mirror of
https://github.com/pagefaultgames/pokerogue.git
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* Working ui, missing logic, logs * Filtering starters by name is working * Filtering moves and abilities correctly * Opening starter page on button.action * Removed ugly leftover from title * Added container for text with different colors and titles * Showing all species in pokedex with no decorations and shinies * Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations * Can access evolution page * Abilities are colored properly (still missing info overlay) * Biome filter; displays for baseStats, biomes and evolutions * Removed lockable select ui handler, replaced by changes to standard ui handler. * Evolutions are selectable from list and displayed properly * Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms * Listing prevolutions and base forms * Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default * Highlighting text filters, resetting all filters when starting up * No error messag when cursor on uncaught species, showing sprite again after toggling stats * Simplified Pokemon Scan logic, accepts separate words as input * Dynamically resizing ability box, showing ability description on first hover. Removed debug logs. * Removed some more debug messages. * Filter bar can adjust cursorOffset and x padding * Fixed some type definitions * Fixed more warnings; added localization strings in the pokedex scan overlay. * Fixed fatal bug due to using Object.keys * Removed debug messages * Added try catch construct to prevent error that was breaking reloadHelper tests * Added filter for starters / evolutions * Biome filter option for uncatchable mons * C and V buttons snap cursor to filters * Changing background to make instructions visible * Can buy candy upgrades through pokedex * Displaying base stats as bars in an overlay * Including baby forms among uncatchable mons * Including evolutions when filtering by biome * Working logic for select ui handler with skips and scroll * -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc * Fixed bug in base stats overlay * Regional forms display name of region in evolutions and prevolutions * Better messages for evolution conditions * Showing proper descriptions for menu * Adding sound effects to menu, and pokemon cry when opening page * Changing menu colors to textstyle options supporting a legacy version. * Fix to getStarterSpeciesId to work with all-unlocks files * Passing a TextStyle to option select ui handler to allow for shadowed text * Fixed bug of overlapping labels in text filters * Fixed bug with supportHover and skipped indices in option select ui handler * Localization of pokemon number label * Fix to pokemon number localization * Fix to pokemon number localization * Adding some comments, removing useless elements * More cleanup * Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game * Attempting to exit from filter text is now allowed if current option is empty * UI changes to make dex pages work in legacy style * Pokemon name shown while in alt form is no more capitalized * Handling uncaught pokemon * Showing types on Pokémon page * Introducing globalScene everywhere * Showing evolution requirements in message box * Displaying form changing items; now using pokemonFormChanges to only show reachable forms * Playing correct cry * Pokemon cry in setSpeciesDetails * Left and right buttons to turn previous or next pokedex page * Cleaned up "last" from this.species; turning pages now preserves memories of unlocks * Pokerus cursor is now treated as decoration * Correctly displaying prevolutions for Pikachu and Gholdengo * Uncaught forms can be cycled through (with black sprite and no options available) * Filtering by moves now shows icons to distinguish egg and tm moves * Added icons for passive abilities * Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode * Pokedex entries are accessible through party screen * Adding sort criteria for consistency with starter select screen * Added options to cost reduction filter for consistency with starter select screen * Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly * Adding Pokedéx option in starter select screen * Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught * Small fixes to evolution and form change descriptions * Reworked evolutions menu to incorporate condition descriptions * Moving evolution condition description logic entirely to the SpeciesEvolution class * Removed extra Miraidon and Koraidon forms * Properly showing evolution text for Dunsparce and Maushold * Displaying uncaught forms for Dudunsparce and Maushold properly * Displaying correct forms for Urshifu and Toxicitry after evolution * Cleared up comments * Updating test for tandemaus evolution * Localized labels for egg moves and abilities * Added button to show back sprites * Back to showing only caught battleforms; added dexForDevs option * Merging shiny and variant buttons * Uncaught battle forms options are shown in dark text, like evolutions * Showing proper gender for mons that can only be (or have only caught in) one gender * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Removed unused options from base-stats-overlay * Fixed import of BaseStatsOverlay * Displaying form-specific TMs properly; adjusting for passives rework * Removed logging messages * resetting containers to prevent memory leaks * Updating integer to number in pokedex * Implemented suggestion * Removed some stray comments * Fixed logic for cursor coming down from filter bar * Transition from filters to dex box now works in a visually pleasing way --------- Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com>
150 lines
5.1 KiB
TypeScript
150 lines
5.1 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import AwaitableUiHandler from "./ui/awaitable-ui-handler";
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import type UiHandler from "./ui/ui-handler";
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import { Mode } from "./ui/ui";
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import i18next from "i18next";
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import Overrides from "#app/overrides";
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export enum Tutorial {
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Intro = "INTRO",
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Access_Menu = "ACCESS_MENU",
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Menu = "MENU",
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Starter_Select = "STARTER_SELECT",
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Pokedex = "POKEDEX",
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Pokerus = "POKERUS",
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Stat_Change = "STAT_CHANGE",
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Select_Item = "SELECT_ITEM",
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Egg_Gacha = "EGG_GACHA"
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}
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const tutorialHandlers = {
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[Tutorial.Intro]: () => {
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return new Promise<void>(resolve => {
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globalScene.ui.showText(i18next.t("tutorial:intro"), null, () => resolve(), null, true);
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});
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},
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[Tutorial.Access_Menu]: () => {
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return new Promise<void>(resolve => {
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if (globalScene.enableTouchControls) {
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return resolve();
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}
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globalScene.showFieldOverlay(1000).then(() => globalScene.ui.showText(i18next.t("tutorial:accessMenu"), null, () => globalScene.hideFieldOverlay(1000).then(() => resolve()), null, true));
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});
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},
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[Tutorial.Menu]: () => {
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return new Promise<void>(resolve => {
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globalScene.gameData.saveTutorialFlag(Tutorial.Access_Menu, true);
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globalScene.ui.showText(i18next.t("tutorial:menu"), null, () => globalScene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Starter_Select]: () => {
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return new Promise<void>(resolve => {
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globalScene.ui.showText(i18next.t("tutorial:starterSelect"), null, () => globalScene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Pokerus]: () => {
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return new Promise<void>(resolve => {
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globalScene.ui.showText(i18next.t("tutorial:pokerus"), null, () => globalScene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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[Tutorial.Stat_Change]: () => {
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return new Promise<void>(resolve => {
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globalScene.showFieldOverlay(1000).then(() => globalScene.ui.showText(i18next.t("tutorial:statChange"), null, () => globalScene.ui.showText("", null, () => globalScene.hideFieldOverlay(1000).then(() => resolve())), null, true));
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});
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},
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[Tutorial.Select_Item]: () => {
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return new Promise<void>(resolve => {
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globalScene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {
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globalScene.ui.showText(i18next.t("tutorial:selectItem"), null, () => globalScene.ui.showText("", null, () => globalScene.ui.setModeWithoutClear(Mode.MODIFIER_SELECT).then(() => resolve())), null, true);
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});
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});
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},
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[Tutorial.Egg_Gacha]: () => {
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return new Promise<void>(resolve => {
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globalScene.ui.showText(i18next.t("tutorial:eggGacha"), null, () => globalScene.ui.showText("", null, () => resolve()), null, true);
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});
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},
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};
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/**
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* Run through the specified tutorial if it hasn't been seen before and mark it as seen once done
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* This will show a tutorial overlay if defined in the current {@linkcode AwaitableUiHandler}
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* The main menu will also get disabled while the tutorial is running
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* @param tutorial the {@linkcode Tutorial} to play
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* @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise
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*/
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export async function handleTutorial(tutorial: Tutorial): Promise<boolean> {
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if (!globalScene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
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return false;
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}
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if (globalScene.gameData.getTutorialFlags()[tutorial] && !Overrides.BYPASS_TUTORIAL_SKIP_OVERRIDE) {
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return false;
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}
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const handler = globalScene.ui.getHandler();
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const isMenuDisabled = globalScene.disableMenu;
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// starting tutorial, disable menu
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globalScene.disableMenu = true;
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = true;
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}
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await showTutorialOverlay(handler);
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await tutorialHandlers[tutorial]();
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await hideTutorialOverlay(handler);
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// tutorial finished and overlay gone, re-enable menu, save tutorial as seen
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globalScene.disableMenu = isMenuDisabled;
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globalScene.gameData.saveTutorialFlag(tutorial, true);
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if (handler instanceof AwaitableUiHandler) {
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handler.tutorialActive = false;
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}
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return true;
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}
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/**
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* Show the tutorial overlay if there is one
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* @param handler the current UiHandler
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* @returns `true` once the overlay has finished appearing, or if there is no overlay
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*/
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async function showTutorialOverlay(handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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globalScene.tweens.add({
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targets: handler.tutorialOverlay,
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alpha: 0.5,
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duration: 750,
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ease: "Sine.easeOut",
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onComplete: () => {
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return true;
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}
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});
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} else {
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return true;
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}
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}
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/**
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* Hide the tutorial overlay if there is one
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* @param handler the current UiHandler
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* @returns `true` once the overlay has finished disappearing, or if there is no overlay
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*/
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async function hideTutorialOverlay(handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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globalScene.tweens.add({
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targets: handler.tutorialOverlay,
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alpha: 0,
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duration: 500,
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ease: "Sine.easeOut",
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onComplete: () => {
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return true;
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}
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});
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} else {
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return true;
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}
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}
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