pokerogue/test/items/dire_hit.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

98 lines
3.1 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { TempCritBoosterModifier } from "#app/modifier/modifier";
import { Mode } from "#app/ui/ui";
import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { Button } from "#app/enums/buttons";
import { CommandPhase } from "#app/phases/command-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
describe("Items - Dire Hit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.moveset([ Moves.POUND ])
.startingHeldItems([{ name: "DIRE_HIT" }])
.battleType("single")
.disableCrits();
}, 20000);
it("should raise CRIT stage by 1", async () => {
await game.startBattle([
Species.GASTLY
]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "getCritStage");
game.move.select(Moves.POUND);
await game.phaseInterceptor.to(TurnEndPhase);
expect(enemyPokemon.getCritStage).toHaveReturnedWith(1);
}, 20000);
it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async() => {
game.override.itemRewards([{ name: "DIRE_HIT" }]);
await game.startBattle([
Species.PIKACHU
]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(BattleEndPhase);
const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier;
expect(modifier.getBattleCount()).toBe(4);
// Forced DIRE_HIT to spawn in the first slot with override
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
// Traverse to first modifier slot
handler.setCursor(0);
handler.setRowCursor(ShopCursorTarget.REWARDS);
handler.processInput(Button.ACTION);
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true);
await game.phaseInterceptor.to(TurnInitPhase);
// Making sure only one booster is in the modifier list even after picking up another
let count = 0;
for (const m of game.scene.modifiers) {
if (m instanceof TempCritBoosterModifier) {
count++;
expect((m as TempCritBoosterModifier).getBattleCount()).toBe(5);
}
}
expect(count).toBe(1);
}, 20000);
});