pokerogue/test/abilities/tera_shell.test.ts
Sirz Benjie 110fd2f0a1
[Refactor][Move] Refactor move effect phase (#5678)
* Add enum for hit check result

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Refactor parameter list for pokemon#getBaseDamage and pokemon#getAttackDamage

* Rewrite move phase

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Update tests to reflect move effect phase changes

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix pluck / bug bite

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Fix reviver seed ohko, remove leftover dead code

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Cleanup jsdoc comments

* Remove hitsSubstitute check from postDefend abilities

* Fix improper i18nkey in moveEffectPhase#applyToTargets

* Cleanup comments

* Fix type issue with substitute test

* Move MYSTERY_ENCOUNTER_WAVES to constants.ts

* Update linkcode in damageparams to use proper tsdoc syntax

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2025-04-23 00:10:27 +00:00

120 lines
3.7 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Tera Shell", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(Abilities.TERA_SHELL)
.moveset([Moves.SPLASH])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset([Moves.MACH_PUNCH])
.startingLevel(100)
.enemyLevel(100);
});
it("should change the effectiveness of non-resisted attacks when the source is at full HP", async () => {
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
it("should not override type immunities", async () => {
game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0);
});
it("should not override type multipliers less than 0.5x", async () => {
game.override.enemyMoveset([Moves.QUICK_ATTACK]);
await game.classicMode.startBattle([Species.AGGRON]);
const playerPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
});
it("should not affect the effectiveness of fixed-damage moves", async () => {
game.override.enemyMoveset([Moves.DRAGON_RAGE]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(spy).toHaveLastReturnedWith(1);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40);
spy.mockRestore();
});
it("should change the effectiveness of all strikes of a multi-strike move", async () => {
game.override.enemyMoveset([Moves.DOUBLE_HIT]);
await game.classicMode.startBattle([Species.SNORLAX]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const spy = vi.spyOn(playerPokemon, "getMoveEffectiveness");
game.move.select(Moves.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.move.forceHit();
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEffectPhase");
expect(spy).toHaveLastReturnedWith(0.5);
}
expect(spy).toHaveReturnedTimes(2);
spy.mockRestore();
});
});