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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
469 lines
15 KiB
TypeScript
469 lines
15 KiB
TypeScript
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
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import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Magic Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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/** Player Pokemon overrides */
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game.override.ability(Abilities.MAGIC_GUARD);
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game.override.moveset([ Moves.SPLASH ]);
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game.override.startingLevel(100);
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/** Enemy Pokemon overrides */
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyLevel(100);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
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it(
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"ability should prevent damage caused by weather",
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async () => {
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game.override.weather(WeatherType.SANDSTORM);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from weather
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* - The enemy Pokemon (without Magic Guard) has taken damage from weather
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it(
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"ability should prevent damage caused by status effects but other non-damage effects still apply",
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async () => {
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//Toxic keeps track of the turn counters -> important that Magic Guard keeps track of post-Toxic turns
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game.override.statusEffect(StatusEffect.POISON);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from poison
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* - The Pokemon's CatchRateMultiplier should be 1.5
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(getStatusEffectCatchRateMultiplier(leadPokemon.status!.effect)).toBe(1.5);
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}
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);
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it(
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"ability effect should not persist when the ability is replaced",
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async () => {
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game.override.enemyMoveset([ Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED ]);
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game.override.statusEffect(StatusEffect.POISON);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (that just lost its Magic Guard ability) has taken damage from poison
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied",
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async () => {
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game.override.enemyStatusEffect(StatusEffect.BURN);
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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await game.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SPLASH);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The enemy Pokemon (with Magic Guard) has not taken damage from burn
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* - The enemy Pokemon's physical attack damage is halved (TBD)
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* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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*/
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
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}
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);
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it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied",
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async () => {
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game.override.enemyStatusEffect(StatusEffect.TOXIC);
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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await game.startBattle([ Species.MAGIKARP ]);
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game.move.select(Moves.SPLASH);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
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//should be 0
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The enemy Pokemon (with Magic Guard) has not taken damage from toxic
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* - The enemy Pokemon's status effect duration should be incremented
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* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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*/
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
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expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
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}
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);
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it("Magic Guard prevents damage caused by entry hazards", async () => {
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//Adds and applies Spikes to both sides of the arena
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const newTag = getArenaTag(ArenaTagType.SPIKES, 5, Moves.SPIKES, 0, 0, ArenaTagSide.BOTH)!;
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game.scene.arena.tags.push(newTag);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from spikes
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* - The enemy Pokemon (without Magic Guard) has taken damage from spikes
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it("Magic Guard does not prevent poison from Toxic Spikes", async () => {
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//Adds and applies Spikes to both sides of the arena
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const playerTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.PLAYER)!;
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const enemyTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.ENEMY)!;
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game.scene.arena.tags.push(playerTag);
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game.scene.arena.tags.push(enemyTag);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - Both Pokemon gain the poison status effect
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* - The player Pokemon (with Magic Guard) has not taken damage from poison
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* - The enemy Pokemon (without Magic Guard) has taken damage from poison
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*/
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expect(leadPokemon.status!.effect).toBe(StatusEffect.POISON);
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expect(enemyPokemon.status!.effect).toBe(StatusEffect.POISON);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents against damage from volatile status effects",
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async () => {
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await game.startBattle([ Species.DUSKULL ]);
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game.override.moveset([ Moves.CURSE ]);
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game.override.enemyAbility(Abilities.MAGIC_GUARD);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.CURSE);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has cut its HP to inflict curse
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* - The enemy Pokemon (with Magic Guard) is cursed
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* - The enemy Pokemon (with Magic Guard) does not lose HP from being cursed
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(enemyPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents crash damage", async () => {
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game.override.moveset([ Moves.HIGH_JUMP_KICK ]);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.HIGH_JUMP_KICK);
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await game.move.forceMiss();
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) misses High Jump Kick but does not lose HP as a result
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents damage from recoil", async () => {
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game.override.moveset([ Moves.TAKE_DOWN ]);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TAKE_DOWN);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses a recoil move but does not lose HP from recoil
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard does not prevent damage from Struggle's recoil", async () => {
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game.override.moveset([ Moves.STRUGGLE ]);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.STRUGGLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses Struggle but does lose HP from Struggle's recoil
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}
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);
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//This tests different move attributes than the recoil tests above
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it("Magic Guard prevents self-damage from attacking moves", async () => {
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game.override.moveset([ Moves.STEEL_BEAM ]);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.STEEL_BEAM);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses a move with an HP cost but does not lose HP from using it
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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/*
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it("Magic Guard does not prevent self-damage from confusion", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.move.select(Moves.CHARM);
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await game.phaseInterceptor.to(TurnEndPhase);
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});
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*/
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it("Magic Guard does not prevent self-damage from non-attacking moves", async () => {
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game.override.moveset([ Moves.BELLY_DRUM ]);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.BELLY_DRUM);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses a non-attacking move with an HP cost and thus loses HP from using it
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
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//Tests the ability Bad Dreams
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game.override.statusEffect(StatusEffect.SLEEP);
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//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
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game.override.enemyMoveset([ Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE ]);
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game.override.enemyAbility(Abilities.BAD_DREAMS);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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* - The player Pokemon is asleep
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.status!.effect).toBe(StatusEffect.SLEEP);
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}
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);
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it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
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//Tests the abilities Innards Out/Aftermath
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game.override.moveset([ Moves.TACKLE ]);
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game.override.enemyAbility(Abilities.AFTERMATH);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.hp = 1;
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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* - The enemy Pokemon has fainted
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*/
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expect(enemyPokemon.hp).toBe(0);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
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//Tests the abilities Iron Barbs/Rough Skin
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game.override.moveset([ Moves.TACKLE ]);
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game.override.enemyAbility(Abilities.IRON_BARBS);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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* - The player Pokemon's move should have connected
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*/
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
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//Tests the ability Liquid Ooze
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game.override.moveset([ Moves.ABSORB ]);
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game.override.enemyAbility(Abilities.LIQUID_OOZE);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ABSORB);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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* - The player Pokemon's move should have connected
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*/
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
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//Tests the abilities Solar Power/Dry Skin
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game.override.passiveAbility(Abilities.SOLAR_POWER);
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game.override.weather(WeatherType.SUNNY);
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await game.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}
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);
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});
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