2024-06-03 19:57:47 -04:00

454 lines
12 KiB
TypeScript

import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import BattleScene from "../../battle-scene";
import { hasTouchscreen } from "../../touch-controls";
import { updateWindowType } from "../../ui/ui-theme";
import { PlayerGender } from "../game-data";
import { CandyUpgradeNotificationChangedEvent } from "#app/battle-scene-events.js";
import { MoneyFormat } from "../../enums/money-format";
import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
const MUTE = "Mute";
const VOLUME_OPTIONS = new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : MUTE);
const OFF_ON = ["Off", "On"];
const AUTO_DISABLED = ["Auto", "Disabled"];
/**
* Types for helping separate settings to different menus
*/
export enum SettingType {
GENERAL,
ACCESSIBILITY
}
export interface Setting {
key: string
label: string
options: Array<string>
default: number
type: SettingType
requireReload?: boolean
}
/**
* Setting Keys for existing settings
* to be used when trying to find or update Settings
*/
export const SettingKeys = {
Game_Speed: "GAME_SPEED",
Master_Volume: "MASTER_VOLUME",
BGM_Volume: "BGM_VOLUME",
SE_Volume: "SE_VOLUME",
Language: "LANGUAGE",
Damage_Numbers: "DAMAGE_NUMBERS",
UI_Theme: "UI_THEME",
Window_Type: "WINDOW_TYPE",
Tutorials: "TUTORIALS",
Enable_Retries: "ENABLE_RETRIES",
Skip_Seen_Dialogues: "SKIP_SEEN_DIALOGUES",
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
Money_Format: "MONEY_FORMAT",
Sprite_Set: "SPRITE_SET",
Move_Animations: "MOVE_ANIMATIONS",
Show_Moveset_Flyout: "SHOW_MOVESET_FLYOUT",
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
EXP_Gains_Speed: "EXP_GAINS_SPEED",
EXP_Party_Display: "EXP_PARTY_DISPLAY",
HP_Bar_Speed: "HP_BAR_SPEED",
Fusion_Palette_Swaps: "FUSION_PALETTE_SWAPS",
Player_Gender: "PLAYER_GENDER",
Touch_Controls: "TOUCH_CONTROLS",
Vibration: "VIBRATION"
};
/**
* All Settings not related to controls
*/
export const Setting: Array<Setting> = [
{
key: SettingKeys.Game_Speed,
label: "Game Speed",
options: ["1x", "1.25x", "1.5x", "2x", "2.5x", "3x", "4x", "5x"],
default: 3,
type: SettingType.GENERAL
},
{
key: SettingKeys.Master_Volume,
label: "Master Volume",
options: VOLUME_OPTIONS,
default: 5,
type: SettingType.GENERAL
},
{
key: SettingKeys.BGM_Volume,
label: "BGM Volume",
options: VOLUME_OPTIONS,
default: 10,
type: SettingType.GENERAL
},
{
key: SettingKeys.SE_Volume,
label: "SE Volume",
options: VOLUME_OPTIONS,
default: 10,
type: SettingType.GENERAL
},
{
key: SettingKeys.Language,
label: "Language",
options: ["English", "Change"],
default: 0,
type: SettingType.GENERAL,
requireReload: true
},
{
key: SettingKeys.Damage_Numbers,
label: "Damage Numbers",
options: ["Off", "Simple", "Fancy"],
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.UI_Theme,
label: "UI Theme",
options: ["Default", "Legacy"],
default: 0,
type: SettingType.GENERAL,
requireReload: true
},
{
key: SettingKeys.Window_Type,
label: "Window Type",
options: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Tutorials,
label: "Tutorials",
options: OFF_ON,
default: 1,
type: SettingType.GENERAL
},
{
key: SettingKeys.Enable_Retries,
label: "Enable Retries",
options: OFF_ON,
default: 0,
type: SettingType.ACCESSIBILITY
},
{
key: SettingKeys.Skip_Seen_Dialogues,
label: "Skip Seen Dialogues",
options: OFF_ON,
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Candy_Upgrade_Notification,
label: "Candy Upgrade Notification",
options: ["Off", "Passives Only", "On"],
default: 0,
type: SettingType.ACCESSIBILITY
},
{
key: SettingKeys.Candy_Upgrade_Display,
label: "Candy Upgrade Display",
options: ["Icon", "Animation"],
default: 0,
type: SettingType.ACCESSIBILITY,
requireReload: true
},
{
key: SettingKeys.Money_Format,
label: "Money Format",
options: ["Normal", "Abbreviated"],
default: 0,
type: SettingType.ACCESSIBILITY
},
{
key: SettingKeys.Sprite_Set,
label: "Sprite Set",
options: ["Consistent", "Mixed Animated"],
default: 0,
type: SettingType.GENERAL,
requireReload: true
},
{
key: SettingKeys.Move_Animations,
label: "Move Animations",
options: OFF_ON,
default: 1,
type: SettingType.GENERAL
},
{
key: SettingKeys.Show_Moveset_Flyout,
label: "Show Moveset Flyout",
options: OFF_ON,
default: 1,
type: SettingType.ACCESSIBILITY
},
{
key: SettingKeys.Show_Stats_on_Level_Up,
label: "Show Stats on Level Up",
options: OFF_ON,
default: 1,
type: SettingType.GENERAL
},
{
key: SettingKeys.EXP_Gains_Speed,
label: "EXP Gains Speed",
options: ["Normal", "Fast", "Faster", "Skip"],
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.EXP_Party_Display,
label: "EXP Party Display",
options: ["Normal", "Level Up Notification", "Skip"],
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.HP_Bar_Speed,
label: "HP Bar Speed",
options: ["Normal", "Fast", "Faster", "Skip"],
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Fusion_Palette_Swaps,
label: "Fusion Palette Swaps",
options: OFF_ON,
default: 1,
type: SettingType.GENERAL
},
{
key: SettingKeys.Player_Gender,
label: "Player Gender",
options: ["Boy", "Girl"],
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Touch_Controls,
label: "Touch Controls",
options: AUTO_DISABLED,
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Vibration,
label: "Vibration",
options: AUTO_DISABLED,
default: 0,
type: SettingType.GENERAL
}
];
/**
* Return the index of a Setting
* @param key SettingKey
* @returns index or -1 if doesn't exist
*/
export function settingIndex(key: string) {
return Setting.findIndex(s => s.key === key);
}
/**
* Resets all settings to their defaults
* @param scene current BattleScene
*/
export function resetSettings(scene: BattleScene) {
Setting.forEach(s => setSetting(scene, s.key, s.default));
}
/**
* Updates a setting for current BattleScene
* @param scene current BattleScene
* @param setting string ideally from SettingKeys
* @param value value to update setting with
* @returns true if successful, false if not
*/
export function setSetting(scene: BattleScene, setting: string, value: integer): boolean {
const index: number = settingIndex(setting);
if ( index === -1) {
return false;
}
switch (Setting[index].key) {
case SettingKeys.Game_Speed:
scene.gameSpeed = parseFloat(Setting[index].options[value].replace("x", ""));
break;
case SettingKeys.Master_Volume:
scene.masterVolume = value ? parseInt(Setting[index].options[value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.BGM_Volume:
scene.bgmVolume = value ? parseInt(Setting[index].options[value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.SE_Volume:
scene.seVolume = value ? parseInt(Setting[index].options[value]) * 0.01 : 0;
scene.updateSoundVolume();
break;
case SettingKeys.Damage_Numbers:
scene.damageNumbersMode = value;
break;
case SettingKeys.UI_Theme:
scene.uiTheme = value;
break;
case SettingKeys.Window_Type:
updateWindowType(scene, parseInt(Setting[index].options[value]));
break;
case SettingKeys.Tutorials:
scene.enableTutorials = Setting[index].options[value] === "On";
break;
case SettingKeys.Enable_Retries:
scene.enableRetries = Setting[index].options[value] === "On";
break;
case SettingKeys.Skip_Seen_Dialogues:
scene.skipSeenDialogues = Setting[index].options[value] === "On";
break;
case SettingKeys.Candy_Upgrade_Notification:
if (scene.candyUpgradeNotification === value) {
break;
}
scene.candyUpgradeNotification = value;
scene.eventTarget.dispatchEvent(new CandyUpgradeNotificationChangedEvent(value));
break;
case SettingKeys.Candy_Upgrade_Display:
scene.candyUpgradeDisplay = value;
case SettingKeys.Money_Format:
switch (Setting[index].options[value]) {
case "Normal":
scene.moneyFormat = MoneyFormat.NORMAL;
break;
case "Abbreviated":
scene.moneyFormat = MoneyFormat.ABBREVIATED;
break;
}
scene.updateMoneyText(false);
break;
case SettingKeys.Sprite_Set:
scene.experimentalSprites = !!value;
if (value) {
scene.initExpSprites();
}
break;
case SettingKeys.Move_Animations:
scene.moveAnimations = Setting[index].options[value] === "On";
break;
case SettingKeys.Show_Moveset_Flyout:
scene.showMovesetFlyout = Setting[index].options[value] === "On";
break;
case SettingKeys.Show_Stats_on_Level_Up:
scene.showLevelUpStats = Setting[index].options[value] === "On";
break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;
case SettingKeys.EXP_Party_Display:
scene.expParty = value;
break;
case SettingKeys.HP_Bar_Speed:
scene.hpBarSpeed = value;
break;
case SettingKeys.Fusion_Palette_Swaps:
scene.fusionPaletteSwaps = !!value;
break;
case SettingKeys.Player_Gender:
if (scene.gameData) {
const female = Setting[index].options[value] === "Girl";
scene.gameData.gender = female ? PlayerGender.FEMALE : PlayerGender.MALE;
scene.trainer.setTexture(scene.trainer.texture.key.replace(female ? "m" : "f", female ? "f" : "m"));
} else {
return false;
}
break;
case SettingKeys.Touch_Controls:
scene.enableTouchControls = Setting[index].options[value] !== "Disabled" && hasTouchscreen();
const touchControls = document.getElementById("touchControls");
if (touchControls) {
touchControls.classList.toggle("visible", scene.enableTouchControls);
}
break;
case SettingKeys.Vibration:
scene.enableVibration = Setting[index].options[value] !== "Disabled" && hasTouchscreen();
break;
case SettingKeys.Language:
if (value) {
if (scene.ui) {
const cancelHandler = () => {
scene.ui.revertMode();
const languageSetting = Setting.find(setting => setting.key === SettingKeys.Language);
(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(Setting.indexOf(languageSetting), 0, true);
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
scene.ui.setOverlayMode(Mode.OPTION_SELECT, {
options: [
{
label: "English",
handler: () => changeLocaleHandler("en")
},
{
label: "Español",
handler: () => changeLocaleHandler("es")
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it")
},
{
label: "Français",
handler: () => changeLocaleHandler("fr")
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de")
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt_BR")
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh_CN")
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh_TW")
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko")
},
{
label: "Cancel",
handler: () => cancelHandler()
}
],
maxOptions: 7
});
return false;
}
}
break;
}
return true;
}