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https://github.com/pagefaultgames/pokerogue.git
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* Working ui, missing logic, logs * Filtering starters by name is working * Filtering moves and abilities correctly * Opening starter page on button.action * Removed ugly leftover from title * Added container for text with different colors and titles * Showing all species in pokedex with no decorations and shinies * Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations * Can access evolution page * Abilities are colored properly (still missing info overlay) * Biome filter; displays for baseStats, biomes and evolutions * Removed lockable select ui handler, replaced by changes to standard ui handler. * Evolutions are selectable from list and displayed properly * Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms * Listing prevolutions and base forms * Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default * Highlighting text filters, resetting all filters when starting up * No error messag when cursor on uncaught species, showing sprite again after toggling stats * Simplified Pokemon Scan logic, accepts separate words as input * Dynamically resizing ability box, showing ability description on first hover. Removed debug logs. * Removed some more debug messages. * Filter bar can adjust cursorOffset and x padding * Fixed some type definitions * Fixed more warnings; added localization strings in the pokedex scan overlay. * Fixed fatal bug due to using Object.keys * Removed debug messages * Added try catch construct to prevent error that was breaking reloadHelper tests * Added filter for starters / evolutions * Biome filter option for uncatchable mons * C and V buttons snap cursor to filters * Changing background to make instructions visible * Can buy candy upgrades through pokedex * Displaying base stats as bars in an overlay * Including baby forms among uncatchable mons * Including evolutions when filtering by biome * Working logic for select ui handler with skips and scroll * -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc * Fixed bug in base stats overlay * Regional forms display name of region in evolutions and prevolutions * Better messages for evolution conditions * Showing proper descriptions for menu * Adding sound effects to menu, and pokemon cry when opening page * Changing menu colors to textstyle options supporting a legacy version. * Fix to getStarterSpeciesId to work with all-unlocks files * Passing a TextStyle to option select ui handler to allow for shadowed text * Fixed bug of overlapping labels in text filters * Fixed bug with supportHover and skipped indices in option select ui handler * Localization of pokemon number label * Fix to pokemon number localization * Fix to pokemon number localization * Adding some comments, removing useless elements * More cleanup * Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game * Attempting to exit from filter text is now allowed if current option is empty * UI changes to make dex pages work in legacy style * Pokemon name shown while in alt form is no more capitalized * Handling uncaught pokemon * Showing types on Pokémon page * Introducing globalScene everywhere * Showing evolution requirements in message box * Displaying form changing items; now using pokemonFormChanges to only show reachable forms * Playing correct cry * Pokemon cry in setSpeciesDetails * Left and right buttons to turn previous or next pokedex page * Cleaned up "last" from this.species; turning pages now preserves memories of unlocks * Pokerus cursor is now treated as decoration * Correctly displaying prevolutions for Pikachu and Gholdengo * Uncaught forms can be cycled through (with black sprite and no options available) * Filtering by moves now shows icons to distinguish egg and tm moves * Added icons for passive abilities * Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode * Pokedex entries are accessible through party screen * Adding sort criteria for consistency with starter select screen * Added options to cost reduction filter for consistency with starter select screen * Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly * Adding Pokedéx option in starter select screen * Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught * Small fixes to evolution and form change descriptions * Reworked evolutions menu to incorporate condition descriptions * Moving evolution condition description logic entirely to the SpeciesEvolution class * Removed extra Miraidon and Koraidon forms * Properly showing evolution text for Dunsparce and Maushold * Displaying uncaught forms for Dudunsparce and Maushold properly * Displaying correct forms for Urshifu and Toxicitry after evolution * Cleared up comments * Updating test for tandemaus evolution * Localized labels for egg moves and abilities * Added button to show back sprites * Back to showing only caught battleforms; added dexForDevs option * Merging shiny and variant buttons * Uncaught battle forms options are shown in dark text, like evolutions * Showing proper gender for mons that can only be (or have only caught in) one gender * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Removed unused options from base-stats-overlay * Fixed import of BaseStatsOverlay * Displaying form-specific TMs properly; adjusting for passives rework * Removed logging messages * resetting containers to prevent memory leaks * Updating integer to number in pokedex * Implemented suggestion * Removed some stray comments * Fixed logic for cursor coming down from filter bar * Transition from filters to dex box now works in a visually pleasing way --------- Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com>
122 lines
3.7 KiB
TypeScript
122 lines
3.7 KiB
TypeScript
import type { InfoToggle } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { addWindow } from "./ui-theme";
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import * as Utils from "../utils";
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import i18next from "i18next";
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import { globalScene } from "#app/global-scene";
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interface BaseStatsOverlaySettings {
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scale?:number; // scale the box? A scale of 0.5 is recommended
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x?: number;
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y?: number;
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/** Default is always half the screen, regardless of scale */
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width?: number;
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}
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const HEIGHT = 120;
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const BORDER = 8;
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const GLOBAL_SCALE = 6;
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const shortStats = [ "HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD" ];
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export class BaseStatsOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active: boolean = false;
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private statsLabels: Phaser.GameObjects.Text[] = [];
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private statsRectangles: Phaser.GameObjects.Rectangle[] = [];
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private statsShadows: Phaser.GameObjects.Rectangle[] = [];
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private statsTotalLabel: Phaser.GameObjects.Text;
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private statsBg: Phaser.GameObjects.NineSlice;
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public scale: number;
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public width: number;
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constructor(options?: BaseStatsOverlaySettings) {
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super(globalScene, options?.x, options?.y);
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this.scale = options?.scale || 1; // set up the scale
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this.setScale(this.scale);
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// prepare the description box
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this.width = (options?.width || BaseStatsOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
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this.statsBg = addWindow(0, 0, this.width, HEIGHT);
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this.statsBg.setOrigin(0, 0);
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this.add(this.statsBg);
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for (let i = 0; i < 6; i++) {
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const shadow = globalScene.add.rectangle(this.width - BORDER + 1, BORDER + 3 + i * 15, 100, 5, 0x006860);
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shadow.setOrigin(1, 0);
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this.statsShadows.push(shadow);
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this.add(shadow);
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const rectangle = globalScene.add.rectangle(this.width - BORDER, BORDER + 2 + i * 15, 100, 5, 0x66aa99);
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rectangle.setOrigin(1, 0);
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this.statsRectangles.push(rectangle);
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this.add(rectangle);
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const label = addTextObject(BORDER, BORDER - 2 + i * 15, "A", TextStyle.BATTLE_INFO);
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this.statsLabels.push(label);
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this.add(label);
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}
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this.statsTotalLabel = addTextObject(BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW);
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this.add(this.statsTotalLabel);
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// hide this component for now
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this.setVisible(false);
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}
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// show this component with infos for the specific move
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show(values: number[], total: number):boolean {
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for (let i = 0; i < 6; i++) {
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this.statsLabels[i].setText(i18next.t(`pokemonInfo:Stat.${shortStats[i]}shortened`) + ": " + `${values[i]}`);
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// This accounts for base stats up to 200, might not be enough.
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// TODO: change color based on value.
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this.statsShadows[i].setSize(values[i] / 2, 5);
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this.statsRectangles[i].setSize(values[i] / 2, 5);
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}
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this.statsTotalLabel.setText(i18next.t("pokedexUiHandler:baseTotal") + ": " + `${total}`);
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this.setVisible(true);
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this.active = true;
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return true;
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}
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clear() {
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this.setVisible(false);
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this.active = false;
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}
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toggleInfo(visible: boolean): void {
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if (visible) {
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this.setVisible(true);
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}
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globalScene.tweens.add({
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targets: this.statsLabels,
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duration: Utils.fixedInt(125),
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0
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});
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if (!visible) {
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this.setVisible(false);
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}
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}
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isActive(): boolean {
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return this.active;
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}
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// width of this element
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static getWidth(scale:number):number {
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return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
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}
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// height of this element
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static getHeight(scale:number, onSide?: boolean):number {
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return HEIGHT * scale;
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}
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}
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