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166 lines
6.2 KiB
TypeScript
166 lines
6.2 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { PokeballType } from "#enums/pokeball";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Neutralizing Gas", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.NEUTRALIZING_GAS)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should prevent other abilities from activating", async () => {
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Intimidate is suppressed, so the attack stat should not be lowered
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should allow the user's passive to activate", async () => {
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game.override.passiveAbility(Abilities.INTREPID_SWORD);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1);
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});
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it.todo("should activate before other abilities", async () => {
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game.override.enemySpecies(Species.ACCELGOR)
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.enemyLevel(100)
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.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Intimidate is suppressed even when the user's speed is lower
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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});
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it("should activate other abilities when removed", async () => {
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game.override.enemyAbility(Abilities.INTREPID_SWORD)
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.enemyPassiveAbility(Abilities.DAUNTLESS_SHIELD)
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.enemyMoveset(Moves.ENTRAINMENT);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Enemy removes user's ability, so both abilities are activated
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
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expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
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});
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it("should not activate the user's other ability when removed", async () => {
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game.override.passiveAbility(Abilities.INTIMIDATE)
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.enemyMoveset(Moves.ENTRAINMENT);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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// Neutralising gas user's passive is still active
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Intimidate did not reactivate after neutralizing gas was removed
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should only deactivate when all setters are off the field", async () => {
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game.override.enemyMoveset([ Moves.ENTRAINMENT, Moves.SPLASH ])
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.battleType("double");
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await game.classicMode.startBattle([ Species.ACCELGOR, Species.ACCELGOR ]);
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
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});
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it("should deactivate when suppressed by gastro acid", async () => {
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game.override.enemyMoveset(Moves.GASTRO_ACID);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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});
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it("should deactivate when the pokemon faints", async () => {
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game.override.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.NEUTRALIZING_GAS);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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await game.doKillOpponents();
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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});
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it("should deactivate upon catching a wild pokemon", async () => {
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game.override
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.battleType("single")
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.enemyAbility(Abilities.NEUTRALIZING_GAS)
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.ability(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined();
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game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
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game.doThrowPokeball(PokeballType.MASTER_BALL);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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});
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});
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