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* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
55 lines
1.6 KiB
TypeScript
55 lines
1.6 KiB
TypeScript
import { BattleStyle } from "#app/enums/battle-style";
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import { CommandPhase } from "#app/phases/command-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import i18next from "#app/plugins/i18n";
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import { UiMode } from "#enums/ui-mode";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Ability Timing", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.INTIMIDATE)
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.ability(Abilities.BALL_FETCH);
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vi.spyOn(i18next, "t");
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});
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it("should trigger after switch check", async () => {
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game.settings.battleStyle = BattleStyle.SWITCH;
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await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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UiMode.CONFIRM,
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() => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase),
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);
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await game.phaseInterceptor.to("MessagePhase");
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expect(i18next.t).toHaveBeenCalledWith("battle:statFell", expect.objectContaining({ count: 1 }));
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}, 5000);
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});
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