pokerogue/src/ui-inputs.ts
Mumble 933cfcbad3
[Refactor][QoL] Game Audio + New Settings (#3527)
* Changed how non-BGM are loaded into the game + moved into directories

* some leftovers

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings.

* Main -> Beta (#3635)

* Fixed issue with falsy issue within condition to get a stat for IV scanner

* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.

* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)

* Fix Memory Mushroom not showing relearner moves

* Fix rollout test

* Rewrite player faint logic in FaintPhase (#3614)

* 867 runerigus sprite (#3629)

cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged

- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2830e972c348d698259535e117850bf.

* Revert "Endless MBH Fix"

This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.

* removed newline

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Bug] Fix type-hints for immunity (#3620)

* enable mock containers to be found by name

* enable mock text to be found by name

* add test coverage for type-hints

Only for "immunity" and "status moves"

* fix wrong message key of curse(ghost type) (#3631)

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

---------

Co-authored-by: frutescens <info@laptop>

* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)

* Abilities that prevent ATK drops no longer stop other stat drops

* Apply suggestions from code review

Co-authored-by: Mumble <kimjoanne@protonmail.com>

* Add `isNullOrUndefined()` utility function

---------

* Grip Claw now shows the proper pokemon nickname (#3634)

Co-authored-by: frutescens <info@laptop>

---------

Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2830e972c348d698259535e117850bf.

* Revert "Endless MBH Fix"

This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.

* removed newline

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

---------

Co-authored-by: frutescens <info@laptop>

* Deleted phases.ts (#3618)

* Updated sound terms

* Added space for localization

* Update src/locales/ko/settings.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/zh_TW/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Update src/locales/pt_BR/settings.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/zh_CN/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Update src/locales/de/settings.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/ko/settings.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/fr/settings.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/it/settings.ts

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Include sound effects that were loaded in as BGM.

* Removed stray placeholder localization

---------

Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-08-25 17:40:14 +01:00

218 lines
7.8 KiB
TypeScript

import Phaser from "phaser";
import {Mode} from "./ui/ui";
import {InputsController} from "./inputs-controller";
import MessageUiHandler from "./ui/message-ui-handler";
import StarterSelectUiHandler from "./ui/starter-select-ui-handler";
import {Setting, SettingKeys, settingIndex} from "./system/settings/settings";
import SettingsUiHandler from "./ui/settings/settings-ui-handler";
import {Button} from "#enums/buttons";
import SettingsGamepadUiHandler from "./ui/settings/settings-gamepad-ui-handler";
import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler";
import BattleScene from "./battle-scene";
import SettingsDisplayUiHandler from "./ui/settings/settings-display-ui-handler";
import SettingsAudioUiHandler from "./ui/settings/settings-audio-ui-handler";
import RunInfoUiHandler from "./ui/run-info-ui-handler";
type ActionKeys = Record<Button, () => void>;
export class UiInputs {
private scene: BattleScene;
private events: Phaser.Events.EventEmitter;
private inputsController: InputsController;
constructor(scene: BattleScene, inputsController: InputsController) {
this.scene = scene;
this.inputsController = inputsController;
this.init();
}
init(): void {
this.events = this.inputsController.events;
this.listenInputs();
}
detectInputMethod(evt): void {
if (evt.controller_type === "keyboard") {
//if the touch property is present and defined, then this is a simulated keyboard event from the touch screen
if (evt.hasOwnProperty("isTouch") && evt.isTouch) {
this.scene.inputMethod = "touch";
} else {
this.scene.inputMethod = "keyboard";
}
} else if (evt.controller_type === "gamepad") {
this.scene.inputMethod = "gamepad";
}
}
listenInputs(): void {
this.events.on("input_down", (event) => {
this.detectInputMethod(event);
const actions = this.getActionsKeyDown();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
this.events.on("input_up", (event) => {
const actions = this.getActionsKeyUp();
if (!actions.hasOwnProperty(event.button)) {
return;
}
actions[event.button]();
}, this);
}
doVibration(inputSuccess: boolean, vibrationLength: number): void {
if (inputSuccess && this.scene.enableVibration && typeof navigator.vibrate !== "undefined") {
navigator.vibrate(vibrationLength);
}
}
getActionsKeyDown(): ActionKeys {
const actions: ActionKeys = {
[Button.UP]: () => this.buttonDirection(Button.UP),
[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
[Button.SUBMIT]: () => this.buttonTouch(),
[Button.ACTION]: () => this.buttonAb(Button.ACTION),
[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
[Button.MENU]: () => this.buttonMenu(),
[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
[Button.CYCLE_FORM]: () => this.buttonCycleOption(Button.CYCLE_FORM),
[Button.CYCLE_GENDER]: () => this.buttonCycleOption(Button.CYCLE_GENDER),
[Button.CYCLE_ABILITY]: () => this.buttonCycleOption(Button.CYCLE_ABILITY),
[Button.CYCLE_NATURE]: () => this.buttonCycleOption(Button.CYCLE_NATURE),
[Button.V]: () => this.buttonCycleOption(Button.V),
[Button.SPEED_UP]: () => this.buttonSpeedChange(),
[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
};
return actions;
}
getActionsKeyUp(): ActionKeys {
const actions: ActionKeys = {
[Button.UP]: () => undefined,
[Button.DOWN]: () => undefined,
[Button.LEFT]: () => undefined,
[Button.RIGHT]: () => undefined,
[Button.SUBMIT]: () => undefined,
[Button.ACTION]: () => undefined,
[Button.CANCEL]: () => undefined,
[Button.MENU]: () => undefined,
[Button.STATS]: () => this.buttonStats(false),
[Button.CYCLE_SHINY]: () => undefined,
[Button.CYCLE_FORM]: () => undefined,
[Button.CYCLE_GENDER]: () => undefined,
[Button.CYCLE_ABILITY]: () => undefined,
[Button.CYCLE_NATURE]: () => undefined,
[Button.V]: () => this.buttonInfo(false),
[Button.SPEED_UP]: () => undefined,
[Button.SLOW_DOWN]: () => undefined,
};
return actions;
}
buttonDirection(direction: Button): void {
const inputSuccess = this.scene.ui.processInput(direction);
const vibrationLength = 5;
this.doVibration(inputSuccess, vibrationLength);
}
buttonAb(button: Button): void {
this.scene.ui.processInput(button);
}
buttonTouch(): void {
this.scene.ui.processInput(Button.SUBMIT) || this.scene.ui.processInput(Button.ACTION);
}
buttonStats(pressed: boolean = true): void {
// allow access to Button.STATS as a toggle for other elements
for (const t of this.scene.getInfoToggles(true)) {
t.toggleInfo(pressed);
}
// handle normal pokemon battle ui
for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
p.toggleStats(pressed);
}
}
buttonGoToFilter(button: Button): void {
const whitelist = [StarterSelectUiHandler];
const uiHandler = this.scene.ui?.getHandler();
if (whitelist.some(handler => uiHandler instanceof handler)) {
this.scene.ui.processInput(button);
} else {
this.buttonStats(true);
}
}
buttonInfo(pressed: boolean = true): void {
if (this.scene.showMovesetFlyout ) {
for (const p of this.scene.getField().filter(p => p?.isActive(true))) {
p.toggleFlyout(pressed);
}
}
if (this.scene.showArenaFlyout) {
this.scene.ui.processInfoButton(pressed);
}
}
buttonMenu(): void {
if (this.scene.disableMenu) {
return;
}
switch (this.scene.ui?.getMode()) {
case Mode.MESSAGE:
if (!(this.scene.ui.getHandler() as MessageUiHandler).pendingPrompt) {
return;
}
case Mode.TITLE:
case Mode.COMMAND:
case Mode.MODIFIER_SELECT:
this.scene.ui.setOverlayMode(Mode.MENU);
break;
case Mode.STARTER_SELECT:
this.buttonTouch();
break;
case Mode.MENU:
this.scene.ui.revertMode();
this.scene.playSound("ui/select");
break;
default:
return;
}
}
buttonCycleOption(button: Button): void {
const whitelist = [StarterSelectUiHandler, SettingsUiHandler, RunInfoUiHandler, SettingsDisplayUiHandler, SettingsAudioUiHandler, SettingsGamepadUiHandler, SettingsKeyboardUiHandler];
const uiHandler = this.scene.ui?.getHandler();
if (whitelist.some(handler => uiHandler instanceof handler)) {
this.scene.ui.processInput(button);
} else if (button === Button.V) {
this.buttonInfo(true);
}
}
buttonSpeedChange(up = true): void {
const settingGameSpeed = settingIndex(SettingKeys.Game_Speed);
if (up && this.scene.gameSpeed < 5) {
this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Setting[settingGameSpeed].options.findIndex((item) => item.label === `${this.scene.gameSpeed}x`) + 1);
if (this.scene.ui?.getMode() === Mode.SETTINGS) {
(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
}
} else if (!up && this.scene.gameSpeed > 1) {
this.scene.gameData.saveSetting(SettingKeys.Game_Speed, Math.max(Setting[settingGameSpeed].options.findIndex((item) => item.label === `${this.scene.gameSpeed}x`) - 1, 0));
if (this.scene.ui?.getMode() === Mode.SETTINGS) {
(this.scene.ui.getHandler() as SettingsUiHandler).show([]);
}
}
}
}