pokerogue/test/abilities/intimidate.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

135 lines
4.7 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { UiMode } from "#enums/ui-mode";
import { Stat } from "#enums/stat";
import { getMovePosition } from "#test/testUtils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
describe("Abilities - Intimidate", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.INTIMIDATE)
.enemyPassiveAbility(Abilities.HYDRATION)
.ability(Abilities.INTIMIDATE)
.startingWave(3)
.enemyMoveset(Moves.SPLASH);
});
it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
let playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.doSwitchPokemon(1);
await game.phaseInterceptor.run("CommandPhase");
await game.phaseInterceptor.to("CommandPhase");
playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
}, 20000);
it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
game.override.battleStyle("double").startingWave(3);
await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
game.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
() => {
game.setMode(UiMode.MESSAGE);
game.endPhase();
},
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase"),
);
await game.phaseInterceptor.to("CommandPhase", false);
const playerField = game.scene.getPlayerField()!;
const enemyField = game.scene.getEnemyField()!;
expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
}, 20000);
it("should not activate again if there is no switch or new entry", async () => {
game.override.startingWave(2);
game.override.moveset([Moves.SPLASH]);
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, 20000);
it("should lower ATK stat stage by 1 for every switch", async () => {
game.override.moveset([Moves.SPLASH]).enemyMoveset([Moves.VOLT_SWITCH]).startingWave(5);
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
const playerPokemon = game.scene.getPlayerPokemon()!;
let enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
enemyPokemon = game.scene.getEnemyPokemon()!;
expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
}, 200000);
});