(i18next, "t");
});
it("should trigger after switch check", async () => {
game.settings.battleStyle = BattleStyle.SWITCH;
await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase),
);
await game.phaseInterceptor.to("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 }));
}, 5000);
});