pokerogue/test/battle/battle-order.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

158 lines
7.0 KiB
TypeScript

import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { SelectTargetPhase } from "#app/phases/select-target-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Battle order", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.MEWTWO);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.ability(Abilities.INSOMNIA);
game.override.moveset([ Moves.TACKLE ]);
});
it("opponent faster than player 50 vs 150", async () => {
await game.startBattle([
Species.BULBASAUR,
]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ]); // set playerPokemon's speed to 50
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set enemyPokemon's speed to 150
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
const playerPokemonIndex = playerPokemon.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getCommandOrder();
expect(order[0]).toBe(enemyPokemonIndex);
expect(order[1]).toBe(playerPokemonIndex);
}, 20000);
it("Player faster than opponent 150 vs 50", async () => {
await game.startBattle([
Species.BULBASAUR,
]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set playerPokemon's speed to 150
vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ]); // set enemyPokemon's speed to 50
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.run(EnemyCommandPhase);
const playerPokemonIndex = playerPokemon.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getCommandOrder();
expect(order[0]).toBe(playerPokemonIndex);
expect(order[1]).toBe(enemyPokemonIndex);
}, 20000);
it("double - both opponents faster than player 50/50 vs 150/150", async () => {
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,
]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ])); // set both playerPokemons' speed to 50
enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ])); // set both enemyPokemons' speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getCommandOrder();
expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,
]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ])); //set both playerPokemons' speed to 100
vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set enemyPokemon's speed to 100
vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set enemyPokemon's speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getCommandOrder();
expect(order[0]).toBe(enemyIndices[1]);
expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
}, 20000);
it("double - speed tie 100/150 vs 100/150", async () => {
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,
]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set one playerPokemon's speed to 100
vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set other playerPokemon's speed to 150
vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set one enemyPokemon's speed to 100
vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set other enemyPokemon's speed to 150
const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
game.move.select(Moves.TACKLE);
game.move.select(Moves.TACKLE, 1);
await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
const phase = game.scene.getCurrentPhase() as TurnStartPhase;
const order = phase.getCommandOrder();
expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
}, 20000);
});