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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
353 lines
12 KiB
TypeScript
353 lines
12 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Type } from "#enums/type";
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import { Challenges } from "#enums/challenges";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Freeze-Dry", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.starterSpecies(Species.FEEBAS)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.FREEZE_DRY, Moves.FORESTS_CURSE, Moves.SOAK ]);
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});
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it("should deal 2x damage to pure water types", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying types", async () => {
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game.override.enemySpecies(Species.WINGULL);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 1x damage to water/fire types", async () => {
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game.override.enemySpecies(Species.VOLCANION);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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/**
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* Freeze drys forced super effectiveness should overwrite wonder guard
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*/
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it("should deal 2x dmg against soaked wonder guard target", async () => {
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game.override
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.enemySpecies(Species.SHEDINJA)
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.enemyMoveset(Moves.SPLASH)
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.starterSpecies(Species.MAGIKARP)
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.moveset([ Moves.SOAK, Moves.FREEZE_DRY ]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.SOAK);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.FREEZE_DRY);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
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game.override.enemySpecies(Species.QUAGSIRE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FORESTS_CURSE);
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await game.toNextTurn();
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
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});
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it("should deal 2x damage to steel type terastallized into water", async () => {
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game.override.enemySpecies(Species.SKARMORY);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.teraType = Type.WATER;
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enemy.isTerastallized = true;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.5x damage to water type terastallized into fire", async () => {
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game.override.enemySpecies(Species.PELIPPER);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.teraType = Type.FIRE;
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enemy.isTerastallized = true;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
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game.override.enemySpecies(Species.TERAPAGOS)
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.enemyAbility(Abilities.TERA_SHELL);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.SOAK);
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await game.toNextTurn();
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
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});
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it("should deal 2x damage to water type under Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
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game.override
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.SHIELDON);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 0x damage to water/ghost type under Normalize", async () => {
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game.override
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.JELLICENT);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 2x damage to water type under Electrify", async () => {
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game.override.enemyMoveset([ Moves.ELECTRIFY ]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 0x damage to water/ground type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.BARBOACH);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.FLAPPLE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 2x damage to Water type during inverse battle", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset([ Moves.ELECTRIFY ]);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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});
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