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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
95 lines
2.9 KiB
TypeScript
95 lines
2.9 KiB
TypeScript
import { allAbilities } from "#app/data/ability";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Abilities - Arena Trap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.SPLASH)
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.ability(Abilities.ARENA_TRAP)
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.enemySpecies(Species.RALTS)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.TELEPORT);
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});
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// TODO: Enable test when Issue #935 is addressed
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it.todo("should not allow grounded Pokémon to flee", async () => {
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game.override.battleType("single");
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemy).toBe(game.scene.getEnemyPokemon());
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});
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it("should guarantee double battle with any one LURE", async () => {
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game.override
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.startingModifier([
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{ name: "LURE" },
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])
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.startingWave(2);
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await game.classicMode.startBattle();
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expect(game.scene.getEnemyField().length).toBe(2);
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});
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/**
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* This checks if the Player Pokemon is able to switch out/run away after the Enemy Pokemon with {@linkcode Abilities.ARENA_TRAP}
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* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
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*
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* Note: It should be able to switch out/run away
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*/
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it("should lift if pokemon with this ability leaves the field", async () => {
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game.override
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.battleType("double")
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.enemyMoveset(Moves.SPLASH)
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.moveset([ Moves.ROAR, Moves.SPLASH ])
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.ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.SUDOWOODO, Species.LUNATONE ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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vi.spyOn(enemy1, "getAbility").mockReturnValue(allAbilities[Abilities.ARENA_TRAP]);
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game.move.select(Moves.ROAR);
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game.move.select(Moves.SPLASH, 1);
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// This runs the fist command phase where the moves are selected
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await game.toNextTurn();
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// During the next command phase the player pokemons should not be trapped anymore
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.toNextTurn();
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expect(player1.isTrapped()).toBe(false);
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expect(player2.isTrapped()).toBe(false);
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expect(enemy1.isOnField()).toBe(false);
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expect(enemy2.isOnField()).toBe(true);
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});
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});
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