pokerogue/src/phases/unlock-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

29 lines
955 B
TypeScript

import BattleScene from "#app/battle-scene";
import { Phase } from "#app/phase";
import { Unlockables, getUnlockableName } from "#app/system/unlockables";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
export class UnlockPhase extends Phase {
private unlockable: Unlockables;
constructor(scene: BattleScene, unlockable: Unlockables) {
super(scene);
this.unlockable = unlockable;
}
start(): void {
this.scene.time.delayedCall(2000, () => {
this.scene.gameData.unlocks[this.unlockable] = true;
// Sound loaded into game as is
this.scene.playSound("level_up_fanfare");
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t("battle:unlockedSomething", { unlockedThing: getUnlockableName(this.unlockable) }), null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
this.end();
}, null, true, 1500);
});
}
}