pokerogue/src/system/game-data.ts
podar 34bf0069ca
[P1] Fixing continue menu option when game finishes (#4287)
* [Bug] Fixing continue error when game finishes

* migrate: `GameData.tryClearSession` to async/await

* install dev: msw module

* add: game-data test => tryClearSession tests

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-09-26 13:55:08 -07:00

1926 lines
69 KiB
TypeScript

import i18next from "i18next";
import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
import * as Utils from "../utils";
import Overrides from "#app/overrides";
import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
import ArenaData from "./arena-data";
import { Unlockables } from "./unlockables";
import { GameModes, getGameMode } from "../game-mode";
import { BattleType } from "../battle";
import TrainerData from "./trainer-data";
import { trainerConfigs } from "../data/trainer-config";
import { SettingKeys, resetSettings, setSetting } from "./settings/settings";
import { achvs } from "./achv";
import EggData from "./egg-data";
import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher";
import { AES, enc } from "crypto-js";
import { Mode } from "../ui/ui";
import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
import { Nature } from "../data/nature";
import { GameStats } from "./game-stats";
import { Tutorial } from "../tutorial";
import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move";
import { TrainerVariant } from "../field/trainer";
import { Variant } from "#app/data/variant";
import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
import * as Modifier from "../modifier/modifier";
import { StatusEffect } from "#app/data/status-effect";
import ChallengeData from "./challenge-data";
import { Device } from "#enums/devices";
import { GameDataType } from "#enums/game-data-type";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { applyChallenges, ChallengeType } from "#app/data/challenge";
import { WeatherType } from "#app/enums/weather-type";
import { TerrainType } from "#app/data/terrain";
import { OutdatedPhase } from "#app/phases/outdated-phase";
import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "./version-converter";
import { MysteryEncounterSaveData } from "../data/mystery-encounters/mystery-encounter-save-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PokerogueApiClearSessionData } from "#app/@types/pokerogue-api";
export const defaultStarterSpecies: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
Species.ROWLET, Species.LITTEN, Species.POPPLIO,
Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
];
const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
switch (dataType) {
case GameDataType.SYSTEM:
return "data";
case GameDataType.SESSION:
let ret = "sessionData";
if (slotId) {
ret += slotId;
}
return ret;
case GameDataType.SETTINGS:
return "settings";
case GameDataType.TUTORIALS:
return "tutorials";
case GameDataType.SEEN_DIALOGUES:
return "seenDialogues";
case GameDataType.RUN_HISTORY:
return "runHistoryData";
}
}
export function encrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => btoa(data)
: (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct?
}
export function decrypt(data: string, bypassLogin: boolean): string {
return (bypassLogin
? (data: string) => atob(data)
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
}
export interface SystemSaveData {
trainerId: integer;
secretId: integer;
gender: PlayerGender;
dexData: DexData;
starterData: StarterData;
gameStats: GameStats;
unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
timestamp: integer;
eggPity: integer[];
unlockPity: integer[];
}
export interface SessionSaveData {
seed: string;
playTime: integer;
gameMode: GameModes;
party: PokemonData[];
enemyParty: PokemonData[];
modifiers: PersistentModifierData[];
enemyModifiers: PersistentModifierData[];
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: integer;
score: integer;
waveIndex: integer;
battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
timestamp: integer;
challenges: ChallengeData[];
mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
mysteryEncounterSaveData: MysteryEncounterSaveData;
}
interface Unlocks {
[key: integer]: boolean;
}
interface AchvUnlocks {
[key: string]: integer
}
interface VoucherUnlocks {
[key: string]: integer
}
export interface VoucherCounts {
[type: string]: integer;
}
export interface DexData {
[key: integer]: DexEntry
}
export interface DexEntry {
seenAttr: bigint;
caughtAttr: bigint;
natureAttr: integer,
seenCount: integer;
caughtCount: integer;
hatchedCount: integer;
ivs: integer[];
}
export const DexAttr = {
NON_SHINY: 1n,
SHINY: 2n,
MALE: 4n,
FEMALE: 8n,
DEFAULT_VARIANT: 16n,
VARIANT_2: 32n,
VARIANT_3: 64n,
DEFAULT_FORM: 128n
};
export interface DexAttrProps {
shiny: boolean;
female: boolean;
variant: Variant;
formIndex: integer;
}
export const AbilityAttr = {
ABILITY_1: 1,
ABILITY_2: 2,
ABILITY_HIDDEN: 4
};
export type RunHistoryData = Record<number, RunEntry>;
export interface RunEntry {
entry: SessionSaveData;
isVictory: boolean;
/*Automatically set to false at the moment - implementation TBD*/
isFavorite: boolean;
}
export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ];
export interface StarterFormMoveData {
[key: integer]: StarterMoveset
}
export interface StarterMoveData {
[key: integer]: StarterMoveset | StarterFormMoveData
}
export interface StarterAttributes {
nature?: integer;
ability?: integer;
variant?: integer;
form?: integer;
female?: boolean;
shiny?: boolean;
favorite?: boolean;
nickname?: string;
}
export interface StarterPreferences {
[key: integer]: StarterAttributes;
}
// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
// if they ever add private static variables, move this into StarterPrefs
const StarterPrefers_DEFAULT : string = "{}";
let StarterPrefers_private_latest : string = StarterPrefers_DEFAULT;
// This is its own class as StarterPreferences...
// - don't need to be loaded on startup
// - isn't stored with other data
// - don't require to be encrypted
// - shouldn't require calls outside of the starter selection
export class StarterPrefs {
// called on starter selection show once
static load(): StarterPreferences {
return JSON.parse(
StarterPrefers_private_latest = (localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT)
);
}
// called on starter selection clear, always
static save(prefs: StarterPreferences): void {
const pStr : string = JSON.stringify(prefs);
if (pStr !== StarterPrefers_private_latest) {
// something changed, store the update
localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
// update the latest prefs
StarterPrefers_private_latest = pStr;
}
}
}
export interface StarterDataEntry {
moveset: StarterMoveset | StarterFormMoveData | null;
eggMoves: integer;
candyCount: integer;
friendship: integer;
abilityAttr: integer;
passiveAttr: integer;
valueReduction: integer;
classicWinCount: integer;
}
export interface StarterData {
[key: integer]: StarterDataEntry
}
export interface TutorialFlags {
[key: string]: boolean
}
export interface SeenDialogues {
[key: string]: boolean;
}
const systemShortKeys = {
seenAttr: "$sa",
caughtAttr: "$ca",
natureAttr: "$na",
seenCount: "$s",
caughtCount: "$c",
hatchedCount: "$hc",
ivs: "$i",
moveset: "$m",
eggMoves: "$em",
candyCount: "$x",
friendship: "$f",
abilityAttr: "$a",
passiveAttr: "$pa",
valueReduction: "$vr",
classicWinCount: "$wc"
};
export class GameData {
private scene: BattleScene;
public trainerId: integer;
public secretId: integer;
public gender: PlayerGender;
public dexData: DexData;
private defaultDexData: DexData | null;
public starterData: StarterData;
public gameStats: GameStats;
public runHistory: RunHistoryData;
public unlocks: Unlocks;
public achvUnlocks: AchvUnlocks;
public voucherUnlocks: VoucherUnlocks;
public voucherCounts: VoucherCounts;
public eggs: Egg[];
public eggPity: integer[];
public unlockPity: integer[];
constructor(scene: BattleScene) {
this.scene = scene;
this.loadSettings();
this.loadGamepadSettings();
this.loadMappingConfigs();
this.trainerId = Utils.randInt(65536);
this.secretId = Utils.randInt(65536);
this.starterData = {};
this.gameStats = new GameStats();
this.runHistory = {};
this.unlocks = {
[Unlockables.ENDLESS_MODE]: false,
[Unlockables.MINI_BLACK_HOLE]: false,
[Unlockables.SPLICED_ENDLESS_MODE]: false,
[Unlockables.EVIOLITE]: false
};
this.achvUnlocks = {};
this.voucherUnlocks = {};
this.voucherCounts = {
[VoucherType.REGULAR]: 0,
[VoucherType.PLUS]: 0,
[VoucherType.PREMIUM]: 0,
[VoucherType.GOLDEN]: 0
};
this.eggs = [];
this.eggPity = [0, 0, 0, 0];
this.unlockPity = [0, 0, 0, 0];
this.initDexData();
this.initStarterData();
}
public getSystemSaveData(): SystemSaveData {
return {
trainerId: this.trainerId,
secretId: this.secretId,
gender: this.gender,
dexData: this.dexData,
starterData: this.starterData,
gameStats: this.gameStats,
unlocks: this.unlocks,
achvUnlocks: this.achvUnlocks,
voucherUnlocks: this.voucherUnlocks,
voucherCounts: this.voucherCounts,
eggs: this.eggs.map(e => new EggData(e)),
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime(),
eggPity: this.eggPity.slice(0),
unlockPity: this.unlockPity.slice(0)
};
}
/**
* Checks if an `Unlockable` has been unlocked.
* @param unlockable The Unlockable to check
* @returns `true` if the player has unlocked this `Unlockable` or an override has enabled it
*/
public isUnlocked(unlockable: Unlockables): boolean {
if (Overrides.ITEM_UNLOCK_OVERRIDE.includes(unlockable)) {
return true;
}
return this.unlocks[unlockable];
}
public saveSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
this.scene.ui.savingIcon.show();
const data = this.getSystemSaveData();
const maxIntAttrValue = 0x80000000;
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemData, bypassLogin));
if (!bypassLogin) {
Utils.apiPost(`savedata/system/update?clientSessionId=${clientSessionId}`, systemData, undefined, true)
.then(response => response.text())
.then(error => {
this.scene.ui.savingIcon.hide();
if (error) {
if (error.startsWith("client version out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new OutdatedPhase(this.scene));
} else if (error.startsWith("session out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
resolve(true);
});
} else {
this.scene.ui.savingIcon.hide();
resolve(true);
}
});
}
public loadSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
console.log("Client Session:", clientSessionId);
if (bypassLogin && !localStorage.getItem(`data_${loggedInUser?.username}`)) {
return resolve(false);
}
if (!bypassLogin) {
Utils.apiFetch(`savedata/system/get?clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== "{") {
if (response.startsWith("sql: no rows in result set")) {
this.scene.queueMessage("Save data could not be found. If this is a new account, you can safely ignore this message.", null, true);
return resolve(true);
} else if (response.indexOf("Too many connections") > -1) {
this.scene.queueMessage("Too many people are trying to connect and the server is overloaded. Please try again later.", null, true);
return resolve(false);
}
console.error(response);
return resolve(false);
}
const cachedSystem = localStorage.getItem(`data_${loggedInUser?.username}`);
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : undefined).then(resolve);
});
} else {
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser?.username}`)!, bypassLogin)).then(resolve); // TODO: is this bang correct?
}
});
}
public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
return new Promise<boolean>(resolve => {
try {
let systemData = this.parseSystemData(systemDataStr);
if (cachedSystemDataStr) {
const cachedSystemData = this.parseSystemData(cachedSystemDataStr);
if (cachedSystemData.timestamp > systemData.timestamp) {
console.debug("Use cached system");
systemData = cachedSystemData;
systemDataStr = cachedSystemDataStr;
} else {
this.clearLocalData();
}
}
console.debug(systemData);
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
const lsItem = localStorage.getItem(lsItemKey);
if (!lsItem) {
localStorage.setItem(lsItemKey, "");
}
applySystemDataPatches(systemData);
this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId;
this.gender = systemData.gender;
this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
if (!systemData.starterData) {
this.initStarterData();
if (systemData["starterMoveData"]) {
const starterMoveData = systemData["starterMoveData"];
for (const s of Object.keys(starterMoveData)) {
this.starterData[s].moveset = starterMoveData[s];
}
}
if (systemData["starterEggMoveData"]) {
const starterEggMoveData = systemData["starterEggMoveData"];
for (const s of Object.keys(starterEggMoveData)) {
this.starterData[s].eggMoves = starterEggMoveData[s];
}
}
this.migrateStarterAbilities(systemData, this.starterData);
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
for (const s of starterIds) {
this.starterData[s].candyCount += this.dexData[s].caughtCount;
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
if (this.dexData[s].caughtAttr & DexAttr.SHINY) {
this.starterData[s].candyCount += 4;
}
}
} else {
this.starterData = systemData.starterData;
}
if (systemData.gameStats) {
this.gameStats = systemData.gameStats;
}
if (systemData.unlocks) {
for (const key of Object.keys(systemData.unlocks)) {
if (this.unlocks.hasOwnProperty(key)) {
this.unlocks[key] = systemData.unlocks[key];
}
}
}
if (systemData.achvUnlocks) {
for (const a of Object.keys(systemData.achvUnlocks)) {
if (achvs.hasOwnProperty(a)) {
this.achvUnlocks[a] = systemData.achvUnlocks[a];
}
}
}
if (systemData.voucherUnlocks) {
for (const v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v)) {
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
}
}
}
if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
resolve(true);
} catch (err) {
console.error(err);
resolve(false);
}
});
}
/**
* Retrieves current run history data, organized by time stamp.
* At the moment, only retrievable from locale cache
*/
async getRunHistoryData(scene: BattleScene): Promise<RunHistoryData> {
if (!Utils.isLocal) {
/**
* Networking Code DO NOT DELETE!
*
const response = await Utils.apiFetch("savedata/runHistory", true);
const data = await response.json();
*/
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
const lsItem = localStorage.getItem(lsItemKey);
if (lsItem) {
const cachedResponse = lsItem;
if (cachedResponse) {
const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin));
return runHistory;
}
return {};
// check to see whether cachedData or serverData is more up-to-date
/**
* Networking Code DO NOT DELETE!
*
if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
return cachedRHData;
}
*/
} else {
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, "");
return {};
}
} else {
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
const lsItem = localStorage.getItem(lsItemKey);
if (lsItem) {
const cachedResponse = lsItem;
if (cachedResponse) {
const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin));
return runHistory;
}
return {};
} else {
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, "");
return {};
}
}
}
/**
* Saves a new entry to Run History
* @param scene: BattleScene object
* @param runEntry: most recent SessionSaveData of the run
* @param isVictory: result of the run
* Arbitrary limit of 25 runs per player - Will delete runs, starting with the oldest one, if needed
*/
async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, isVictory: boolean): Promise<boolean> {
const runHistoryData = await this.getRunHistoryData(scene);
// runHistoryData should always return run history or {} empty object
let timestamps = Object.keys(runHistoryData).map(Number);
// Arbitrary limit of 25 entries per user --> Can increase or decrease
while (timestamps.length >= RUN_HISTORY_LIMIT ) {
const oldestTimestamp = (Math.min.apply(Math, timestamps)).toString();
delete runHistoryData[oldestTimestamp];
timestamps = Object.keys(runHistoryData).map(Number);
}
const timestamp = (runEntry.timestamp).toString();
runHistoryData[timestamp] = {
entry: runEntry,
isVictory: isVictory,
isFavorite: false,
};
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin));
/**
* Networking Code DO NOT DELETE
*
if (!Utils.isLocal) {
try {
await Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
return true;
} catch (err) {
console.log("savedata/runHistory POST failed : ", err);
return false;
}
}
*/
return true;
}
parseSystemData(dataStr: string): SystemSaveData {
return JSON.parse(dataStr, (k: string, v: any) => {
if (k === "gameStats") {
return new GameStats(v);
} else if (k === "eggs") {
const ret: EggData[] = [];
if (v === null) {
v = [];
}
for (const e of v) {
ret.push(new EggData(e));
}
return ret;
}
return k.endsWith("Attr") && ![ "natureAttr", "abilityAttr", "passiveAttr" ].includes(k) ? BigInt(v) : v;
}) as SystemSaveData;
}
convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
if (!shorten) {
// Account for past key oversight
dataStr = dataStr.replace(/\$pAttr/g, "$pa");
}
dataStr = dataStr.replace(/"trainerId":\d+/g, `"trainerId":${this.trainerId}`);
dataStr = dataStr.replace(/"secretId":\d+/g, `"secretId":${this.secretId}`);
const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
for (const k in fromKeys) {
dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace("$", "\\$")}`, "g"), toKeys[k]);
}
return dataStr;
}
public async verify(): Promise<boolean> {
if (bypassLogin) {
return true;
}
const response = await Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
.then(response => response.json());
if (!response.valid) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
this.clearLocalData();
return false;
}
return true;
}
public clearLocalData(): void {
if (bypassLogin) {
return;
}
localStorage.removeItem(`data_${loggedInUser?.username}`);
for (let s = 0; s < 5; s++) {
localStorage.removeItem(`sessionData${s ? s : ""}_${loggedInUser?.username}`);
}
}
/**
* Saves a setting to localStorage
* @param setting string ideally of SettingKeys
* @param valueIndex index of the setting's option
* @returns true
*/
public saveSetting(setting: string, valueIndex: integer): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty("settings")) {
settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
}
setSetting(this.scene, setting, valueIndex);
settings[setting] = valueIndex;
settings["gameVersion"] = this.scene.game.config.gameVersion;
localStorage.setItem("settings", JSON.stringify(settings));
return true;
}
/**
* Saves the mapping configurations for a specified device.
*
* @param deviceName - The name of the device for which the configurations are being saved.
* @param config - The configuration object containing custom mapping details.
* @returns `true` if the configurations are successfully saved.
*/
public saveMappingConfigs(deviceName: string, config): boolean {
const key = deviceName.toLowerCase(); // Convert the gamepad name to lowercase to use as a key
let mappingConfigs: object = {}; // Initialize an empty object to hold the mapping configurations
if (localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")!); // TODO: is this bang correct?
} // Parse the existing 'mappingConfigs' from localStorage
if (!mappingConfigs[key]) {
mappingConfigs[key] = {};
} // If there is no configuration for the given key, create an empty object for it
mappingConfigs[key].custom = config.custom; // Assign the custom configuration to the mapping configuration for the given key
localStorage.setItem("mappingConfigs", JSON.stringify(mappingConfigs)); // Save the updated mapping configurations back to localStorage
return true; // Return true to indicate the operation was successful
}
/**
* Loads the mapping configurations from localStorage and injects them into the input controller.
*
* @returns `true` if the configurations are successfully loaded and injected; `false` if no configurations are found in localStorage.
*
* @remarks
* This method checks if the 'mappingConfigs' entry exists in localStorage. If it does not exist, the method returns `false`.
* If 'mappingConfigs' exists, it parses the configurations and injects each configuration into the input controller
* for the corresponding gamepad or device key. The method then returns `true` to indicate success.
*/
public loadMappingConfigs(): boolean {
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
return false;
} // If 'mappingConfigs' does not exist, return false
const mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")!); // Parse the existing 'mappingConfigs' from localStorage // TODO: is this bang correct?
for (const key of Object.keys(mappingConfigs)) {// Iterate over the keys of the mapping configurations
this.scene.inputController.injectConfig(key, mappingConfigs[key]);
} // Inject each configuration into the input controller for the corresponding key
return true; // Return true to indicate the operation was successful
}
public resetMappingToFactory(): boolean {
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
return false;
} // If 'mappingConfigs' does not exist, return false
localStorage.removeItem("mappingConfigs");
this.scene.inputController.resetConfigs();
return true; // TODO: is `true` the correct return value?
}
/**
* Saves a gamepad setting to localStorage.
*
* @param setting - The gamepad setting to save.
* @param valueIndex - The index of the value to set for the gamepad setting.
* @returns `true` if the setting is successfully saved.
*
* @remarks
* This method initializes an empty object for gamepad settings if none exist in localStorage.
* It then updates the setting in the current scene and iterates over the default gamepad settings
* to update the specified setting with the new value. Finally, it saves the updated settings back
* to localStorage and returns `true` to indicate success.
*/
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: integer): boolean {
let settingsControls: object = {}; // Initialize an empty object to hold the gamepad settings
if (localStorage.hasOwnProperty(localStoragePropertyName)) { // Check if 'settingsControls' exists in localStorage
settingsControls = JSON.parse(localStorage.getItem(localStoragePropertyName)!); // Parse the existing 'settingsControls' from localStorage // TODO: is this bang correct?
}
if (device === Device.GAMEPAD) {
setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex); // Set the gamepad setting in the current scene
} else if (device === Device.KEYBOARD) {
setSettingKeyboard(this.scene, setting as SettingKeyboard, valueIndex); // Set the keyboard setting in the current scene
}
Object.keys(settingDefaults).forEach(s => { // Iterate over the default gamepad settings
if (s === setting) {// If the current setting matches, update its value
settingsControls[s] = valueIndex;
}
});
localStorage.setItem(localStoragePropertyName, JSON.stringify(settingsControls)); // Save the updated gamepad settings back to localStorage
return true; // Return true to indicate the operation was successful
}
/**
* Loads Settings from local storage if available
* @returns true if succesful, false if not
*/
private loadSettings(): boolean {
resetSettings(this.scene);
if (!localStorage.hasOwnProperty("settings")) {
return false;
}
const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
applySettingsDataPatches(settings);
for (const setting of Object.keys(settings)) {
setSetting(this.scene, setting, settings[setting]);
}
return true; // TODO: is `true` the correct return value?
}
private loadGamepadSettings(): boolean {
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
if (!localStorage.hasOwnProperty("settingsGamepad")) {
return false;
}
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
for (const setting of Object.keys(settingsGamepad)) {
setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting]);
}
return true; // TODO: is `true` the correct return value?
}
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
const key = getDataTypeKey(GameDataType.TUTORIALS);
let tutorials: object = {};
if (localStorage.hasOwnProperty(key)) {
tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
}
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
const key = Tutorial[t];
if (key === tutorial) {
tutorials[key] = flag;
} else {
tutorials[key] ??= false;
}
});
localStorage.setItem(key, JSON.stringify(tutorials));
return true;
}
public getTutorialFlags(): TutorialFlags {
const key = getDataTypeKey(GameDataType.TUTORIALS);
const ret: TutorialFlags = {};
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
if (!localStorage.hasOwnProperty(key)) {
return ret;
}
const tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
for (const tutorial of Object.keys(tutorials)) {
ret[tutorial] = tutorials[tutorial];
}
return ret;
}
public saveSeenDialogue(dialogue: string): boolean {
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
const dialogues: object = this.getSeenDialogues();
dialogues[dialogue] = true;
localStorage.setItem(key, JSON.stringify(dialogues));
console.log("Dialogue saved as seen:", dialogue);
return true;
}
public getSeenDialogues(): SeenDialogues {
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
const ret: SeenDialogues = {};
if (!localStorage.hasOwnProperty(key)) {
return ret;
}
const dialogues = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
for (const dialogue of Object.keys(dialogues)) {
ret[dialogue] = dialogues[dialogue];
}
return ret;
}
public getSessionSaveData(scene: BattleScene): SessionSaveData {
return {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
arena: new ArenaData(scene.arena),
pokeballCounts: scene.pokeballCounts,
money: scene.money,
score: scene.score,
waveIndex: scene.currentBattle.waveIndex,
battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
gameVersion: scene.game.config.gameVersion,
timestamp: new Date().getTime(),
challenges: scene.gameMode.challenges.map(c => new ChallengeData(c)),
mysteryEncounterType: scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
mysteryEncounterSaveData: scene.mysteryEncounterSaveData
} as SessionSaveData;
}
getSession(slotId: integer): Promise<SessionSaveData | null> {
return new Promise(async (resolve, reject) => {
if (slotId < 0) {
return resolve(null);
}
const handleSessionData = async (sessionDataStr: string) => {
try {
const sessionData = this.parseSessionData(sessionDataStr);
resolve(sessionData);
} catch (err) {
reject(err);
return;
}
};
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
Utils.apiFetch(`savedata/session/get?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
.then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== "{") {
console.error(response);
return resolve(null);
}
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypt(response, bypassLogin));
await handleSessionData(response);
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
if (sessionData) {
await handleSessionData(decrypt(sessionData, bypassLogin));
} else {
return resolve(null);
}
}
});
}
loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
return new Promise(async (resolve, reject) => {
try {
const initSessionFromData = async (sessionData: SessionSaveData) => {
console.debug(sessionData);
scene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
if (sessionData.challenges) {
scene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
}
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
scene.resetSeed();
console.log("Seed:", scene.seed);
scene.sessionPlayTime = sessionData.playTime || 0;
scene.lastSavePlayTime = 0;
const loadPokemonAssets: Promise<void>[] = [];
const party = scene.getParty();
party.splice(0, party.length);
for (const p of sessionData.party) {
const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
}
Object.keys(scene.pokeballCounts).forEach((key: string) => {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
if (Overrides.POKEBALL_OVERRIDE.active) {
scene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
}
scene.money = sessionData.money || 0;
scene.updateMoneyText();
if (scene.money > this.gameStats.highestMoney) {
this.gameStats.highestMoney = scene.money;
}
scene.score = sessionData.score;
scene.updateScoreText();
scene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
scene.newArena(sessionData.arena.biome);
const battleType = sessionData.battleType || 0;
const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
const mysteryEncounterType = sessionData.mysteryEncounterType !== -1 ? sessionData.mysteryEncounterType : undefined;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE : sessionData.enemyParty.length > 1, mysteryEncounterType)!; // TODO: is this bang correct?
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
scene.arena.init();
sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType, e, sessionData.trainer?.variant === TrainerVariant.DOUBLE) as EnemyPokemon;
battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD) {
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
}
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
scene.arena.weather = sessionData.arena.weather;
scene.arena.eventTarget.dispatchEvent(new WeatherChangedEvent(WeatherType.NONE, scene.arena.weather?.weatherType!, scene.arena.weather?.turnsLeft!)); // TODO: is this bang correct?
scene.arena.terrain = sessionData.arena.terrain;
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(TerrainType.NONE, scene.arena.terrain?.terrainType!, scene.arena.terrain?.turnsLeft!)); // TODO: is this bang correct?
// TODO
//scene.arena.tags = sessionData.arena.tags;
for (const modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
if (modifier) {
scene.addModifier(modifier, true);
}
}
scene.updateModifiers(true);
for (const enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, Modifier[enemyModifierData.className]);
if (modifier) {
scene.addEnemyModifier(modifier, true);
}
}
scene.updateModifiers(false);
Promise.all(loadPokemonAssets).then(() => resolve(true));
};
if (sessionData) {
initSessionFromData(sessionData);
} else {
this.getSession(slotId)
.then(data => data && initSessionFromData(data))
.catch(err => {
reject(err);
return;
});
}
} catch (err) {
reject(err);
return;
}
});
}
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
return resolve(true);
}
updateUserInfo().then(success => {
if (success !== null && !success) {
return resolve(false);
}
Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
if (response.ok) {
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
resolve(true);
}
return response.text();
}).then(error => {
if (error) {
if (error.startsWith("session out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
resolve(false);
}
resolve(true);
});
});
});
}
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
If a GameModes clear other than Daily is checked, newClear = true as usual
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
offlineNewClear(scene: BattleScene): Promise<boolean> {
return new Promise<boolean>(resolve => {
const sessionData = this.getSessionSaveData(scene);
const seed = sessionData.seed;
let daily: string[] = [];
if (sessionData.gameMode === GameModes.DAILY) {
if (localStorage.hasOwnProperty("daily")) {
daily = JSON.parse(atob(localStorage.getItem("daily")!)); // TODO: is this bang correct?
if (daily.includes(seed)) {
return resolve(false);
} else {
daily.push(seed);
localStorage.setItem("daily", btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
daily.push(seed);
localStorage.setItem("daily", btoa(JSON.stringify(daily)));
return resolve(true);
}
} else {
return resolve(true);
}
});
}
/**
* Attempt to clear session data. After session data is removed, attempt to update user info so the menu updates
*/
async tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
let result: [boolean, boolean] = [false, false];
if (bypassLogin) {
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
result = [true, true];
} else {
const sessionData = this.getSessionSaveData(scene);
const response = await Utils.apiPost(`savedata/session/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true);
if (response.ok) {
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
}
const jsonResponse: PokerogueApiClearSessionData = await response.json();
if (!jsonResponse.error) {
result = [true, jsonResponse.success ?? false];
} else {
if (jsonResponse && jsonResponse.error?.startsWith("session out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(jsonResponse);
result = [false, false];
}
}
await updateUserInfo();
return result;
}
parseSessionData(dataStr: string): SessionSaveData {
const sessionData = JSON.parse(dataStr, (k: string, v: any) => {
/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/
if (k === "party" || k === "enemyParty") {
const ret: PokemonData[] = [];
if (v === null) {
v = [];
}
for (const pd of v) {
ret.push(new PokemonData(pd));
}
return ret;
}
if (k === "trainer") {
return v ? new TrainerData(v) : null;
}
if (k === "modifiers" || k === "enemyModifiers") {
const player = k === "modifiers";
const ret: PersistentModifierData[] = [];
if (v === null) {
v = [];
}
for (const md of v) {
if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked
md.stackCount = Math.min(md.stackCount, 4);
}
if (md instanceof Modifier.EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
continue;
}
ret.push(new PersistentModifierData(md, player));
}
return ret;
}
if (k === "arena") {
return new ArenaData(v);
}
if (k === "challenges") {
const ret: ChallengeData[] = [];
if (v === null) {
v = [];
}
for (const c of v) {
ret.push(new ChallengeData(c));
}
return ret;
}
if (k === "mysteryEncounterType") {
return v as MysteryEncounterType;
}
if (k === "mysteryEncounterSaveData") {
return new MysteryEncounterSaveData(v);
}
return v;
}) as SessionSaveData;
applySessionDataPatches(sessionData);
return sessionData;
}
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success) {
return resolve(false);
}
if (sync) {
this.scene.ui.savingIcon.show();
}
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser?.username}`)!, bypassLogin)) : this.getSessionSaveData(scene); // TODO: is this bang correct?
const maxIntAttrValue = 0x80000000;
const systemData = useCachedSystem ? this.parseSystemData(decrypt(localStorage.getItem(`data_${loggedInUser?.username}`)!, bypassLogin)) : this.getSystemSaveData(); // TODO: is this bang correct?
const request = {
system: systemData,
session: sessionData,
sessionSlotId: scene.sessionSlotId,
clientSessionId: clientSessionId
};
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser?.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
console.debug("Session data saved");
if (!bypassLogin && sync) {
Utils.apiPost("savedata/updateall", JSON.stringify(request, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
.then(response => response.text())
.then(error => {
if (sync) {
this.scene.lastSavePlayTime = 0;
this.scene.ui.savingIcon.hide();
}
if (error) {
if (error.startsWith("client version out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new OutdatedPhase(this.scene));
} else if (error.startsWith("session out of date")) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
}
console.error(error);
return resolve(false);
}
resolve(true);
});
} else {
this.verify().then(success => {
this.scene.ui.savingIcon.hide();
resolve(success);
});
}
});
});
}
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
return new Promise<boolean>(resolve => {
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
const handleData = (dataStr: string) => {
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
}
const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], {type: "text/json"});
const link = document.createElement("a");
link.href = window.URL.createObjectURL(blob);
link.download = `${dataKey}.prsv`;
link.click();
link.remove();
};
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}/get?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== "{") {
console.error(response);
resolve(false);
return;
}
handleData(response);
resolve(true);
});
} else {
const data = localStorage.getItem(dataKey);
if (data) {
handleData(decrypt(data, bypassLogin));
}
resolve(!!data);
}
});
}
public importData(dataType: GameDataType, slotId: integer = 0): void {
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
let saveFile: any = document.getElementById("saveFile");
if (saveFile) {
saveFile.remove();
}
saveFile = document.createElement("input");
saveFile.id = "saveFile";
saveFile.type = "file";
saveFile.accept = ".prsv";
saveFile.style.display = "none";
saveFile.addEventListener("change",
e => {
const reader = new FileReader();
reader.onload = (_ => {
return e => {
let dataName: string;
let dataStr = AES.decrypt(e.target?.result?.toString()!, saveKey).toString(enc.Utf8); // TODO: is this bang correct?
let valid = false;
try {
dataName = GameDataType[dataType].toLowerCase();
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr);
const systemData = this.parseSystemData(dataStr);
valid = !!systemData.dexData && !!systemData.timestamp;
break;
case GameDataType.SESSION:
const sessionData = this.parseSessionData(dataStr);
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
break;
case GameDataType.RUN_HISTORY:
const data = JSON.parse(dataStr);
const keys = Object.keys(data);
dataName = i18next.t("menuUiHandler:RUN_HISTORY").toLowerCase();
keys.forEach((key) => {
const entryKeys = Object.keys(data[key]);
valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
});
break;
case GameDataType.SETTINGS:
case GameDataType.TUTORIALS:
valid = true;
break;
}
} catch (ex) {
console.error(ex);
}
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText("", 0), Utils.fixedInt(1500));
dataName = dataName!; // tell TS compiler that dataName is defined!
if (!valid) {
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText("", 0), Utils.fixedInt(1500));
}
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
updateUserInfo().then(success => {
if (!success[0]) {
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
}
let url: string;
if (dataType === GameDataType.SESSION) {
url = `savedata/session/update?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
} else {
url = `savedata/system/update?trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
}
Utils.apiPost(url, dataStr, undefined, true)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
window.location = window.location;
});
});
} else {
window.location = window.location;
}
}, () => {
this.scene.ui.revertMode();
this.scene.ui.showText("", 0);
}, false, -98);
});
};
})((e.target as any).files[0]);
reader.readAsText((e.target as any).files[0]);
}
);
saveFile.click();
/*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' })
.then(result => {
});*/
}
private initDexData(): void {
const data: DexData = {};
for (const species of allSpecies) {
data[species.speciesId] = {
seenAttr: 0n, caughtAttr: 0n, natureAttr: 0, seenCount: 0, caughtCount: 0, hatchedCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ]
};
}
const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.FEMALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM;
const defaultStarterNatures: Nature[] = [];
this.scene.executeWithSeedOffset(() => {
const neutralNatures = [ Nature.HARDY, Nature.DOCILE, Nature.SERIOUS, Nature.BASHFUL, Nature.QUIRKY ];
for (let s = 0; s < defaultStarterSpecies.length; s++) {
defaultStarterNatures.push(Utils.randSeedItem(neutralNatures));
}
}, 0, "default");
for (let ds = 0; ds < defaultStarterSpecies.length; ds++) {
const entry = data[defaultStarterSpecies[ds]] as DexEntry;
entry.seenAttr = defaultStarterAttr;
entry.caughtAttr = defaultStarterAttr;
entry.natureAttr = 1 << (defaultStarterNatures[ds] + 1);
for (const i in entry.ivs) {
entry.ivs[i] = 10;
}
}
this.defaultDexData = Object.assign({}, data);
this.dexData = data;
}
private initStarterData(): void {
const starterData: StarterData = {};
const starterSpeciesIds = Object.keys(speciesStarters).map(k => parseInt(k) as Species);
for (const speciesId of starterSpeciesIds) {
starterData[speciesId] = {
moveset: null,
eggMoves: 0,
candyCount: 0,
friendship: 0,
abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0,
passiveAttr: 0,
valueReduction: 0,
classicWinCount: 0
};
}
this.starterData = starterData;
}
setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true, trainer: boolean = false): void {
const dexEntry = this.dexData[pokemon.species.speciesId];
dexEntry.seenAttr |= pokemon.getDexAttr();
if (incrementCount) {
dexEntry.seenCount++;
this.gameStats.pokemonSeen++;
if (!trainer && pokemon.species.subLegendary) {
this.gameStats.subLegendaryPokemonSeen++;
} else if (!trainer && pokemon.species.legendary) {
this.gameStats.legendaryPokemonSeen++;
} else if (!trainer && pokemon.species.mythical) {
this.gameStats.mythicalPokemonSeen++;
}
if (!trainer && pokemon.isShiny()) {
this.gameStats.shinyPokemonSeen++;
}
}
}
/**
*
* @param pokemon
* @param incrementCount
* @param fromEgg
* @param showMessage
* @returns `true` if Pokemon catch unlocked a new starter, `false` if Pokemon catch did not unlock a starter
*/
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<boolean> {
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
}
/**
*
* @param pokemon
* @param incrementCount
* @param fromEgg
* @param showMessage
* @returns `true` if Pokemon catch unlocked a new starter, `false` if Pokemon catch did not unlock a starter
*/
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<boolean> {
return new Promise<boolean>(resolve => {
const dexEntry = this.dexData[species.speciesId];
const caughtAttr = dexEntry.caughtAttr;
const formIndex = pokemon.formIndex;
if (noStarterFormKeys.includes(pokemon.getFormKey())) {
pokemon.formIndex = 0;
}
const dexAttr = pokemon.getDexAttr();
pokemon.formIndex = formIndex;
dexEntry.caughtAttr |= dexAttr;
if (speciesStarters.hasOwnProperty(species.speciesId)) {
this.starterData[species.speciesId].abilityAttr |= pokemon.abilityIndex !== 1 || pokemon.species.ability2
? 1 << pokemon.abilityIndex
: AbilityAttr.ABILITY_HIDDEN;
}
dexEntry.natureAttr |= 1 << (pokemon.nature + 1);
const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
const newCatch = !caughtAttr;
const hasNewAttr = (caughtAttr & dexAttr) !== dexAttr;
if (incrementCount) {
if (!fromEgg) {
dexEntry.caughtCount++;
this.gameStats.pokemonCaught++;
if (pokemon.species.subLegendary) {
this.gameStats.subLegendaryPokemonCaught++;
} else if (pokemon.species.legendary) {
this.gameStats.legendaryPokemonCaught++;
} else if (pokemon.species.mythical) {
this.gameStats.mythicalPokemonCaught++;
}
if (pokemon.isShiny()) {
this.gameStats.shinyPokemonCaught++;
}
} else {
dexEntry.hatchedCount++;
this.gameStats.pokemonHatched++;
if (pokemon.species.subLegendary) {
this.gameStats.subLegendaryPokemonHatched++;
} else if (pokemon.species.legendary) {
this.gameStats.legendaryPokemonHatched++;
} else if (pokemon.species.mythical) {
this.gameStats.mythicalPokemonHatched++;
}
if (pokemon.isShiny()) {
this.gameStats.shinyPokemonHatched++;
}
}
if (!hasPrevolution && (!pokemon.scene.gameMode.isDaily || hasNewAttr || fromEgg)) {
this.addStarterCandy(species, (1 * (pokemon.isShiny() ? 5 * (1 << (pokemon.variant ?? 0)) : 1)) * (fromEgg || pokemon.isBoss() ? 2 : 1));
}
}
const checkPrevolution = (newStarter: boolean) => {
if (hasPrevolution) {
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg, showMessage).then(result => resolve(result));
} else {
resolve(newStarter);
}
};
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
if (!showMessage) {
resolve(true);
return;
}
this.scene.playSound("level_up_fanfare");
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(true), null, true);
} else {
checkPrevolution(false);
}
});
}
incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer {
const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter);
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
this.starterData[speciesIdToIncrement].classicWinCount = 0;
}
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
this.scene.gameData.gameStats.ribbonsOwned++;
}
const ribbonsInStats: integer = this.scene.gameData.gameStats.ribbonsOwned;
if (ribbonsInStats >= 100) {
this.scene.validateAchv(achvs._100_RIBBONS);
}
if (ribbonsInStats >= 75) {
this.scene.validateAchv(achvs._75_RIBBONS);
}
if (ribbonsInStats >= 50) {
this.scene.validateAchv(achvs._50_RIBBONS);
}
if (ribbonsInStats >= 25) {
this.scene.validateAchv(achvs._25_RIBBONS);
}
if (ribbonsInStats >= 10) {
this.scene.validateAchv(achvs._10_RIBBONS);
}
return ++this.starterData[speciesIdToIncrement].classicWinCount;
}
addStarterCandy(species: PokemonSpecies, count: integer): void {
this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count);
this.starterData[species.speciesId].candyCount += count;
}
/**
*
* @param species
* @param eggMoveIndex
* @param showMessage Default true. If true, will display message for unlocked egg move
* @param prependSpeciesToMessage Default false. If true, will change message from "X Egg Move Unlocked!" to "Bulbasaur X Egg Move Unlocked!"
*/
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true, prependSpeciesToMessage: boolean = false): Promise<boolean> {
return new Promise<boolean>(resolve => {
const speciesId = species.speciesId;
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
resolve(false);
return;
}
if (!this.starterData[speciesId].eggMoves) {
this.starterData[speciesId].eggMoves = 0;
}
const value = 1 << eggMoveIndex;
if (this.starterData[speciesId].eggMoves & value) {
resolve(false);
return;
}
this.starterData[speciesId].eggMoves |= value;
if (!showMessage) {
resolve(true);
return;
}
this.scene.playSound("level_up_fanfare");
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
let message = prependSpeciesToMessage ? species.getName() + " " : "";
message += eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName });
this.scene.ui.showText(message, null, () => resolve(true), null, true);
});
}
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
let dexEntry: DexEntry;
do {
dexEntry = this.scene.gameData.dexData[speciesId];
const dexIvs = dexEntry.ivs;
for (let i = 0; i < dexIvs.length; i++) {
if (dexIvs[i] < ivs[i]) {
dexIvs[i] = ivs[i];
}
}
if (dexIvs.filter(iv => iv === 31).length === 6) {
this.scene.validateAchv(achvs.PERFECT_IVS);
}
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
}
getSpeciesCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
const dexKeys = Object.keys(this.dexData);
let speciesCount = 0;
for (const s of dexKeys) {
if (dexEntryPredicate(this.dexData[s])) {
speciesCount++;
}
}
return speciesCount;
}
getStarterCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
const starterKeys = Object.keys(speciesStarters);
let starterCount = 0;
for (const s of starterKeys) {
const starterDexEntry = this.dexData[s];
if (dexEntryPredicate(starterDexEntry)) {
starterCount++;
}
}
return starterCount;
}
getSpeciesDefaultDexAttr(species: PokemonSpecies, forSeen: boolean = false, optimistic: boolean = false): bigint {
let ret = 0n;
const dexEntry = this.dexData[species.speciesId];
const attr = dexEntry.caughtAttr;
ret |= optimistic
? attr & DexAttr.SHINY ? DexAttr.SHINY : DexAttr.NON_SHINY
: attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY;
ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE;
ret |= optimistic
? attr & DexAttr.SHINY ? attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : DexAttr.DEFAULT_VARIANT : DexAttr.DEFAULT_VARIANT
: attr & DexAttr.DEFAULT_VARIANT ? DexAttr.DEFAULT_VARIANT : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : DexAttr.DEFAULT_VARIANT;
ret |= this.getFormAttr(this.getFormIndex(attr));
return ret;
}
getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
const shiny = !(dexAttr & DexAttr.NON_SHINY);
const female = !(dexAttr & DexAttr.MALE);
const variant = dexAttr & DexAttr.DEFAULT_VARIANT ? 0 : dexAttr & DexAttr.VARIANT_2 ? 1 : dexAttr & DexAttr.VARIANT_3 ? 2 : 0;
const formIndex = this.getFormIndex(dexAttr);
return {
shiny,
female,
variant,
formIndex
};
}
getStarterSpeciesDefaultAbilityIndex(species: PokemonSpecies): integer {
const abilityAttr = this.starterData[species.speciesId].abilityAttr;
return abilityAttr & AbilityAttr.ABILITY_1 ? 0 : !species.ability2 || abilityAttr & AbilityAttr.ABILITY_2 ? 1 : 2;
}
getSpeciesDefaultNature(species: PokemonSpecies): Nature {
const dexEntry = this.dexData[species.speciesId];
for (let n = 0; n < 25; n++) {
if (dexEntry.natureAttr & (1 << (n + 1))) {
return n as Nature;
}
}
return 0 as Nature;
}
getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer {
return 1 << (this.getSpeciesDefaultNature(species));
}
getDexAttrLuck(dexAttr: bigint): integer {
return dexAttr & DexAttr.SHINY ? dexAttr & DexAttr.VARIANT_3 ? 3 : dexAttr & DexAttr.VARIANT_2 ? 2 : 1 : 0;
}
getNaturesForAttr(natureAttr: integer = 0): Nature[] {
const ret: Nature[] = [];
for (let n = 0; n < 25; n++) {
if (natureAttr & (1 << (n + 1))) {
ret.push(n);
}
}
return ret;
}
getSpeciesStarterValue(speciesId: Species): number {
const baseValue = speciesStarters[speciesId];
let value = baseValue;
const decrementValue = (value: number) => {
if (value > 1) {
value--;
} else {
value /= 2;
}
return value;
};
for (let v = 0; v < this.starterData[speciesId].valueReduction; v++) {
value = decrementValue(value);
}
const cost = new Utils.NumberHolder(value);
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_COST, speciesId, cost);
return cost.value;
}
getFormIndex(attr: bigint): integer {
if (!attr || attr < DexAttr.DEFAULT_FORM) {
return 0;
}
let f = 0;
while (!(attr & this.getFormAttr(f))) {
f++;
}
return f;
}
getFormAttr(formIndex: integer): bigint {
return BigInt(1) << BigInt(7 + formIndex);
}
consolidateDexData(dexData: DexData): void {
for (const k of Object.keys(dexData)) {
const entry = dexData[k] as DexEntry;
if (!entry.hasOwnProperty("hatchedCount")) {
entry.hatchedCount = 0;
}
if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) {
entry.natureAttr = this.defaultDexData?.[k].natureAttr || (1 << Utils.randInt(25, 1));
}
}
}
migrateStarterAbilities(systemData: SystemSaveData, initialStarterData?: StarterData): void {
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
const starterData = initialStarterData || systemData.starterData;
const dexData = systemData.dexData;
for (const s of starterIds) {
const dexAttr = dexData[s].caughtAttr;
starterData[s].abilityAttr = (dexAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0)
| (dexAttr & DexAttr.VARIANT_2 ? AbilityAttr.ABILITY_2 : 0)
| (dexAttr & DexAttr.VARIANT_3 ? AbilityAttr.ABILITY_HIDDEN : 0);
if (dexAttr) {
if (!(dexAttr & DexAttr.DEFAULT_VARIANT)) {
dexData[s].caughtAttr ^= DexAttr.DEFAULT_VARIANT;
}
if (dexAttr & DexAttr.VARIANT_2) {
dexData[s].caughtAttr ^= DexAttr.VARIANT_2;
}
if (dexAttr & DexAttr.VARIANT_3) {
dexData[s].caughtAttr ^= DexAttr.VARIANT_3;
}
}
}
}
}