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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
61 lines
1.9 KiB
TypeScript
61 lines
1.9 KiB
TypeScript
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Items - Leftovers", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.startingLevel(2000);
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game.override.ability(Abilities.UNNERVE);
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game.override.moveset([ Moves.SPLASH ]);
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game.override.enemySpecies(Species.SHUCKLE);
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game.override.enemyAbility(Abilities.UNNERVE);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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game.override.startingHeldItems([{ name: "LEFTOVERS", count: 1 }]);
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});
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it("leftovers works", async () => {
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await game.startBattle([ Species.ARCANINE ]);
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// Make sure leftovers are there
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expect(game.scene.modifiers[0].type.id).toBe("LEFTOVERS");
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const leadPokemon = game.scene.getPlayerPokemon()!;
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// We should have full hp
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expect(leadPokemon.isFullHp()).toBe(true);
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game.move.select(Moves.SPLASH);
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// We should have less hp after the attack
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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const leadHpAfterDamage = leadPokemon.hp;
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// Check if leftovers heal us
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBeGreaterThan(leadHpAfterDamage);
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}, 20000);
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});
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