mirror of
https://github.com/pagefaultgames/pokerogue.git
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* [Bug] Fixing continue error when game finishes * migrate: `GameData.tryClearSession` to async/await * install dev: msw module * add: game-data test => tryClearSession tests --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
1926 lines
69 KiB
TypeScript
1926 lines
69 KiB
TypeScript
import i18next from "i18next";
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import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
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import { pokemonPrevolutions } from "../data/pokemon-evolutions";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, noStarterFormKeys, speciesStarters } from "../data/pokemon-species";
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import * as Utils from "../utils";
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import Overrides from "#app/overrides";
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import PokemonData from "./pokemon-data";
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import PersistentModifierData from "./modifier-data";
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import ArenaData from "./arena-data";
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import { Unlockables } from "./unlockables";
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import { GameModes, getGameMode } from "../game-mode";
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import { BattleType } from "../battle";
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import TrainerData from "./trainer-data";
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import { trainerConfigs } from "../data/trainer-config";
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import { SettingKeys, resetSettings, setSetting } from "./settings/settings";
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import { achvs } from "./achv";
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import EggData from "./egg-data";
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import { Egg } from "../data/egg";
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import { VoucherType, vouchers } from "./voucher";
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import { AES, enc } from "crypto-js";
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import { Mode } from "../ui/ui";
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import { clientSessionId, loggedInUser, updateUserInfo } from "../account";
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import { Nature } from "../data/nature";
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import { GameStats } from "./game-stats";
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import { Tutorial } from "../tutorial";
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import { speciesEggMoves } from "../data/egg-moves";
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import { allMoves } from "../data/move";
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import { TrainerVariant } from "../field/trainer";
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import { Variant } from "#app/data/variant";
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import {setSettingGamepad, SettingGamepad, settingGamepadDefaults} from "./settings/settings-gamepad";
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import {setSettingKeyboard, SettingKeyboard} from "#app/system/settings/settings-keyboard";
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import { TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
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import * as Modifier from "../modifier/modifier";
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import { StatusEffect } from "#app/data/status-effect";
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import ChallengeData from "./challenge-data";
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import { Device } from "#enums/devices";
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import { GameDataType } from "#enums/game-data-type";
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import { Moves } from "#enums/moves";
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import { PlayerGender } from "#enums/player-gender";
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import { Species } from "#enums/species";
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import { applyChallenges, ChallengeType } from "#app/data/challenge";
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import { WeatherType } from "#app/enums/weather-type";
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import { TerrainType } from "#app/data/terrain";
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import { OutdatedPhase } from "#app/phases/outdated-phase";
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import { ReloadSessionPhase } from "#app/phases/reload-session-phase";
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import { RUN_HISTORY_LIMIT } from "#app/ui/run-history-ui-handler";
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import { applySessionDataPatches, applySettingsDataPatches, applySystemDataPatches } from "./version-converter";
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import { MysteryEncounterSaveData } from "../data/mystery-encounters/mystery-encounter-save-data";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { PokerogueApiClearSessionData } from "#app/@types/pokerogue-api";
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export const defaultStarterSpecies: Species[] = [
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Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
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Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
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Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
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Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
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Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
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Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
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Species.ROWLET, Species.LITTEN, Species.POPPLIO,
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Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
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Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
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];
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const saveKey = "x0i2O7WRiANTqPmZ"; // Temporary; secure encryption is not yet necessary
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export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
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switch (dataType) {
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case GameDataType.SYSTEM:
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return "data";
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case GameDataType.SESSION:
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let ret = "sessionData";
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if (slotId) {
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ret += slotId;
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}
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return ret;
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case GameDataType.SETTINGS:
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return "settings";
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case GameDataType.TUTORIALS:
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return "tutorials";
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case GameDataType.SEEN_DIALOGUES:
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return "seenDialogues";
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case GameDataType.RUN_HISTORY:
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return "runHistoryData";
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}
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}
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export function encrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => btoa(data)
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: (data: string) => AES.encrypt(data, saveKey))(data) as unknown as string; // TODO: is this correct?
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}
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export function decrypt(data: string, bypassLogin: boolean): string {
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return (bypassLogin
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? (data: string) => atob(data)
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: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
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}
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export interface SystemSaveData {
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trainerId: integer;
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secretId: integer;
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gender: PlayerGender;
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dexData: DexData;
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starterData: StarterData;
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gameStats: GameStats;
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unlocks: Unlocks;
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achvUnlocks: AchvUnlocks;
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voucherUnlocks: VoucherUnlocks;
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voucherCounts: VoucherCounts;
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eggs: EggData[];
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gameVersion: string;
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timestamp: integer;
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eggPity: integer[];
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unlockPity: integer[];
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}
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export interface SessionSaveData {
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seed: string;
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playTime: integer;
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gameMode: GameModes;
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party: PokemonData[];
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enemyParty: PokemonData[];
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modifiers: PersistentModifierData[];
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enemyModifiers: PersistentModifierData[];
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arena: ArenaData;
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pokeballCounts: PokeballCounts;
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money: integer;
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score: integer;
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waveIndex: integer;
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battleType: BattleType;
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trainer: TrainerData;
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gameVersion: string;
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timestamp: integer;
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challenges: ChallengeData[];
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mysteryEncounterType: MysteryEncounterType | -1; // Only defined when current wave is ME,
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mysteryEncounterSaveData: MysteryEncounterSaveData;
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}
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interface Unlocks {
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[key: integer]: boolean;
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}
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interface AchvUnlocks {
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[key: string]: integer
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}
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interface VoucherUnlocks {
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[key: string]: integer
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}
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export interface VoucherCounts {
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[type: string]: integer;
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}
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export interface DexData {
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[key: integer]: DexEntry
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}
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export interface DexEntry {
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seenAttr: bigint;
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caughtAttr: bigint;
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natureAttr: integer,
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seenCount: integer;
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caughtCount: integer;
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hatchedCount: integer;
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ivs: integer[];
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}
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export const DexAttr = {
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NON_SHINY: 1n,
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SHINY: 2n,
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MALE: 4n,
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FEMALE: 8n,
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DEFAULT_VARIANT: 16n,
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VARIANT_2: 32n,
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VARIANT_3: 64n,
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DEFAULT_FORM: 128n
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};
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export interface DexAttrProps {
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shiny: boolean;
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female: boolean;
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variant: Variant;
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formIndex: integer;
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}
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export const AbilityAttr = {
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ABILITY_1: 1,
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ABILITY_2: 2,
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ABILITY_HIDDEN: 4
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};
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export type RunHistoryData = Record<number, RunEntry>;
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export interface RunEntry {
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entry: SessionSaveData;
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isVictory: boolean;
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/*Automatically set to false at the moment - implementation TBD*/
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isFavorite: boolean;
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}
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export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ];
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export interface StarterFormMoveData {
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[key: integer]: StarterMoveset
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}
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export interface StarterMoveData {
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[key: integer]: StarterMoveset | StarterFormMoveData
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}
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export interface StarterAttributes {
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nature?: integer;
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ability?: integer;
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variant?: integer;
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form?: integer;
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female?: boolean;
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shiny?: boolean;
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favorite?: boolean;
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nickname?: string;
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}
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export interface StarterPreferences {
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[key: integer]: StarterAttributes;
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}
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// the latest data saved/loaded for the Starter Preferences. Required to reduce read/writes. Initialize as "{}", since this is the default value and no data needs to be stored if present.
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// if they ever add private static variables, move this into StarterPrefs
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const StarterPrefers_DEFAULT : string = "{}";
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let StarterPrefers_private_latest : string = StarterPrefers_DEFAULT;
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// This is its own class as StarterPreferences...
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// - don't need to be loaded on startup
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// - isn't stored with other data
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// - don't require to be encrypted
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// - shouldn't require calls outside of the starter selection
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export class StarterPrefs {
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// called on starter selection show once
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static load(): StarterPreferences {
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return JSON.parse(
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StarterPrefers_private_latest = (localStorage.getItem(`starterPrefs_${loggedInUser?.username}`) || StarterPrefers_DEFAULT)
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);
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}
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// called on starter selection clear, always
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static save(prefs: StarterPreferences): void {
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const pStr : string = JSON.stringify(prefs);
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if (pStr !== StarterPrefers_private_latest) {
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// something changed, store the update
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localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr);
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// update the latest prefs
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StarterPrefers_private_latest = pStr;
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}
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}
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}
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export interface StarterDataEntry {
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moveset: StarterMoveset | StarterFormMoveData | null;
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eggMoves: integer;
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candyCount: integer;
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friendship: integer;
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abilityAttr: integer;
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passiveAttr: integer;
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valueReduction: integer;
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classicWinCount: integer;
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}
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export interface StarterData {
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[key: integer]: StarterDataEntry
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}
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export interface TutorialFlags {
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[key: string]: boolean
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}
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export interface SeenDialogues {
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[key: string]: boolean;
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}
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const systemShortKeys = {
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seenAttr: "$sa",
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caughtAttr: "$ca",
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natureAttr: "$na",
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seenCount: "$s",
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caughtCount: "$c",
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hatchedCount: "$hc",
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ivs: "$i",
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moveset: "$m",
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eggMoves: "$em",
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candyCount: "$x",
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friendship: "$f",
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abilityAttr: "$a",
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passiveAttr: "$pa",
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valueReduction: "$vr",
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classicWinCount: "$wc"
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};
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export class GameData {
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private scene: BattleScene;
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public trainerId: integer;
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public secretId: integer;
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public gender: PlayerGender;
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public dexData: DexData;
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private defaultDexData: DexData | null;
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public starterData: StarterData;
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public gameStats: GameStats;
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public runHistory: RunHistoryData;
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public unlocks: Unlocks;
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public achvUnlocks: AchvUnlocks;
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public voucherUnlocks: VoucherUnlocks;
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public voucherCounts: VoucherCounts;
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public eggs: Egg[];
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public eggPity: integer[];
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public unlockPity: integer[];
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constructor(scene: BattleScene) {
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this.scene = scene;
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this.loadSettings();
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this.loadGamepadSettings();
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this.loadMappingConfigs();
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this.trainerId = Utils.randInt(65536);
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this.secretId = Utils.randInt(65536);
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this.starterData = {};
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this.gameStats = new GameStats();
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this.runHistory = {};
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this.unlocks = {
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[Unlockables.ENDLESS_MODE]: false,
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[Unlockables.MINI_BLACK_HOLE]: false,
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[Unlockables.SPLICED_ENDLESS_MODE]: false,
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[Unlockables.EVIOLITE]: false
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};
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this.achvUnlocks = {};
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this.voucherUnlocks = {};
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this.voucherCounts = {
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[VoucherType.REGULAR]: 0,
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[VoucherType.PLUS]: 0,
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[VoucherType.PREMIUM]: 0,
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[VoucherType.GOLDEN]: 0
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};
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this.eggs = [];
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this.eggPity = [0, 0, 0, 0];
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this.unlockPity = [0, 0, 0, 0];
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this.initDexData();
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this.initStarterData();
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}
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public getSystemSaveData(): SystemSaveData {
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return {
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trainerId: this.trainerId,
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secretId: this.secretId,
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gender: this.gender,
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dexData: this.dexData,
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starterData: this.starterData,
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gameStats: this.gameStats,
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unlocks: this.unlocks,
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achvUnlocks: this.achvUnlocks,
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voucherUnlocks: this.voucherUnlocks,
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voucherCounts: this.voucherCounts,
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eggs: this.eggs.map(e => new EggData(e)),
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime(),
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eggPity: this.eggPity.slice(0),
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unlockPity: this.unlockPity.slice(0)
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};
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}
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/**
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* Checks if an `Unlockable` has been unlocked.
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* @param unlockable The Unlockable to check
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* @returns `true` if the player has unlocked this `Unlockable` or an override has enabled it
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*/
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public isUnlocked(unlockable: Unlockables): boolean {
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if (Overrides.ITEM_UNLOCK_OVERRIDE.includes(unlockable)) {
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return true;
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}
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return this.unlocks[unlockable];
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}
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public saveSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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this.scene.ui.savingIcon.show();
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const data = this.getSystemSaveData();
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const maxIntAttrValue = 0x80000000;
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
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localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemData, bypassLogin));
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if (!bypassLogin) {
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Utils.apiPost(`savedata/system/update?clientSessionId=${clientSessionId}`, systemData, undefined, true)
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.then(response => response.text())
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.then(error => {
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this.scene.ui.savingIcon.hide();
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if (error) {
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if (error.startsWith("client version out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new OutdatedPhase(this.scene));
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} else if (error.startsWith("session out of date")) {
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
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}
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console.error(error);
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return resolve(false);
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}
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resolve(true);
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});
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} else {
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this.scene.ui.savingIcon.hide();
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resolve(true);
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}
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});
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}
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public loadSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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console.log("Client Session:", clientSessionId);
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if (bypassLogin && !localStorage.getItem(`data_${loggedInUser?.username}`)) {
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return resolve(false);
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}
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/system/get?clientSessionId=${clientSessionId}`, true)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== "{") {
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if (response.startsWith("sql: no rows in result set")) {
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this.scene.queueMessage("Save data could not be found. If this is a new account, you can safely ignore this message.", null, true);
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return resolve(true);
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} else if (response.indexOf("Too many connections") > -1) {
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this.scene.queueMessage("Too many people are trying to connect and the server is overloaded. Please try again later.", null, true);
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return resolve(false);
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}
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console.error(response);
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return resolve(false);
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}
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const cachedSystem = localStorage.getItem(`data_${loggedInUser?.username}`);
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this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : undefined).then(resolve);
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});
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} else {
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this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser?.username}`)!, bypassLogin)).then(resolve); // TODO: is this bang correct?
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}
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});
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}
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public initSystem(systemDataStr: string, cachedSystemDataStr?: string): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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try {
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let systemData = this.parseSystemData(systemDataStr);
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if (cachedSystemDataStr) {
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const cachedSystemData = this.parseSystemData(cachedSystemDataStr);
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if (cachedSystemData.timestamp > systemData.timestamp) {
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console.debug("Use cached system");
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systemData = cachedSystemData;
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systemDataStr = cachedSystemDataStr;
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} else {
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this.clearLocalData();
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}
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}
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console.debug(systemData);
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localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(systemDataStr, bypassLogin));
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const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
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const lsItem = localStorage.getItem(lsItemKey);
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if (!lsItem) {
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localStorage.setItem(lsItemKey, "");
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}
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applySystemDataPatches(systemData);
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this.trainerId = systemData.trainerId;
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this.secretId = systemData.secretId;
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this.gender = systemData.gender;
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this.saveSetting(SettingKeys.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
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if (!systemData.starterData) {
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this.initStarterData();
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if (systemData["starterMoveData"]) {
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const starterMoveData = systemData["starterMoveData"];
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for (const s of Object.keys(starterMoveData)) {
|
|
this.starterData[s].moveset = starterMoveData[s];
|
|
}
|
|
}
|
|
|
|
if (systemData["starterEggMoveData"]) {
|
|
const starterEggMoveData = systemData["starterEggMoveData"];
|
|
for (const s of Object.keys(starterEggMoveData)) {
|
|
this.starterData[s].eggMoves = starterEggMoveData[s];
|
|
}
|
|
}
|
|
|
|
this.migrateStarterAbilities(systemData, this.starterData);
|
|
|
|
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
|
for (const s of starterIds) {
|
|
this.starterData[s].candyCount += this.dexData[s].caughtCount;
|
|
this.starterData[s].candyCount += this.dexData[s].hatchedCount * 2;
|
|
if (this.dexData[s].caughtAttr & DexAttr.SHINY) {
|
|
this.starterData[s].candyCount += 4;
|
|
}
|
|
}
|
|
} else {
|
|
this.starterData = systemData.starterData;
|
|
}
|
|
|
|
if (systemData.gameStats) {
|
|
this.gameStats = systemData.gameStats;
|
|
}
|
|
|
|
if (systemData.unlocks) {
|
|
for (const key of Object.keys(systemData.unlocks)) {
|
|
if (this.unlocks.hasOwnProperty(key)) {
|
|
this.unlocks[key] = systemData.unlocks[key];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (systemData.achvUnlocks) {
|
|
for (const a of Object.keys(systemData.achvUnlocks)) {
|
|
if (achvs.hasOwnProperty(a)) {
|
|
this.achvUnlocks[a] = systemData.achvUnlocks[a];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (systemData.voucherUnlocks) {
|
|
for (const v of Object.keys(systemData.voucherUnlocks)) {
|
|
if (vouchers.hasOwnProperty(v)) {
|
|
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (systemData.voucherCounts) {
|
|
Utils.getEnumKeys(VoucherType).forEach(key => {
|
|
const index = VoucherType[key];
|
|
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
|
|
});
|
|
}
|
|
|
|
this.eggs = systemData.eggs
|
|
? systemData.eggs.map(e => e.toEgg())
|
|
: [];
|
|
|
|
this.eggPity = systemData.eggPity ? systemData.eggPity.slice(0) : [0, 0, 0, 0];
|
|
this.unlockPity = systemData.unlockPity ? systemData.unlockPity.slice(0) : [0, 0, 0, 0];
|
|
|
|
this.dexData = Object.assign(this.dexData, systemData.dexData);
|
|
this.consolidateDexData(this.dexData);
|
|
this.defaultDexData = null;
|
|
|
|
resolve(true);
|
|
} catch (err) {
|
|
console.error(err);
|
|
resolve(false);
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Retrieves current run history data, organized by time stamp.
|
|
* At the moment, only retrievable from locale cache
|
|
*/
|
|
async getRunHistoryData(scene: BattleScene): Promise<RunHistoryData> {
|
|
if (!Utils.isLocal) {
|
|
/**
|
|
* Networking Code DO NOT DELETE!
|
|
*
|
|
const response = await Utils.apiFetch("savedata/runHistory", true);
|
|
const data = await response.json();
|
|
*/
|
|
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
|
|
const lsItem = localStorage.getItem(lsItemKey);
|
|
if (lsItem) {
|
|
const cachedResponse = lsItem;
|
|
if (cachedResponse) {
|
|
const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin));
|
|
return runHistory;
|
|
}
|
|
return {};
|
|
// check to see whether cachedData or serverData is more up-to-date
|
|
/**
|
|
* Networking Code DO NOT DELETE!
|
|
*
|
|
if ( Object.keys(cachedRHData).length >= Object.keys(data).length ) {
|
|
return cachedRHData;
|
|
}
|
|
*/
|
|
} else {
|
|
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, "");
|
|
return {};
|
|
}
|
|
} else {
|
|
const lsItemKey = `runHistoryData_${loggedInUser?.username}`;
|
|
const lsItem = localStorage.getItem(lsItemKey);
|
|
if (lsItem) {
|
|
const cachedResponse = lsItem;
|
|
if (cachedResponse) {
|
|
const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin));
|
|
return runHistory;
|
|
}
|
|
return {};
|
|
} else {
|
|
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, "");
|
|
return {};
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves a new entry to Run History
|
|
* @param scene: BattleScene object
|
|
* @param runEntry: most recent SessionSaveData of the run
|
|
* @param isVictory: result of the run
|
|
* Arbitrary limit of 25 runs per player - Will delete runs, starting with the oldest one, if needed
|
|
*/
|
|
async saveRunHistory(scene: BattleScene, runEntry : SessionSaveData, isVictory: boolean): Promise<boolean> {
|
|
const runHistoryData = await this.getRunHistoryData(scene);
|
|
// runHistoryData should always return run history or {} empty object
|
|
let timestamps = Object.keys(runHistoryData).map(Number);
|
|
|
|
// Arbitrary limit of 25 entries per user --> Can increase or decrease
|
|
while (timestamps.length >= RUN_HISTORY_LIMIT ) {
|
|
const oldestTimestamp = (Math.min.apply(Math, timestamps)).toString();
|
|
delete runHistoryData[oldestTimestamp];
|
|
timestamps = Object.keys(runHistoryData).map(Number);
|
|
}
|
|
|
|
const timestamp = (runEntry.timestamp).toString();
|
|
runHistoryData[timestamp] = {
|
|
entry: runEntry,
|
|
isVictory: isVictory,
|
|
isFavorite: false,
|
|
};
|
|
localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin));
|
|
/**
|
|
* Networking Code DO NOT DELETE
|
|
*
|
|
if (!Utils.isLocal) {
|
|
try {
|
|
await Utils.apiPost("savedata/runHistory", JSON.stringify(runHistoryData), undefined, true);
|
|
return true;
|
|
} catch (err) {
|
|
console.log("savedata/runHistory POST failed : ", err);
|
|
return false;
|
|
}
|
|
}
|
|
*/
|
|
return true;
|
|
}
|
|
|
|
parseSystemData(dataStr: string): SystemSaveData {
|
|
return JSON.parse(dataStr, (k: string, v: any) => {
|
|
if (k === "gameStats") {
|
|
return new GameStats(v);
|
|
} else if (k === "eggs") {
|
|
const ret: EggData[] = [];
|
|
if (v === null) {
|
|
v = [];
|
|
}
|
|
for (const e of v) {
|
|
ret.push(new EggData(e));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
return k.endsWith("Attr") && ![ "natureAttr", "abilityAttr", "passiveAttr" ].includes(k) ? BigInt(v) : v;
|
|
}) as SystemSaveData;
|
|
}
|
|
|
|
convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
|
|
if (!shorten) {
|
|
// Account for past key oversight
|
|
dataStr = dataStr.replace(/\$pAttr/g, "$pa");
|
|
}
|
|
dataStr = dataStr.replace(/"trainerId":\d+/g, `"trainerId":${this.trainerId}`);
|
|
dataStr = dataStr.replace(/"secretId":\d+/g, `"secretId":${this.secretId}`);
|
|
const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
|
|
const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
|
|
for (const k in fromKeys) {
|
|
dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace("$", "\\$")}`, "g"), toKeys[k]);
|
|
}
|
|
|
|
return dataStr;
|
|
}
|
|
|
|
public async verify(): Promise<boolean> {
|
|
if (bypassLogin) {
|
|
return true;
|
|
}
|
|
|
|
const response = await Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
|
|
.then(response => response.json());
|
|
|
|
if (!response.valid) {
|
|
this.scene.clearPhaseQueue();
|
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
|
this.clearLocalData();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public clearLocalData(): void {
|
|
if (bypassLogin) {
|
|
return;
|
|
}
|
|
localStorage.removeItem(`data_${loggedInUser?.username}`);
|
|
for (let s = 0; s < 5; s++) {
|
|
localStorage.removeItem(`sessionData${s ? s : ""}_${loggedInUser?.username}`);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves a setting to localStorage
|
|
* @param setting string ideally of SettingKeys
|
|
* @param valueIndex index of the setting's option
|
|
* @returns true
|
|
*/
|
|
public saveSetting(setting: string, valueIndex: integer): boolean {
|
|
let settings: object = {};
|
|
if (localStorage.hasOwnProperty("settings")) {
|
|
settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
|
|
}
|
|
|
|
setSetting(this.scene, setting, valueIndex);
|
|
|
|
settings[setting] = valueIndex;
|
|
settings["gameVersion"] = this.scene.game.config.gameVersion;
|
|
|
|
localStorage.setItem("settings", JSON.stringify(settings));
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Saves the mapping configurations for a specified device.
|
|
*
|
|
* @param deviceName - The name of the device for which the configurations are being saved.
|
|
* @param config - The configuration object containing custom mapping details.
|
|
* @returns `true` if the configurations are successfully saved.
|
|
*/
|
|
public saveMappingConfigs(deviceName: string, config): boolean {
|
|
const key = deviceName.toLowerCase(); // Convert the gamepad name to lowercase to use as a key
|
|
let mappingConfigs: object = {}; // Initialize an empty object to hold the mapping configurations
|
|
if (localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
|
mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")!); // TODO: is this bang correct?
|
|
} // Parse the existing 'mappingConfigs' from localStorage
|
|
if (!mappingConfigs[key]) {
|
|
mappingConfigs[key] = {};
|
|
} // If there is no configuration for the given key, create an empty object for it
|
|
mappingConfigs[key].custom = config.custom; // Assign the custom configuration to the mapping configuration for the given key
|
|
localStorage.setItem("mappingConfigs", JSON.stringify(mappingConfigs)); // Save the updated mapping configurations back to localStorage
|
|
return true; // Return true to indicate the operation was successful
|
|
}
|
|
|
|
/**
|
|
* Loads the mapping configurations from localStorage and injects them into the input controller.
|
|
*
|
|
* @returns `true` if the configurations are successfully loaded and injected; `false` if no configurations are found in localStorage.
|
|
*
|
|
* @remarks
|
|
* This method checks if the 'mappingConfigs' entry exists in localStorage. If it does not exist, the method returns `false`.
|
|
* If 'mappingConfigs' exists, it parses the configurations and injects each configuration into the input controller
|
|
* for the corresponding gamepad or device key. The method then returns `true` to indicate success.
|
|
*/
|
|
public loadMappingConfigs(): boolean {
|
|
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
|
return false;
|
|
} // If 'mappingConfigs' does not exist, return false
|
|
|
|
const mappingConfigs = JSON.parse(localStorage.getItem("mappingConfigs")!); // Parse the existing 'mappingConfigs' from localStorage // TODO: is this bang correct?
|
|
|
|
for (const key of Object.keys(mappingConfigs)) {// Iterate over the keys of the mapping configurations
|
|
this.scene.inputController.injectConfig(key, mappingConfigs[key]);
|
|
} // Inject each configuration into the input controller for the corresponding key
|
|
|
|
return true; // Return true to indicate the operation was successful
|
|
}
|
|
|
|
public resetMappingToFactory(): boolean {
|
|
if (!localStorage.hasOwnProperty("mappingConfigs")) {// Check if 'mappingConfigs' exists in localStorage
|
|
return false;
|
|
} // If 'mappingConfigs' does not exist, return false
|
|
localStorage.removeItem("mappingConfigs");
|
|
this.scene.inputController.resetConfigs();
|
|
return true; // TODO: is `true` the correct return value?
|
|
}
|
|
|
|
/**
|
|
* Saves a gamepad setting to localStorage.
|
|
*
|
|
* @param setting - The gamepad setting to save.
|
|
* @param valueIndex - The index of the value to set for the gamepad setting.
|
|
* @returns `true` if the setting is successfully saved.
|
|
*
|
|
* @remarks
|
|
* This method initializes an empty object for gamepad settings if none exist in localStorage.
|
|
* It then updates the setting in the current scene and iterates over the default gamepad settings
|
|
* to update the specified setting with the new value. Finally, it saves the updated settings back
|
|
* to localStorage and returns `true` to indicate success.
|
|
*/
|
|
public saveControlSetting(device: Device, localStoragePropertyName: string, setting: SettingGamepad|SettingKeyboard, settingDefaults, valueIndex: integer): boolean {
|
|
let settingsControls: object = {}; // Initialize an empty object to hold the gamepad settings
|
|
|
|
if (localStorage.hasOwnProperty(localStoragePropertyName)) { // Check if 'settingsControls' exists in localStorage
|
|
settingsControls = JSON.parse(localStorage.getItem(localStoragePropertyName)!); // Parse the existing 'settingsControls' from localStorage // TODO: is this bang correct?
|
|
}
|
|
|
|
if (device === Device.GAMEPAD) {
|
|
setSettingGamepad(this.scene, setting as SettingGamepad, valueIndex); // Set the gamepad setting in the current scene
|
|
} else if (device === Device.KEYBOARD) {
|
|
setSettingKeyboard(this.scene, setting as SettingKeyboard, valueIndex); // Set the keyboard setting in the current scene
|
|
}
|
|
|
|
Object.keys(settingDefaults).forEach(s => { // Iterate over the default gamepad settings
|
|
if (s === setting) {// If the current setting matches, update its value
|
|
settingsControls[s] = valueIndex;
|
|
}
|
|
});
|
|
|
|
localStorage.setItem(localStoragePropertyName, JSON.stringify(settingsControls)); // Save the updated gamepad settings back to localStorage
|
|
|
|
return true; // Return true to indicate the operation was successful
|
|
}
|
|
|
|
/**
|
|
* Loads Settings from local storage if available
|
|
* @returns true if succesful, false if not
|
|
*/
|
|
private loadSettings(): boolean {
|
|
resetSettings(this.scene);
|
|
|
|
if (!localStorage.hasOwnProperty("settings")) {
|
|
return false;
|
|
}
|
|
|
|
const settings = JSON.parse(localStorage.getItem("settings")!); // TODO: is this bang correct?
|
|
|
|
applySettingsDataPatches(settings);
|
|
|
|
for (const setting of Object.keys(settings)) {
|
|
setSetting(this.scene, setting, settings[setting]);
|
|
}
|
|
|
|
return true; // TODO: is `true` the correct return value?
|
|
}
|
|
|
|
private loadGamepadSettings(): boolean {
|
|
Object.values(SettingGamepad).map(setting => setting as SettingGamepad).forEach(setting => setSettingGamepad(this.scene, setting, settingGamepadDefaults[setting]));
|
|
|
|
if (!localStorage.hasOwnProperty("settingsGamepad")) {
|
|
return false;
|
|
}
|
|
const settingsGamepad = JSON.parse(localStorage.getItem("settingsGamepad")!); // TODO: is this bang correct?
|
|
|
|
for (const setting of Object.keys(settingsGamepad)) {
|
|
setSettingGamepad(this.scene, setting as SettingGamepad, settingsGamepad[setting]);
|
|
}
|
|
|
|
return true; // TODO: is `true` the correct return value?
|
|
}
|
|
|
|
public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
|
|
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
|
let tutorials: object = {};
|
|
if (localStorage.hasOwnProperty(key)) {
|
|
tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
|
|
}
|
|
|
|
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
|
|
const key = Tutorial[t];
|
|
if (key === tutorial) {
|
|
tutorials[key] = flag;
|
|
} else {
|
|
tutorials[key] ??= false;
|
|
}
|
|
});
|
|
|
|
localStorage.setItem(key, JSON.stringify(tutorials));
|
|
|
|
return true;
|
|
}
|
|
|
|
public getTutorialFlags(): TutorialFlags {
|
|
const key = getDataTypeKey(GameDataType.TUTORIALS);
|
|
const ret: TutorialFlags = {};
|
|
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
|
|
|
|
if (!localStorage.hasOwnProperty(key)) {
|
|
return ret;
|
|
}
|
|
|
|
const tutorials = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
|
|
|
|
for (const tutorial of Object.keys(tutorials)) {
|
|
ret[tutorial] = tutorials[tutorial];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public saveSeenDialogue(dialogue: string): boolean {
|
|
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
|
const dialogues: object = this.getSeenDialogues();
|
|
|
|
dialogues[dialogue] = true;
|
|
localStorage.setItem(key, JSON.stringify(dialogues));
|
|
console.log("Dialogue saved as seen:", dialogue);
|
|
|
|
return true;
|
|
}
|
|
|
|
public getSeenDialogues(): SeenDialogues {
|
|
const key = getDataTypeKey(GameDataType.SEEN_DIALOGUES);
|
|
const ret: SeenDialogues = {};
|
|
|
|
if (!localStorage.hasOwnProperty(key)) {
|
|
return ret;
|
|
}
|
|
|
|
const dialogues = JSON.parse(localStorage.getItem(key)!); // TODO: is this bang correct?
|
|
|
|
for (const dialogue of Object.keys(dialogues)) {
|
|
ret[dialogue] = dialogues[dialogue];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public getSessionSaveData(scene: BattleScene): SessionSaveData {
|
|
return {
|
|
seed: scene.seed,
|
|
playTime: scene.sessionPlayTime,
|
|
gameMode: scene.gameMode.modeId,
|
|
party: scene.getParty().map(p => new PokemonData(p)),
|
|
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
|
|
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
|
|
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
|
|
arena: new ArenaData(scene.arena),
|
|
pokeballCounts: scene.pokeballCounts,
|
|
money: scene.money,
|
|
score: scene.score,
|
|
waveIndex: scene.currentBattle.waveIndex,
|
|
battleType: scene.currentBattle.battleType,
|
|
trainer: scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
|
|
gameVersion: scene.game.config.gameVersion,
|
|
timestamp: new Date().getTime(),
|
|
challenges: scene.gameMode.challenges.map(c => new ChallengeData(c)),
|
|
mysteryEncounterType: scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
|
|
mysteryEncounterSaveData: scene.mysteryEncounterSaveData
|
|
} as SessionSaveData;
|
|
}
|
|
|
|
getSession(slotId: integer): Promise<SessionSaveData | null> {
|
|
return new Promise(async (resolve, reject) => {
|
|
if (slotId < 0) {
|
|
return resolve(null);
|
|
}
|
|
const handleSessionData = async (sessionDataStr: string) => {
|
|
try {
|
|
const sessionData = this.parseSessionData(sessionDataStr);
|
|
resolve(sessionData);
|
|
} catch (err) {
|
|
reject(err);
|
|
return;
|
|
}
|
|
};
|
|
|
|
if (!bypassLogin && !localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`)) {
|
|
Utils.apiFetch(`savedata/session/get?slot=${slotId}&clientSessionId=${clientSessionId}`, true)
|
|
.then(response => response.text())
|
|
.then(async response => {
|
|
if (!response.length || response[0] !== "{") {
|
|
console.error(response);
|
|
return resolve(null);
|
|
}
|
|
|
|
localStorage.setItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`, encrypt(response, bypassLogin));
|
|
|
|
await handleSessionData(response);
|
|
});
|
|
} else {
|
|
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
|
if (sessionData) {
|
|
await handleSessionData(decrypt(sessionData, bypassLogin));
|
|
} else {
|
|
return resolve(null);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
|
|
return new Promise(async (resolve, reject) => {
|
|
try {
|
|
const initSessionFromData = async (sessionData: SessionSaveData) => {
|
|
console.debug(sessionData);
|
|
|
|
scene.gameMode = getGameMode(sessionData.gameMode || GameModes.CLASSIC);
|
|
if (sessionData.challenges) {
|
|
scene.gameMode.challenges = sessionData.challenges.map(c => c.toChallenge());
|
|
}
|
|
|
|
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
|
|
scene.resetSeed();
|
|
|
|
console.log("Seed:", scene.seed);
|
|
|
|
scene.sessionPlayTime = sessionData.playTime || 0;
|
|
scene.lastSavePlayTime = 0;
|
|
|
|
const loadPokemonAssets: Promise<void>[] = [];
|
|
|
|
const party = scene.getParty();
|
|
party.splice(0, party.length);
|
|
|
|
for (const p of sessionData.party) {
|
|
const pokemon = p.toPokemon(scene) as PlayerPokemon;
|
|
pokemon.setVisible(false);
|
|
loadPokemonAssets.push(pokemon.loadAssets());
|
|
party.push(pokemon);
|
|
}
|
|
|
|
Object.keys(scene.pokeballCounts).forEach((key: string) => {
|
|
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
|
|
});
|
|
if (Overrides.POKEBALL_OVERRIDE.active) {
|
|
scene.pokeballCounts = Overrides.POKEBALL_OVERRIDE.pokeballs;
|
|
}
|
|
|
|
scene.money = sessionData.money || 0;
|
|
scene.updateMoneyText();
|
|
|
|
if (scene.money > this.gameStats.highestMoney) {
|
|
this.gameStats.highestMoney = scene.money;
|
|
}
|
|
|
|
scene.score = sessionData.score;
|
|
scene.updateScoreText();
|
|
|
|
scene.mysteryEncounterSaveData = new MysteryEncounterSaveData(sessionData.mysteryEncounterSaveData);
|
|
|
|
scene.newArena(sessionData.arena.biome);
|
|
|
|
const battleType = sessionData.battleType || 0;
|
|
const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
|
|
const mysteryEncounterType = sessionData.mysteryEncounterType !== -1 ? sessionData.mysteryEncounterType : undefined;
|
|
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE : sessionData.enemyParty.length > 1, mysteryEncounterType)!; // TODO: is this bang correct?
|
|
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
|
|
|
|
scene.arena.init();
|
|
|
|
sessionData.enemyParty.forEach((enemyData, e) => {
|
|
const enemyPokemon = enemyData.toPokemon(scene, battleType, e, sessionData.trainer?.variant === TrainerVariant.DOUBLE) as EnemyPokemon;
|
|
battle.enemyParty[e] = enemyPokemon;
|
|
if (battleType === BattleType.WILD) {
|
|
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
|
|
}
|
|
|
|
loadPokemonAssets.push(enemyPokemon.loadAssets());
|
|
});
|
|
|
|
scene.arena.weather = sessionData.arena.weather;
|
|
scene.arena.eventTarget.dispatchEvent(new WeatherChangedEvent(WeatherType.NONE, scene.arena.weather?.weatherType!, scene.arena.weather?.turnsLeft!)); // TODO: is this bang correct?
|
|
|
|
scene.arena.terrain = sessionData.arena.terrain;
|
|
scene.arena.eventTarget.dispatchEvent(new TerrainChangedEvent(TerrainType.NONE, scene.arena.terrain?.terrainType!, scene.arena.terrain?.turnsLeft!)); // TODO: is this bang correct?
|
|
// TODO
|
|
//scene.arena.tags = sessionData.arena.tags;
|
|
|
|
for (const modifierData of sessionData.modifiers) {
|
|
const modifier = modifierData.toModifier(scene, Modifier[modifierData.className]);
|
|
if (modifier) {
|
|
scene.addModifier(modifier, true);
|
|
}
|
|
}
|
|
|
|
scene.updateModifiers(true);
|
|
|
|
for (const enemyModifierData of sessionData.enemyModifiers) {
|
|
const modifier = enemyModifierData.toModifier(scene, Modifier[enemyModifierData.className]);
|
|
if (modifier) {
|
|
scene.addEnemyModifier(modifier, true);
|
|
}
|
|
}
|
|
|
|
scene.updateModifiers(false);
|
|
|
|
Promise.all(loadPokemonAssets).then(() => resolve(true));
|
|
};
|
|
if (sessionData) {
|
|
initSessionFromData(sessionData);
|
|
} else {
|
|
this.getSession(slotId)
|
|
.then(data => data && initSessionFromData(data))
|
|
.catch(err => {
|
|
reject(err);
|
|
return;
|
|
});
|
|
}
|
|
} catch (err) {
|
|
reject(err);
|
|
return;
|
|
}
|
|
});
|
|
}
|
|
|
|
deleteSession(slotId: integer): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
if (bypassLogin) {
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
|
|
return resolve(true);
|
|
}
|
|
|
|
updateUserInfo().then(success => {
|
|
if (success !== null && !success) {
|
|
return resolve(false);
|
|
}
|
|
Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
|
|
if (response.ok) {
|
|
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
|
|
resolve(true);
|
|
}
|
|
return response.text();
|
|
}).then(error => {
|
|
if (error) {
|
|
if (error.startsWith("session out of date")) {
|
|
this.scene.clearPhaseQueue();
|
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
|
}
|
|
console.error(error);
|
|
resolve(false);
|
|
}
|
|
resolve(true);
|
|
});
|
|
});
|
|
});
|
|
}
|
|
|
|
/* Defines a localStorage item 'daily' to check on clears, offline implementation of savedata/newclear API
|
|
If a GameModes clear other than Daily is checked, newClear = true as usual
|
|
If a Daily mode is cleared, checks if it was already cleared before, based on seed, and returns true only to new daily clear runs */
|
|
offlineNewClear(scene: BattleScene): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
const sessionData = this.getSessionSaveData(scene);
|
|
const seed = sessionData.seed;
|
|
let daily: string[] = [];
|
|
|
|
if (sessionData.gameMode === GameModes.DAILY) {
|
|
if (localStorage.hasOwnProperty("daily")) {
|
|
daily = JSON.parse(atob(localStorage.getItem("daily")!)); // TODO: is this bang correct?
|
|
if (daily.includes(seed)) {
|
|
return resolve(false);
|
|
} else {
|
|
daily.push(seed);
|
|
localStorage.setItem("daily", btoa(JSON.stringify(daily)));
|
|
return resolve(true);
|
|
}
|
|
} else {
|
|
daily.push(seed);
|
|
localStorage.setItem("daily", btoa(JSON.stringify(daily)));
|
|
return resolve(true);
|
|
}
|
|
} else {
|
|
return resolve(true);
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
/**
|
|
* Attempt to clear session data. After session data is removed, attempt to update user info so the menu updates
|
|
*/
|
|
async tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
|
|
let result: [boolean, boolean] = [false, false];
|
|
|
|
if (bypassLogin) {
|
|
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
|
|
result = [true, true];
|
|
} else {
|
|
const sessionData = this.getSessionSaveData(scene);
|
|
const response = await Utils.apiPost(`savedata/session/clear?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`, JSON.stringify(sessionData), undefined, true);
|
|
|
|
if (response.ok) {
|
|
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
|
|
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
|
|
}
|
|
|
|
const jsonResponse: PokerogueApiClearSessionData = await response.json();
|
|
|
|
if (!jsonResponse.error) {
|
|
result = [true, jsonResponse.success ?? false];
|
|
} else {
|
|
if (jsonResponse && jsonResponse.error?.startsWith("session out of date")) {
|
|
this.scene.clearPhaseQueue();
|
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
|
}
|
|
|
|
console.error(jsonResponse);
|
|
result = [false, false];
|
|
}
|
|
}
|
|
|
|
await updateUserInfo();
|
|
|
|
return result;
|
|
}
|
|
|
|
parseSessionData(dataStr: string): SessionSaveData {
|
|
const sessionData = JSON.parse(dataStr, (k: string, v: any) => {
|
|
/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
|
|
|
|
if (versions[0] !== versions[1]) {
|
|
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
|
|
}*/
|
|
|
|
if (k === "party" || k === "enemyParty") {
|
|
const ret: PokemonData[] = [];
|
|
if (v === null) {
|
|
v = [];
|
|
}
|
|
for (const pd of v) {
|
|
ret.push(new PokemonData(pd));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
if (k === "trainer") {
|
|
return v ? new TrainerData(v) : null;
|
|
}
|
|
|
|
if (k === "modifiers" || k === "enemyModifiers") {
|
|
const player = k === "modifiers";
|
|
const ret: PersistentModifierData[] = [];
|
|
if (v === null) {
|
|
v = [];
|
|
}
|
|
for (const md of v) {
|
|
if (md?.className === "ExpBalanceModifier") { // Temporarily limit EXP Balance until it gets reworked
|
|
md.stackCount = Math.min(md.stackCount, 4);
|
|
}
|
|
if (md instanceof Modifier.EnemyAttackStatusEffectChanceModifier && md.effect === StatusEffect.FREEZE || md.effect === StatusEffect.SLEEP) {
|
|
continue;
|
|
}
|
|
ret.push(new PersistentModifierData(md, player));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
if (k === "arena") {
|
|
return new ArenaData(v);
|
|
}
|
|
|
|
if (k === "challenges") {
|
|
const ret: ChallengeData[] = [];
|
|
if (v === null) {
|
|
v = [];
|
|
}
|
|
for (const c of v) {
|
|
ret.push(new ChallengeData(c));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
if (k === "mysteryEncounterType") {
|
|
return v as MysteryEncounterType;
|
|
}
|
|
|
|
if (k === "mysteryEncounterSaveData") {
|
|
return new MysteryEncounterSaveData(v);
|
|
}
|
|
|
|
return v;
|
|
}) as SessionSaveData;
|
|
|
|
applySessionDataPatches(sessionData);
|
|
|
|
return sessionData;
|
|
}
|
|
|
|
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false, useCachedSystem: boolean = false): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
|
if (success !== null && !success) {
|
|
return resolve(false);
|
|
}
|
|
if (sync) {
|
|
this.scene.ui.savingIcon.show();
|
|
}
|
|
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser?.username}`)!, bypassLogin)) : this.getSessionSaveData(scene); // TODO: is this bang correct?
|
|
|
|
const maxIntAttrValue = 0x80000000;
|
|
const systemData = useCachedSystem ? this.parseSystemData(decrypt(localStorage.getItem(`data_${loggedInUser?.username}`)!, bypassLogin)) : this.getSystemSaveData(); // TODO: is this bang correct?
|
|
|
|
const request = {
|
|
system: systemData,
|
|
session: sessionData,
|
|
sessionSlotId: scene.sessionSlotId,
|
|
clientSessionId: clientSessionId
|
|
};
|
|
|
|
localStorage.setItem(`data_${loggedInUser?.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
|
|
|
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ""}_${loggedInUser?.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
|
|
|
console.debug("Session data saved");
|
|
|
|
if (!bypassLogin && sync) {
|
|
Utils.apiPost("savedata/updateall", JSON.stringify(request, (k: any, v: any) => typeof v === "bigint" ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), undefined, true)
|
|
.then(response => response.text())
|
|
.then(error => {
|
|
if (sync) {
|
|
this.scene.lastSavePlayTime = 0;
|
|
this.scene.ui.savingIcon.hide();
|
|
}
|
|
if (error) {
|
|
if (error.startsWith("client version out of date")) {
|
|
this.scene.clearPhaseQueue();
|
|
this.scene.unshiftPhase(new OutdatedPhase(this.scene));
|
|
} else if (error.startsWith("session out of date")) {
|
|
this.scene.clearPhaseQueue();
|
|
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene));
|
|
}
|
|
console.error(error);
|
|
return resolve(false);
|
|
}
|
|
resolve(true);
|
|
});
|
|
} else {
|
|
this.verify().then(success => {
|
|
this.scene.ui.savingIcon.hide();
|
|
resolve(success);
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
const dataKey: string = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
|
|
const handleData = (dataStr: string) => {
|
|
switch (dataType) {
|
|
case GameDataType.SYSTEM:
|
|
dataStr = this.convertSystemDataStr(dataStr, true);
|
|
break;
|
|
}
|
|
const encryptedData = AES.encrypt(dataStr, saveKey);
|
|
const blob = new Blob([ encryptedData.toString() ], {type: "text/json"});
|
|
const link = document.createElement("a");
|
|
link.href = window.URL.createObjectURL(blob);
|
|
link.download = `${dataKey}.prsv`;
|
|
link.click();
|
|
link.remove();
|
|
};
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
|
Utils.apiFetch(`savedata/${dataType === GameDataType.SYSTEM ? "system" : "session"}/get?clientSessionId=${clientSessionId}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ""}`, true)
|
|
.then(response => response.text())
|
|
.then(response => {
|
|
if (!response.length || response[0] !== "{") {
|
|
console.error(response);
|
|
resolve(false);
|
|
return;
|
|
}
|
|
|
|
handleData(response);
|
|
resolve(true);
|
|
});
|
|
} else {
|
|
const data = localStorage.getItem(dataKey);
|
|
if (data) {
|
|
handleData(decrypt(data, bypassLogin));
|
|
}
|
|
resolve(!!data);
|
|
}
|
|
});
|
|
}
|
|
|
|
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
|
const dataKey = `${getDataTypeKey(dataType, slotId)}_${loggedInUser?.username}`;
|
|
|
|
let saveFile: any = document.getElementById("saveFile");
|
|
if (saveFile) {
|
|
saveFile.remove();
|
|
}
|
|
|
|
saveFile = document.createElement("input");
|
|
saveFile.id = "saveFile";
|
|
saveFile.type = "file";
|
|
saveFile.accept = ".prsv";
|
|
saveFile.style.display = "none";
|
|
saveFile.addEventListener("change",
|
|
e => {
|
|
const reader = new FileReader();
|
|
|
|
reader.onload = (_ => {
|
|
return e => {
|
|
let dataName: string;
|
|
let dataStr = AES.decrypt(e.target?.result?.toString()!, saveKey).toString(enc.Utf8); // TODO: is this bang correct?
|
|
let valid = false;
|
|
try {
|
|
dataName = GameDataType[dataType].toLowerCase();
|
|
switch (dataType) {
|
|
case GameDataType.SYSTEM:
|
|
dataStr = this.convertSystemDataStr(dataStr);
|
|
const systemData = this.parseSystemData(dataStr);
|
|
valid = !!systemData.dexData && !!systemData.timestamp;
|
|
break;
|
|
case GameDataType.SESSION:
|
|
const sessionData = this.parseSessionData(dataStr);
|
|
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
|
|
break;
|
|
case GameDataType.RUN_HISTORY:
|
|
const data = JSON.parse(dataStr);
|
|
const keys = Object.keys(data);
|
|
dataName = i18next.t("menuUiHandler:RUN_HISTORY").toLowerCase();
|
|
keys.forEach((key) => {
|
|
const entryKeys = Object.keys(data[key]);
|
|
valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3;
|
|
});
|
|
break;
|
|
case GameDataType.SETTINGS:
|
|
case GameDataType.TUTORIALS:
|
|
valid = true;
|
|
break;
|
|
}
|
|
} catch (ex) {
|
|
console.error(ex);
|
|
}
|
|
|
|
const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText("", 0), Utils.fixedInt(1500));
|
|
dataName = dataName!; // tell TS compiler that dataName is defined!
|
|
|
|
if (!valid) {
|
|
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText("", 0), Utils.fixedInt(1500));
|
|
}
|
|
|
|
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
|
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
|
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
|
|
|
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
|
updateUserInfo().then(success => {
|
|
if (!success[0]) {
|
|
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
|
}
|
|
let url: string;
|
|
if (dataType === GameDataType.SESSION) {
|
|
url = `savedata/session/update?slot=${slotId}&trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
|
|
} else {
|
|
url = `savedata/system/update?trainerId=${this.trainerId}&secretId=${this.secretId}&clientSessionId=${clientSessionId}`;
|
|
}
|
|
Utils.apiPost(url, dataStr, undefined, true)
|
|
.then(response => response.text())
|
|
.then(error => {
|
|
if (error) {
|
|
console.error(error);
|
|
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
|
|
}
|
|
window.location = window.location;
|
|
});
|
|
});
|
|
} else {
|
|
window.location = window.location;
|
|
}
|
|
}, () => {
|
|
this.scene.ui.revertMode();
|
|
this.scene.ui.showText("", 0);
|
|
}, false, -98);
|
|
});
|
|
};
|
|
})((e.target as any).files[0]);
|
|
|
|
reader.readAsText((e.target as any).files[0]);
|
|
}
|
|
);
|
|
saveFile.click();
|
|
/*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' })
|
|
.then(result => {
|
|
});*/
|
|
}
|
|
|
|
private initDexData(): void {
|
|
const data: DexData = {};
|
|
|
|
for (const species of allSpecies) {
|
|
data[species.speciesId] = {
|
|
seenAttr: 0n, caughtAttr: 0n, natureAttr: 0, seenCount: 0, caughtCount: 0, hatchedCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ]
|
|
};
|
|
}
|
|
|
|
const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.FEMALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM;
|
|
|
|
const defaultStarterNatures: Nature[] = [];
|
|
|
|
this.scene.executeWithSeedOffset(() => {
|
|
const neutralNatures = [ Nature.HARDY, Nature.DOCILE, Nature.SERIOUS, Nature.BASHFUL, Nature.QUIRKY ];
|
|
for (let s = 0; s < defaultStarterSpecies.length; s++) {
|
|
defaultStarterNatures.push(Utils.randSeedItem(neutralNatures));
|
|
}
|
|
}, 0, "default");
|
|
|
|
for (let ds = 0; ds < defaultStarterSpecies.length; ds++) {
|
|
const entry = data[defaultStarterSpecies[ds]] as DexEntry;
|
|
entry.seenAttr = defaultStarterAttr;
|
|
entry.caughtAttr = defaultStarterAttr;
|
|
entry.natureAttr = 1 << (defaultStarterNatures[ds] + 1);
|
|
for (const i in entry.ivs) {
|
|
entry.ivs[i] = 10;
|
|
}
|
|
}
|
|
|
|
this.defaultDexData = Object.assign({}, data);
|
|
this.dexData = data;
|
|
}
|
|
|
|
private initStarterData(): void {
|
|
const starterData: StarterData = {};
|
|
|
|
const starterSpeciesIds = Object.keys(speciesStarters).map(k => parseInt(k) as Species);
|
|
|
|
for (const speciesId of starterSpeciesIds) {
|
|
starterData[speciesId] = {
|
|
moveset: null,
|
|
eggMoves: 0,
|
|
candyCount: 0,
|
|
friendship: 0,
|
|
abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0,
|
|
passiveAttr: 0,
|
|
valueReduction: 0,
|
|
classicWinCount: 0
|
|
};
|
|
}
|
|
|
|
this.starterData = starterData;
|
|
}
|
|
|
|
setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true, trainer: boolean = false): void {
|
|
const dexEntry = this.dexData[pokemon.species.speciesId];
|
|
dexEntry.seenAttr |= pokemon.getDexAttr();
|
|
if (incrementCount) {
|
|
dexEntry.seenCount++;
|
|
this.gameStats.pokemonSeen++;
|
|
if (!trainer && pokemon.species.subLegendary) {
|
|
this.gameStats.subLegendaryPokemonSeen++;
|
|
} else if (!trainer && pokemon.species.legendary) {
|
|
this.gameStats.legendaryPokemonSeen++;
|
|
} else if (!trainer && pokemon.species.mythical) {
|
|
this.gameStats.mythicalPokemonSeen++;
|
|
}
|
|
if (!trainer && pokemon.isShiny()) {
|
|
this.gameStats.shinyPokemonSeen++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param pokemon
|
|
* @param incrementCount
|
|
* @param fromEgg
|
|
* @param showMessage
|
|
* @returns `true` if Pokemon catch unlocked a new starter, `false` if Pokemon catch did not unlock a starter
|
|
*/
|
|
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<boolean> {
|
|
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param pokemon
|
|
* @param incrementCount
|
|
* @param fromEgg
|
|
* @param showMessage
|
|
* @returns `true` if Pokemon catch unlocked a new starter, `false` if Pokemon catch did not unlock a starter
|
|
*/
|
|
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
const dexEntry = this.dexData[species.speciesId];
|
|
const caughtAttr = dexEntry.caughtAttr;
|
|
const formIndex = pokemon.formIndex;
|
|
if (noStarterFormKeys.includes(pokemon.getFormKey())) {
|
|
pokemon.formIndex = 0;
|
|
}
|
|
const dexAttr = pokemon.getDexAttr();
|
|
pokemon.formIndex = formIndex;
|
|
dexEntry.caughtAttr |= dexAttr;
|
|
if (speciesStarters.hasOwnProperty(species.speciesId)) {
|
|
this.starterData[species.speciesId].abilityAttr |= pokemon.abilityIndex !== 1 || pokemon.species.ability2
|
|
? 1 << pokemon.abilityIndex
|
|
: AbilityAttr.ABILITY_HIDDEN;
|
|
}
|
|
dexEntry.natureAttr |= 1 << (pokemon.nature + 1);
|
|
|
|
const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
|
|
const newCatch = !caughtAttr;
|
|
const hasNewAttr = (caughtAttr & dexAttr) !== dexAttr;
|
|
|
|
if (incrementCount) {
|
|
if (!fromEgg) {
|
|
dexEntry.caughtCount++;
|
|
this.gameStats.pokemonCaught++;
|
|
if (pokemon.species.subLegendary) {
|
|
this.gameStats.subLegendaryPokemonCaught++;
|
|
} else if (pokemon.species.legendary) {
|
|
this.gameStats.legendaryPokemonCaught++;
|
|
} else if (pokemon.species.mythical) {
|
|
this.gameStats.mythicalPokemonCaught++;
|
|
}
|
|
if (pokemon.isShiny()) {
|
|
this.gameStats.shinyPokemonCaught++;
|
|
}
|
|
} else {
|
|
dexEntry.hatchedCount++;
|
|
this.gameStats.pokemonHatched++;
|
|
if (pokemon.species.subLegendary) {
|
|
this.gameStats.subLegendaryPokemonHatched++;
|
|
} else if (pokemon.species.legendary) {
|
|
this.gameStats.legendaryPokemonHatched++;
|
|
} else if (pokemon.species.mythical) {
|
|
this.gameStats.mythicalPokemonHatched++;
|
|
}
|
|
if (pokemon.isShiny()) {
|
|
this.gameStats.shinyPokemonHatched++;
|
|
}
|
|
}
|
|
|
|
if (!hasPrevolution && (!pokemon.scene.gameMode.isDaily || hasNewAttr || fromEgg)) {
|
|
this.addStarterCandy(species, (1 * (pokemon.isShiny() ? 5 * (1 << (pokemon.variant ?? 0)) : 1)) * (fromEgg || pokemon.isBoss() ? 2 : 1));
|
|
}
|
|
}
|
|
|
|
const checkPrevolution = (newStarter: boolean) => {
|
|
if (hasPrevolution) {
|
|
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
|
|
this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg, showMessage).then(result => resolve(result));
|
|
} else {
|
|
resolve(newStarter);
|
|
}
|
|
};
|
|
|
|
if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
|
|
if (!showMessage) {
|
|
resolve(true);
|
|
return;
|
|
}
|
|
this.scene.playSound("level_up_fanfare");
|
|
this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(true), null, true);
|
|
} else {
|
|
checkPrevolution(false);
|
|
}
|
|
});
|
|
}
|
|
|
|
incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer {
|
|
const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter);
|
|
|
|
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
|
|
this.starterData[speciesIdToIncrement].classicWinCount = 0;
|
|
}
|
|
|
|
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
|
|
this.scene.gameData.gameStats.ribbonsOwned++;
|
|
}
|
|
|
|
const ribbonsInStats: integer = this.scene.gameData.gameStats.ribbonsOwned;
|
|
|
|
if (ribbonsInStats >= 100) {
|
|
this.scene.validateAchv(achvs._100_RIBBONS);
|
|
}
|
|
if (ribbonsInStats >= 75) {
|
|
this.scene.validateAchv(achvs._75_RIBBONS);
|
|
}
|
|
if (ribbonsInStats >= 50) {
|
|
this.scene.validateAchv(achvs._50_RIBBONS);
|
|
}
|
|
if (ribbonsInStats >= 25) {
|
|
this.scene.validateAchv(achvs._25_RIBBONS);
|
|
}
|
|
if (ribbonsInStats >= 10) {
|
|
this.scene.validateAchv(achvs._10_RIBBONS);
|
|
}
|
|
|
|
return ++this.starterData[speciesIdToIncrement].classicWinCount;
|
|
}
|
|
|
|
addStarterCandy(species: PokemonSpecies, count: integer): void {
|
|
this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count);
|
|
this.starterData[species.speciesId].candyCount += count;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param species
|
|
* @param eggMoveIndex
|
|
* @param showMessage Default true. If true, will display message for unlocked egg move
|
|
* @param prependSpeciesToMessage Default false. If true, will change message from "X Egg Move Unlocked!" to "Bulbasaur X Egg Move Unlocked!"
|
|
*/
|
|
setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true, prependSpeciesToMessage: boolean = false): Promise<boolean> {
|
|
return new Promise<boolean>(resolve => {
|
|
const speciesId = species.speciesId;
|
|
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
|
|
resolve(false);
|
|
return;
|
|
}
|
|
|
|
if (!this.starterData[speciesId].eggMoves) {
|
|
this.starterData[speciesId].eggMoves = 0;
|
|
}
|
|
|
|
const value = 1 << eggMoveIndex;
|
|
|
|
if (this.starterData[speciesId].eggMoves & value) {
|
|
resolve(false);
|
|
return;
|
|
}
|
|
|
|
this.starterData[speciesId].eggMoves |= value;
|
|
if (!showMessage) {
|
|
resolve(true);
|
|
return;
|
|
}
|
|
this.scene.playSound("level_up_fanfare");
|
|
const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name;
|
|
let message = prependSpeciesToMessage ? species.getName() + " " : "";
|
|
message += eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName });
|
|
|
|
this.scene.ui.showText(message, null, () => resolve(true), null, true);
|
|
});
|
|
}
|
|
|
|
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
|
|
let dexEntry: DexEntry;
|
|
do {
|
|
dexEntry = this.scene.gameData.dexData[speciesId];
|
|
const dexIvs = dexEntry.ivs;
|
|
for (let i = 0; i < dexIvs.length; i++) {
|
|
if (dexIvs[i] < ivs[i]) {
|
|
dexIvs[i] = ivs[i];
|
|
}
|
|
}
|
|
if (dexIvs.filter(iv => iv === 31).length === 6) {
|
|
this.scene.validateAchv(achvs.PERFECT_IVS);
|
|
}
|
|
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
|
|
}
|
|
|
|
getSpeciesCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
|
|
const dexKeys = Object.keys(this.dexData);
|
|
let speciesCount = 0;
|
|
for (const s of dexKeys) {
|
|
if (dexEntryPredicate(this.dexData[s])) {
|
|
speciesCount++;
|
|
}
|
|
}
|
|
return speciesCount;
|
|
}
|
|
|
|
getStarterCount(dexEntryPredicate: (entry: DexEntry) => boolean): integer {
|
|
const starterKeys = Object.keys(speciesStarters);
|
|
let starterCount = 0;
|
|
for (const s of starterKeys) {
|
|
const starterDexEntry = this.dexData[s];
|
|
if (dexEntryPredicate(starterDexEntry)) {
|
|
starterCount++;
|
|
}
|
|
}
|
|
return starterCount;
|
|
}
|
|
|
|
getSpeciesDefaultDexAttr(species: PokemonSpecies, forSeen: boolean = false, optimistic: boolean = false): bigint {
|
|
let ret = 0n;
|
|
const dexEntry = this.dexData[species.speciesId];
|
|
const attr = dexEntry.caughtAttr;
|
|
ret |= optimistic
|
|
? attr & DexAttr.SHINY ? DexAttr.SHINY : DexAttr.NON_SHINY
|
|
: attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY;
|
|
ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE;
|
|
ret |= optimistic
|
|
? attr & DexAttr.SHINY ? attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : DexAttr.DEFAULT_VARIANT : DexAttr.DEFAULT_VARIANT
|
|
: attr & DexAttr.DEFAULT_VARIANT ? DexAttr.DEFAULT_VARIANT : attr & DexAttr.VARIANT_2 ? DexAttr.VARIANT_2 : attr & DexAttr.VARIANT_3 ? DexAttr.VARIANT_3 : DexAttr.DEFAULT_VARIANT;
|
|
ret |= this.getFormAttr(this.getFormIndex(attr));
|
|
return ret;
|
|
}
|
|
|
|
getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
|
|
const shiny = !(dexAttr & DexAttr.NON_SHINY);
|
|
const female = !(dexAttr & DexAttr.MALE);
|
|
const variant = dexAttr & DexAttr.DEFAULT_VARIANT ? 0 : dexAttr & DexAttr.VARIANT_2 ? 1 : dexAttr & DexAttr.VARIANT_3 ? 2 : 0;
|
|
const formIndex = this.getFormIndex(dexAttr);
|
|
|
|
return {
|
|
shiny,
|
|
female,
|
|
variant,
|
|
formIndex
|
|
};
|
|
}
|
|
|
|
getStarterSpeciesDefaultAbilityIndex(species: PokemonSpecies): integer {
|
|
const abilityAttr = this.starterData[species.speciesId].abilityAttr;
|
|
return abilityAttr & AbilityAttr.ABILITY_1 ? 0 : !species.ability2 || abilityAttr & AbilityAttr.ABILITY_2 ? 1 : 2;
|
|
}
|
|
|
|
getSpeciesDefaultNature(species: PokemonSpecies): Nature {
|
|
const dexEntry = this.dexData[species.speciesId];
|
|
for (let n = 0; n < 25; n++) {
|
|
if (dexEntry.natureAttr & (1 << (n + 1))) {
|
|
return n as Nature;
|
|
}
|
|
}
|
|
return 0 as Nature;
|
|
}
|
|
|
|
getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer {
|
|
return 1 << (this.getSpeciesDefaultNature(species));
|
|
}
|
|
|
|
getDexAttrLuck(dexAttr: bigint): integer {
|
|
return dexAttr & DexAttr.SHINY ? dexAttr & DexAttr.VARIANT_3 ? 3 : dexAttr & DexAttr.VARIANT_2 ? 2 : 1 : 0;
|
|
}
|
|
|
|
getNaturesForAttr(natureAttr: integer = 0): Nature[] {
|
|
const ret: Nature[] = [];
|
|
for (let n = 0; n < 25; n++) {
|
|
if (natureAttr & (1 << (n + 1))) {
|
|
ret.push(n);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
getSpeciesStarterValue(speciesId: Species): number {
|
|
const baseValue = speciesStarters[speciesId];
|
|
let value = baseValue;
|
|
|
|
const decrementValue = (value: number) => {
|
|
if (value > 1) {
|
|
value--;
|
|
} else {
|
|
value /= 2;
|
|
}
|
|
return value;
|
|
};
|
|
|
|
for (let v = 0; v < this.starterData[speciesId].valueReduction; v++) {
|
|
value = decrementValue(value);
|
|
}
|
|
|
|
const cost = new Utils.NumberHolder(value);
|
|
applyChallenges(this.scene.gameMode, ChallengeType.STARTER_COST, speciesId, cost);
|
|
|
|
return cost.value;
|
|
}
|
|
|
|
getFormIndex(attr: bigint): integer {
|
|
if (!attr || attr < DexAttr.DEFAULT_FORM) {
|
|
return 0;
|
|
}
|
|
let f = 0;
|
|
while (!(attr & this.getFormAttr(f))) {
|
|
f++;
|
|
}
|
|
return f;
|
|
}
|
|
|
|
getFormAttr(formIndex: integer): bigint {
|
|
return BigInt(1) << BigInt(7 + formIndex);
|
|
}
|
|
|
|
consolidateDexData(dexData: DexData): void {
|
|
for (const k of Object.keys(dexData)) {
|
|
const entry = dexData[k] as DexEntry;
|
|
if (!entry.hasOwnProperty("hatchedCount")) {
|
|
entry.hatchedCount = 0;
|
|
}
|
|
if (!entry.hasOwnProperty("natureAttr") || (entry.caughtAttr && !entry.natureAttr)) {
|
|
entry.natureAttr = this.defaultDexData?.[k].natureAttr || (1 << Utils.randInt(25, 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
migrateStarterAbilities(systemData: SystemSaveData, initialStarterData?: StarterData): void {
|
|
const starterIds = Object.keys(this.starterData).map(s => parseInt(s) as Species);
|
|
const starterData = initialStarterData || systemData.starterData;
|
|
const dexData = systemData.dexData;
|
|
for (const s of starterIds) {
|
|
const dexAttr = dexData[s].caughtAttr;
|
|
starterData[s].abilityAttr = (dexAttr & DexAttr.DEFAULT_VARIANT ? AbilityAttr.ABILITY_1 : 0)
|
|
| (dexAttr & DexAttr.VARIANT_2 ? AbilityAttr.ABILITY_2 : 0)
|
|
| (dexAttr & DexAttr.VARIANT_3 ? AbilityAttr.ABILITY_HIDDEN : 0);
|
|
if (dexAttr) {
|
|
if (!(dexAttr & DexAttr.DEFAULT_VARIANT)) {
|
|
dexData[s].caughtAttr ^= DexAttr.DEFAULT_VARIANT;
|
|
}
|
|
if (dexAttr & DexAttr.VARIANT_2) {
|
|
dexData[s].caughtAttr ^= DexAttr.VARIANT_2;
|
|
}
|
|
if (dexAttr & DexAttr.VARIANT_3) {
|
|
dexData[s].caughtAttr ^= DexAttr.VARIANT_3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|