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e8f40c10c9
Add additional boilerplate code Change prompt to be slightly more accurate Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
172 lines
4.9 KiB
JavaScript
172 lines
4.9 KiB
JavaScript
/**
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* This script creates a test boilerplate file in the appropriate
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* directory based on the type selected.
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* @example npm run create-test
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*/
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import fs from "fs";
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import inquirer from "inquirer";
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import path from "path";
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import { fileURLToPath } from "url";
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// Get the directory name of the current module file
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const typeChoices = ["Move", "Ability", "Item", "Mystery Encounter"];
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/**
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* Prompts the user to select a type via list.
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* @returns {Promise<{selectedOption: string}>} the selected type
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*/
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async function promptTestType() {
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const typeAnswer = await inquirer.prompt([
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{
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type: "list",
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name: "selectedOption",
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message: "What type of test would you like to create:",
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choices: [...typeChoices, "EXIT"],
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},
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]);
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if (typeAnswer.selectedOption === "EXIT") {
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console.log("Exiting...");
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return process.exit();
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} else if (!typeChoices.includes(typeAnswer.selectedOption)) {
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console.error(`Please provide a valid type (${typeChoices.join(", ")})!`);
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return await promptTestType();
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}
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return typeAnswer;
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}
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/**
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* Prompts the user to provide a file name.
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* @param {string} selectedType
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* @returns {Promise<{userInput: string}>} the selected file name
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*/
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async function promptFileName(selectedType) {
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const fileNameAnswer = await inquirer.prompt([
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{
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type: "input",
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name: "userInput",
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message: `Please provide the name of the ${selectedType}:`,
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},
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]);
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if (!fileNameAnswer.userInput || fileNameAnswer.userInput.trim().length === 0) {
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console.error("Please provide a valid file name!");
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return await promptFileName(selectedType);
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}
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return fileNameAnswer;
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}
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/**
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* Runs the interactive create-test "CLI"
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* @returns {Promise<void>}
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*/
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async function runInteractive() {
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const typeAnswer = await promptTestType();
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const fileNameAnswer = await promptFileName(typeAnswer.selectedOption);
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const type = typeAnswer.selectedOption.toLowerCase();
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// Convert fileName from kebab-case or camelCase to snake_case
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const fileName = fileNameAnswer.userInput
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.replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores
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.replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case
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.replace(/\s+/g, '_') // Replace spaces with underscores
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.toLowerCase(); // Ensure all lowercase
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// Format the description for the test case
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const formattedName = fileName.replace(/_/g, " ").replace(/\b\w/g, (char) => char.toUpperCase());
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// Determine the directory based on the type
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let dir;
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let description;
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switch (type) {
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case "move":
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dir = path.join(__dirname, "src", "test", "moves");
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description = `Moves - ${formattedName}`;
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break;
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case "ability":
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dir = path.join(__dirname, "src", "test", "abilities");
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description = `Abilities - ${formattedName}`;
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break;
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case "item":
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dir = path.join(__dirname, "src", "test", "items");
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description = `Items - ${formattedName}`;
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break;
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case "mystery encounter":
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dir = path.join(__dirname, "src", "test", "mystery-encounter", "encounters");
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description = `Mystery Encounter - ${formattedName}`;
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break;
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default:
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console.error(`Invalid type. Please use one of the following: ${typeChoices.join(", ")}.`);
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process.exit(1);
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}
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// Define the content template
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const content = `import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("${description}", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should do X", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(true).toBe(true);
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});
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});
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`;
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// Ensure the directory exists
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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// Create the file with the given name
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const filePath = path.join(dir, `${fileName}.test.ts`);
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if (fs.existsSync(filePath)) {
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console.error(`File "${fileName}.test.ts" already exists.`);
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process.exit(1);
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}
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// Write the template content to the file
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fs.writeFileSync(filePath, content, "utf8");
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console.log(`File created at: ${filePath}`);
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}
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runInteractive();
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