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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
172 lines
6.1 KiB
TypeScript
172 lines
6.1 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Dynamax Cannon", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const dynamaxCannon = allMoves[Moves.DYNAMAX_CANNON];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.moveset([ dynamaxCannon.id ]);
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game.override.startingLevel(200);
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// Note that, for Waves 1-10, the level cap is 10
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game.override.startingWave(1);
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game.override.battleType("single");
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game.override.disableCrits();
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
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vi.spyOn(dynamaxCannon, "calculateBattlePower");
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});
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it("should return 100 power against an enemy below level cap", async () => {
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game.override.enemyLevel(1);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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it("should return 100 power against an enemy at level cap", async () => {
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game.override.enemyLevel(10);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
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}, 20000);
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it("should return 120 power against an enemy 1% above level cap", async () => {
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game.override.enemyLevel(101);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
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}, 20000);
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it("should return 140 power against an enemy 2% above level capp", async () => {
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game.override.enemyLevel(102);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
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}, 20000);
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it("should return 160 power against an enemy 3% above level cap", async () => {
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game.override.enemyLevel(103);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
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}, 20000);
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it("should return 180 power against an enemy 4% above level cap", async () => {
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game.override.enemyLevel(104);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
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}, 20000);
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it("should return 200 power against an enemy 5% above level cap", async () => {
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game.override.enemyLevel(105);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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expect(phase.move.moveId).toBe(dynamaxCannon.id);
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// Force level cap to be 100
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vi.spyOn(game.scene, "getMaxExpLevel").mockReturnValue(100);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
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}, 20000);
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it("should return 200 power against an enemy way above level cap", async () => {
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game.override.enemyLevel(999);
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await game.startBattle([
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Species.ETERNATUS,
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]);
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game.move.select(dynamaxCannon.id);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
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}, 20000);
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});
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