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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
316 lines
13 KiB
TypeScript
316 lines
13 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
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describe("Ability - Mirror Armor", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(2000)
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.moveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.ability(Abilities.BALL_FETCH);
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});
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it("Player side + single battle Intimidate - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Enemy side + single battle Intimidate - player loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -2 atk each
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-2);
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expect(player1.getStatStage(Stat.ATK)).toBe(0);
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expect(player2.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(0);
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expect(player1.getStatStage(Stat.ATK)).toBe(-2);
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expect(player2.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(player1.getStatStage(Stat.ATK)).toBe(0);
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expect(player1.getStatStage(Stat.DEF)).toBe(0);
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expect(player2.getStatStage(Stat.ATK)).toBe(0);
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expect(player2.getStatStage(Stat.DEF)).toBe(0);
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy1.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemy2.getStatStage(Stat.DEF)).toBe(-1);
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});
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it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
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game.move.select(Moves.TICKLE);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
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game.override.enemyAbility(Abilities.WHITE_SMOKE);
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
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game.override.ability(Abilities.WHITE_SMOKE);
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
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game.move.select(Moves.TICKLE);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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});
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it("Player side + single battle + opponent uses octolock - does not interact with mirror armor, player loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy uses octolock, player loses stats at end of turn
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("Enemy side + single battle + player uses octolock - does not interact with mirror armor, opponent loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Player uses octolock, enemy loses stats at end of turn
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game.move.select(Moves.OCTOLOCK);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("Both sides have mirror armor - does not loop, player loses attack", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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it("Single battle + sticky web applied player side - player switches out and enemy should lose -1 speed", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.SPD)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.SPD)).toBe(-1);
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});
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it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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game.doSwitchPokemon(2);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.SPD)).toBe(-1);
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expect(enemy2.getStatStage(Stat.SPD)).toBe(0);
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expect(player1.getStatStage(Stat.SPD)).toBe(0);
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expect(player2.getStatStage(Stat.SPD)).toBe(0);
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});
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});
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