pokerogue/src/ui/settings/gamepad-binding-ui-handler.ts
Greenlamp2 060b1b2ccc
Menu - Controls Rebind - Gamepad & Keyboard (Cleaner git log) (#1666)
* squased merge rebind_menu

* azerty to qwerty

* add a check to preven a crash in firefox

* reset navigation menu on quit

* removed dual lock mekanism

* navigation display update icons on new bind

* added submit binding

* removed attribute no longer used

* change protected to abstract

* remove last bind protection since action and cancel are protected + renamed default controller to controller

* removed default alt qwerty keys in config

* fix some errors for doc

* fix tests

* fix some more errors for docs

* fix some more errors for docs final ?

* added alt bind for menu navigation + update icons on delete/home
2024-06-01 13:56:32 +01:00

84 lines
3.3 KiB
TypeScript

import BattleScene from "../../battle-scene";
import AbstractBindingUiHandler from "./abstract-binding-ui-handler";
import {Mode} from "../ui";
import {Device} from "#app/enums/devices";
import {getIconWithSettingName, getKeyWithKeycode} from "#app/configs/inputs/configHandler";
import {addTextObject, TextStyle} from "#app/ui/text";
export default class GamepadBindingUiHandler extends AbstractBindingUiHandler {
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
this.scene.input.gamepad.on("down", this.gamepadButtonDown, this);
}
setup() {
super.setup();
// New button icon setup.
this.newButtonIcon = this.scene.add.sprite(0, 0, "xbox");
this.newButtonIcon.setPositionRelative(this.optionSelectBg, 78, 16);
this.newButtonIcon.setOrigin(0.5);
this.newButtonIcon.setVisible(false);
this.swapText = addTextObject(this.scene, 0, 0, "will swap with", TextStyle.WINDOW);
this.swapText.setOrigin(0.5);
this.swapText.setPositionRelative(this.optionSelectBg, this.optionSelectBg.width / 2 - 2, this.optionSelectBg.height / 2 - 2);
this.swapText.setVisible(false);
this.targetButtonIcon = this.scene.add.sprite(0, 0, "xbox");
this.targetButtonIcon.setPositionRelative(this.optionSelectBg, 78, 48);
this.targetButtonIcon.setOrigin(0.5);
this.targetButtonIcon.setVisible(false);
this.actionLabel = addTextObject(this.scene, 0, 0, "Confirm swap", TextStyle.SETTINGS_LABEL);
this.actionLabel.setOrigin(0, 0.5);
this.actionLabel.setPositionRelative(this.actionBg, this.actionBg.width - 75, this.actionBg.height / 2);
this.actionsContainer.add(this.actionLabel);
this.optionSelectContainer.add(this.newButtonIcon);
this.optionSelectContainer.add(this.swapText);
this.optionSelectContainer.add(this.targetButtonIcon);
}
getSelectedDevice() {
return this.scene.inputController?.selectedDevice[Device.GAMEPAD];
}
gamepadButtonDown(pad: Phaser.Input.Gamepad.Gamepad, button: Phaser.Input.Gamepad.Button, value: number): void {
const blacklist = [12, 13, 14, 15]; // d-pad buttons are blacklisted.
// Check conditions before processing the button press.
if (!this.listening || pad.id.toLowerCase() !== this.getSelectedDevice() || blacklist.includes(button.index) || this.buttonPressed !== null) {
return;
}
const activeConfig = this.scene.inputController.getActiveConfig(Device.GAMEPAD);
const type = activeConfig.padType;
const key = getKeyWithKeycode(activeConfig, button.index);
const buttonIcon = activeConfig.icons[key];
if (!buttonIcon) {
return;
}
this.buttonPressed = button.index;
const assignedButtonIcon = getIconWithSettingName(activeConfig, this.target);
this.onInputDown(buttonIcon, assignedButtonIcon, type);
}
swapAction(): boolean {
const activeConfig = this.scene.inputController.getActiveConfig(Device.GAMEPAD);
if (this.scene.inputController.assignBinding(activeConfig, this.target, this.buttonPressed)) {
this.scene.gameData.saveMappingConfigs(this.getSelectedDevice(), activeConfig);
return true;
}
return false;
}
/**
* Clear the UI elements and state.
*/
clear() {
super.clear();
this.targetButtonIcon.setVisible(false);
this.swapText.setVisible(false);
}
}