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* Implement Substitute Squashed commit from working branch * Fix integration test imports * Use Override Helper utils + Fix Baton Pass test * Update src/test/moves/substitute.test.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Fix test imports + nits * Document RemoveAllSubstitutesAttr * Fix some strict-null issues * more strict-null fixes * Fix baton pass test * Reorganized Substitute translation keys * Added checks for substitute in contact logic * Clean up Unseen Fist contact logic * Remove misleading comment in Download attr * RIP phases.ts * Fix imports post-phase migration * Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute` * Also fixed interactions with Shell Trap and Beak Blast * Removed some leftover `canIgnoreSubstitute`s * fix issues after beta merge * Status move effectiveness now accounts for substitute * More edge case tests (Counter test failing) * Fix Counter + Trap edge cases + add Fail messagesd * Fix leftover nit * Resolve leftover test issues * Fix Sub offset carrying over to Trainer fights * Hide substitute sprite during catch attempts * Make substitutes baton-passable again * Remove placeholder locale keys and SPLASH_ONLY * Fix imports and other nits Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * ESLint * Fix imports * Fix incorrect `resetSprite` timing * Fix substitute disappearing on hit (maybe?) * More animation fixes (mostly for Roar) --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
516 lines
16 KiB
TypeScript
516 lines
16 KiB
TypeScript
import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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import { StatusEffect } from "#app/data/status-effect";
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import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryType } from "#app/enums/berry-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { MoveResult } from "#app/field/pokemon";
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import { CommandPhase } from "#app/phases/command-phase";
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import GameManager from "#app/test/utils/gameManager";
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import { Command } from "#app/ui/command-ui-handler";
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import { Mode } from "#app/ui/ui";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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describe("Moves - Substitute", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.moveset([Moves.SUBSTITUTE, Moves.SWORDS_DANCE, Moves.TACKLE, Moves.SPLASH])
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(
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"should cause the user to take damage",
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async () => {
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3/4));
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}, TIMEOUT
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);
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it(
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"should redirect enemy attack damage to the Substitute doll",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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await game.classicMode.startBattle([Species.SKARMORY]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3/4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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}, TIMEOUT
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);
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it(
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"should fade after redirecting more damage than its remaining HP",
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async () => {
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// Giga Impact OHKOs Magikarp if substitute isn't up
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game.override.enemyMoveset(Array(4).fill(Moves.GIGA_IMPACT));
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vi.spyOn(allMoves[Moves.GIGA_IMPACT], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3/4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
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}, TIMEOUT
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);
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it(
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"should block stat changes from status moves",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.CHARM));
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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}
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);
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it(
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"should be bypassed by sound-based moves",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.ECHOED_VOICE));
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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}, TIMEOUT
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);
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it(
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"should be bypassed by attackers with Infiltrator",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.enemyAbility(Abilities.INFILTRATOR);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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}, TIMEOUT
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);
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it(
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"shouldn't block the user's own status moves",
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async () => {
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.toNextTurn();
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}, TIMEOUT
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);
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it(
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"should protect the user from flinching",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.FAKE_OUT));
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game.override.startingLevel(1); // Ensures the Substitute will break
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it(
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"should protect the user from being trapped",
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async () => {
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vi.spyOn(allMoves[Moves.SAND_TOMB], "accuracy", "get").mockReturnValue(100);
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game.override.enemyMoveset(Array(4).fill(Moves.SAND_TOMB));
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(TrappedTag)).toBeUndefined();
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}, TIMEOUT
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);
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it(
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"should prevent the user's stats from being lowered",
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async () => {
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vi.spyOn(allMoves[Moves.LIQUIDATION], "chance", "get").mockReturnValue(100);
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game.override.enemyMoveset(Array(4).fill(Moves.LIQUIDATION));
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
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}, TIMEOUT
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);
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it(
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"should protect the user from being afflicted with status effects",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.NUZZLE));
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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}, TIMEOUT
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);
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it(
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"should prevent the user's items from being stolen",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.THIEF));
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vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate
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game.override.startingHeldItems([{name: "BERRY", type: BerryType.SITRUS}]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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}, TIMEOUT
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);
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it(
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"should prevent the user's items from being removed",
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async () => {
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game.override.moveset([Moves.KNOCK_OFF]);
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game.override.enemyHeldItems([{name: "BERRY", type: BerryType.SITRUS}]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id);
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const enemyNumItems = enemyPokemon.getHeldItems().length;
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game.move.select(Moves.KNOCK_OFF);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.getHeldItems().length).toBe(enemyNumItems);
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}, TIMEOUT
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);
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it(
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"move effect should prevent the user's berries from being stolen and eaten",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.BUG_BITE));
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game.override.startingHeldItems([{name: "BERRY", type: BerryType.SITRUS}]);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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const enemyPostAttackHp = enemyPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
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}, TIMEOUT
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);
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it(
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"should prevent the user's stats from being reset by Clear Smog",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.CLEAR_SMOG));
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}, TIMEOUT
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);
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it(
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"should prevent the user from becoming confused",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.MAGICAL_TORQUE));
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vi.spyOn(allMoves[Moves.MAGICAL_TORQUE], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.CONFUSED)).toBeUndefined();
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}
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);
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it(
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"should transfer to the switched in Pokemon when the source uses Baton Pass",
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async () => {
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game.override.moveset([Moves.SUBSTITUTE, Moves.BATON_PASS]);
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await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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// Simulate a Baton switch for the player this turn
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true);
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});
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await game.phaseInterceptor.to("MovePhase", false);
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const switchedPokemon = game.scene.getPlayerPokemon()!;
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const subTag = switchedPokemon.getTag(SubstituteTag)!;
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expect(subTag).toBeDefined();
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expect(subTag.hp).toBe(Math.floor(leadPokemon.getMaxHp() * 1/4));
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}, TIMEOUT
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);
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it(
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"should prevent the source's Rough Skin from activating when hit",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.ability(Abilities.ROUGH_SKIN);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it(
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"should prevent the source's Focus Punch from failing when hit",
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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game.override.moveset([Moves.FOCUS_PUNCH]);
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// Make Focus Punch 40 power to avoid a KO
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vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
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game.move.select(Moves.FOCUS_PUNCH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it(
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"should not allow Shell Trap to activate when attacked",
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|
async () => {
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|
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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|
game.override.moveset([Moves.SHELL_TRAP]);
|
|
|
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
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|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.SHELL_TRAP);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
}, TIMEOUT
|
|
);
|
|
|
|
it(
|
|
"should not allow Beak Blast to burn opponents when hit",
|
|
async () => {
|
|
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
|
|
game.override.moveset([Moves.BEAK_BLAST]);
|
|
|
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.BEAK_BLAST);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
|
|
}, TIMEOUT
|
|
);
|
|
|
|
it(
|
|
"should cause incoming attacks to not activate Counter",
|
|
async() => {
|
|
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
|
|
game.override.moveset([Moves.COUNTER]);
|
|
|
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.COUNTER);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
}
|
|
);
|
|
});
|