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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
91 lines
3.1 KiB
TypeScript
91 lines
3.1 KiB
TypeScript
import cfg_keyboard_qwerty from "#app/configs/inputs/cfg_keyboard_qwerty";
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import pad_xbox360 from "#app/configs/inputs/pad_xbox360";
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import GameManager from "#test/testUtils/gameManager";
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import InputsHandler from "#test/testUtils/inputsHandler";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Inputs", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let originalDocument: Document;
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beforeAll(() => {
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originalDocument = window.document;
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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Object.defineProperty(window, "document", {
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value: originalDocument,
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configurable: true,
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writable: true,
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});
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.inputsHandler = new InputsHandler(game.scene);
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});
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it("Mobile - test touch holding for 1ms - 1 input", async () => {
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await game.inputsHandler.pressTouch("dpadUp", 1);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("Mobile - test touch holding for 200ms - 1 input", async () => {
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await game.inputsHandler.pressTouch("dpadUp", 200);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("Mobile - test touch holding for 300ms - 2 input", async () => {
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await game.inputsHandler.pressTouch("dpadUp", 300);
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expect(game.inputsHandler.log.length).toBe(2);
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});
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it("Mobile - test touch holding for 1000ms - 4 input", async () => {
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await game.inputsHandler.pressTouch("dpadUp", 1050);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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it("keyboard - test input holding for 200ms - 1 input", async() => {
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 200);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("keyboard - test input holding for 300ms - 2 input", async() => {
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 300);
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expect(game.inputsHandler.log.length).toBe(2);
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});
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it("keyboard - test input holding for 1000ms - 4 input", async() => {
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await game.inputsHandler.pressKeyboardKey(cfg_keyboard_qwerty.deviceMapping.KEY_ARROW_UP, 1050);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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it("gamepad - test input holding for 1ms - 1 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("gamepad - test input holding for 200ms - 1 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 200);
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expect(game.inputsHandler.log.length).toBe(1);
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});
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it("gamepad - test input holding for 300ms - 2 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 300);
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expect(game.inputsHandler.log.length).toBe(2);
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});
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it("gamepad - test input holding for 1000ms - 4 input", async() => {
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await game.inputsHandler.pressGamepadButton(pad_xbox360.deviceMapping.RC_S, 1050);
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expect(game.inputsHandler.log.length).toBe(5);
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});
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});
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