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84f6f06ca4
add override for passive abilities.
29 lines
1.1 KiB
TypeScript
29 lines
1.1 KiB
TypeScript
import { Species } from './data/enums/species';
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import { Abilities } from "./data/enums/abilities";
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import { Biome } from "./data/enums/biome";
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import { Moves } from "./data/enums/moves";
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import { WeatherType } from "./data/weather";
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export const SEED_OVERRIDE = '';
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export const STARTER_SPECIES_OVERRIDE = 0;
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export const STARTER_FORM_OVERRIDE = 0;
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export const STARTING_LEVEL_OVERRIDE = 0;
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export const STARTING_WAVE_OVERRIDE = 0;
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export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
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export const STARTING_MONEY_OVERRIDE = 0;
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export const WEATHER_OVERRIDE = WeatherType.NONE;
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export const DOUBLE_BATTLE_OVERRIDE = false;
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export const ABILITY_OVERRIDE = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const MOVE_OVERRIDE = Moves.NONE;
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export const MOVE_OVERRIDE_2 = Moves.NONE;
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export const OPP_SPECIES_OVERRIDE = 0;
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export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVE_OVERRIDE = Moves.NONE;
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export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
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export const OPP_SHINY_OVERRIDE = false;
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export const OPP_VARIANT_OVERRIDE = 0;
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