pokerogue/src/ui/base-stats-overlay.ts
Wlowscha 66c70b07a7
[UI/UX] In-Game Pokedex (#5083)
* Working ui, missing logic, logs

* Filtering starters by name is working

* Filtering moves and abilities correctly

* Opening starter page on button.action

* Removed ugly leftover from title

* Added container for text with different colors and titles

* Showing all species in pokedex with no decorations and shinies

* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations

* Can access evolution page

* Abilities are colored properly (still missing info overlay)

* Biome filter; displays for baseStats, biomes and evolutions

* Removed lockable select ui handler, replaced by changes to standard ui handler.

* Evolutions are selectable from list and displayed properly

* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms

* Listing prevolutions and base forms

* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default

* Highlighting text filters, resetting all filters when starting up

* No error messag when cursor on uncaught species, showing sprite again after toggling stats

* Simplified Pokemon Scan logic, accepts separate words as input

* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.

* Removed some more debug messages.

* Filter bar can adjust cursorOffset and x padding

* Fixed some type definitions

* Fixed more warnings; added localization strings in the pokedex scan overlay.

* Fixed fatal bug due to using Object.keys

* Removed debug messages

* Added try catch construct to prevent error that was breaking reloadHelper tests

* Added filter for starters / evolutions

* Biome filter option for uncatchable mons

* C and V buttons snap cursor to filters

* Changing background to make instructions visible

* Can buy candy upgrades through pokedex

* Displaying base stats as bars in an overlay

* Including baby forms among uncatchable mons

* Including evolutions when filtering by biome

* Working logic for select ui handler with skips and scroll

* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc

* Fixed bug in base stats overlay

* Regional forms display name of region in evolutions and prevolutions

* Better messages for evolution conditions

* Showing proper descriptions for menu

* Adding sound effects to menu, and pokemon cry when opening page

* Changing menu colors to textstyle options supporting a legacy version.

* Fix to getStarterSpeciesId to work with all-unlocks files

* Passing a TextStyle to option select ui handler to allow for shadowed text

* Fixed bug of overlapping labels in text filters

* Fixed bug with supportHover and skipped indices in option select ui handler

* Localization of pokemon number label

* Fix to pokemon number localization

* Fix to pokemon number localization

* Adding some comments, removing useless elements

* More cleanup

* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game

* Attempting to exit from filter text is now allowed if current option is empty

* UI changes to make dex pages work in legacy style

* Pokemon name shown while in alt form is no more capitalized

* Handling uncaught pokemon

* Showing types on Pokémon page

* Introducing globalScene everywhere

* Showing evolution requirements in message box

* Displaying form changing items; now using pokemonFormChanges to only show reachable forms

* Playing correct cry

* Pokemon cry in setSpeciesDetails

* Left and right buttons to turn previous or next pokedex page

* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks

* Pokerus cursor is now treated as decoration

* Correctly displaying prevolutions for Pikachu and Gholdengo

* Uncaught forms can be cycled through (with black sprite and no options available)

* Filtering by moves now shows icons to distinguish egg and tm moves

* Added icons for passive abilities

* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode

* Pokedex entries are accessible through party screen

* Adding sort criteria for consistency with starter select screen

* Added options to cost reduction filter for consistency with starter select screen

* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly

* Adding Pokedéx option in starter select screen

* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught

* Small fixes to evolution and form change descriptions

* Reworked evolutions menu to incorporate condition descriptions

* Moving evolution condition description logic entirely to the SpeciesEvolution class

* Removed extra Miraidon and Koraidon forms

* Properly showing evolution text for Dunsparce and Maushold

* Displaying uncaught forms for Dudunsparce and Maushold properly

* Displaying correct forms for Urshifu and Toxicitry after evolution

* Cleared up comments

* Updating test for tandemaus evolution

* Localized labels for egg moves and abilities

* Added button to show back sprites

* Back to showing only caught battleforms; added dexForDevs option

* Merging shiny and variant buttons

* Uncaught battle forms options are shown in dark text, like evolutions

* Showing proper gender for mons that can only be (or have only caught in) one gender

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed unused options from base-stats-overlay

* Fixed import of BaseStatsOverlay

* Displaying form-specific TMs properly; adjusting for passives rework

* Removed logging messages

* resetting containers to prevent memory leaks

* Updating integer to number in pokedex

* Implemented suggestion

* Removed some stray comments

* Fixed logic for cursor coming down from filter bar

* Transition from filters to dex box now works in a visually pleasing way

---------

Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-08 11:48:06 -05:00

122 lines
3.7 KiB
TypeScript

import type { InfoToggle } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { addWindow } from "./ui-theme";
import * as Utils from "../utils";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
interface BaseStatsOverlaySettings {
scale?:number; // scale the box? A scale of 0.5 is recommended
x?: number;
y?: number;
/** Default is always half the screen, regardless of scale */
width?: number;
}
const HEIGHT = 120;
const BORDER = 8;
const GLOBAL_SCALE = 6;
const shortStats = [ "HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD" ];
export class BaseStatsOverlay extends Phaser.GameObjects.Container implements InfoToggle {
public active: boolean = false;
private statsLabels: Phaser.GameObjects.Text[] = [];
private statsRectangles: Phaser.GameObjects.Rectangle[] = [];
private statsShadows: Phaser.GameObjects.Rectangle[] = [];
private statsTotalLabel: Phaser.GameObjects.Text;
private statsBg: Phaser.GameObjects.NineSlice;
public scale: number;
public width: number;
constructor(options?: BaseStatsOverlaySettings) {
super(globalScene, options?.x, options?.y);
this.scale = options?.scale || 1; // set up the scale
this.setScale(this.scale);
// prepare the description box
this.width = (options?.width || BaseStatsOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
this.statsBg = addWindow(0, 0, this.width, HEIGHT);
this.statsBg.setOrigin(0, 0);
this.add(this.statsBg);
for (let i = 0; i < 6; i++) {
const shadow = globalScene.add.rectangle(this.width - BORDER + 1, BORDER + 3 + i * 15, 100, 5, 0x006860);
shadow.setOrigin(1, 0);
this.statsShadows.push(shadow);
this.add(shadow);
const rectangle = globalScene.add.rectangle(this.width - BORDER, BORDER + 2 + i * 15, 100, 5, 0x66aa99);
rectangle.setOrigin(1, 0);
this.statsRectangles.push(rectangle);
this.add(rectangle);
const label = addTextObject(BORDER, BORDER - 2 + i * 15, "A", TextStyle.BATTLE_INFO);
this.statsLabels.push(label);
this.add(label);
}
this.statsTotalLabel = addTextObject(BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW);
this.add(this.statsTotalLabel);
// hide this component for now
this.setVisible(false);
}
// show this component with infos for the specific move
show(values: number[], total: number):boolean {
for (let i = 0; i < 6; i++) {
this.statsLabels[i].setText(i18next.t(`pokemonInfo:Stat.${shortStats[i]}shortened`) + ": " + `${values[i]}`);
// This accounts for base stats up to 200, might not be enough.
// TODO: change color based on value.
this.statsShadows[i].setSize(values[i] / 2, 5);
this.statsRectangles[i].setSize(values[i] / 2, 5);
}
this.statsTotalLabel.setText(i18next.t("pokedexUiHandler:baseTotal") + ": " + `${total}`);
this.setVisible(true);
this.active = true;
return true;
}
clear() {
this.setVisible(false);
this.active = false;
}
toggleInfo(visible: boolean): void {
if (visible) {
this.setVisible(true);
}
globalScene.tweens.add({
targets: this.statsLabels,
duration: Utils.fixedInt(125),
ease: "Sine.easeInOut",
alpha: visible ? 1 : 0
});
if (!visible) {
this.setVisible(false);
}
}
isActive(): boolean {
return this.active;
}
// width of this element
static getWidth(scale:number):number {
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
}
// height of this element
static getHeight(scale:number, onSide?: boolean):number {
return HEIGHT * scale;
}
}