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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
151 lines
4.6 KiB
TypeScript
151 lines
4.6 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import GameManager from "#test/testUtils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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// Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Heal_Block_(move)
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describe("Moves - Heal Block", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.ABSORB, Moves.WISH, Moves.SPLASH, Moves.AQUA_RING ])
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.enemyMoveset(Moves.HEAL_BLOCK)
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.ability(Abilities.NO_GUARD)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemySpecies(Species.BLISSEY)
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.disableCrits();
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});
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it("shouldn't stop damage from HP-drain attacks, just HP restoration", async() => {
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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player.damageAndUpdate(enemy.getMaxHp() - 1);
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game.move.select(Moves.ABSORB);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("shouldn't stop Liquid Ooze from dealing damage", async() => {
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game.override.enemyAbility(Abilities.LIQUID_OOZE);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.ABSORB);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.isFullHp()).toBe(false);
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expect(enemy.isFullHp()).toBe(false);
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});
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it("should stop delayed heals, such as from Wish", async() => {
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.WISH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)).toBeDefined();
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while (game.scene.arena.getTagOnSide(ArenaTagType.WISH, ArenaTagSide.PLAYER)) {
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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}
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expect(player.hp).toBe(1);
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});
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it("should prevent Grassy Terrain from restoring HP", async() => {
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game.override.enemyAbility(Abilities.GRASSY_SURGE);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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});
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it("should prevent healing from heal-over-time moves", async() => {
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.AQUA_RING);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.getTag(BattlerTagType.AQUA_RING)).toBeDefined();
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expect(player.hp).toBe(1);
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});
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it("should prevent abilities from restoring HP", async() => {
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game.override
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.weather(WeatherType.RAIN)
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.ability(Abilities.RAIN_DISH);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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});
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it("should stop healing from items", async() => {
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game.override.startingHeldItems([{ name: "LEFTOVERS" }]);
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await game.classicMode.startBattle([ Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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player.damageAndUpdate(player.getMaxHp() - 1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.hp).toBe(1);
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});
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});
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