pokerogue/test/inputs/inputs.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

91 lines
3.1 KiB
TypeScript

import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
import GameManager from "#test/testUtils/gameManager";
import InputsHandler from "#test/testUtils/inputsHandler";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Inputs", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let originalDocument: Document;
beforeAll(() => {
originalDocument = window.document;
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
Object.defineProperty(window, "document", {
value: originalDocument,
configurable: true,
writable: true,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.inputsHandler = new InputsHandler(game.scene);
});
it("Mobile - test touch holding for 1ms - 1 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 1);
expect(game.inputsHandler.log.length).toBe(1);
});
it("Mobile - test touch holding for 200ms - 1 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("Mobile - test touch holding for 300ms - 2 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("Mobile - test touch holding for 1000ms - 4 input", async () => {
await game.inputsHandler.pressTouch("dpadUp", 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
it("keyboard - test input holding for 200ms - 1 input", async() => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("keyboard - test input holding for 300ms - 2 input", async() => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("keyboard - test input holding for 1000ms - 4 input", async() => {
await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
it("gamepad - test input holding for 1ms - 1 input", async() => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1);
expect(game.inputsHandler.log.length).toBe(1);
});
it("gamepad - test input holding for 200ms - 1 input", async() => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 200);
expect(game.inputsHandler.log.length).toBe(1);
});
it("gamepad - test input holding for 300ms - 2 input", async() => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 300);
expect(game.inputsHandler.log.length).toBe(2);
});
it("gamepad - test input holding for 1000ms - 4 input", async() => {
await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1050);
expect(game.inputsHandler.log.length).toBe(5);
});
});