pokerogue/test/moves/octolock.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

151 lines
5.2 KiB
TypeScript

import { TrappedTag } from "#app/data/battler-tags";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Octolock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.startingLevel(2000)
.moveset([ Moves.OCTOLOCK, Moves.SPLASH, Moves.TRICK_OR_TREAT ])
.ability(Abilities.BALL_FETCH);
});
it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", async () => {
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
// take a second turn to make sure stat changes occur again
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
});
it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", async () => {
game.override.enemyAbility(Abilities.BIG_PECKS);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
});
it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", async () => {
game.override.enemyAbility(Abilities.WHITE_SMOKE);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
});
it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", async () => {
game.override.enemyAbility(Abilities.CLEAR_BODY);
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// use Octolock and advance to init phase of next turn to check for stat changes
game.move.select(Moves.OCTOLOCK);
await game.toNextTurn();
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
});
it("traps the target pokemon", async () => {
await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// before Octolock - enemy should not be trapped
expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
game.move.select(Moves.OCTOLOCK);
// after Octolock - enemy should be trapped
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined();
});
it("does not work on ghost type pokemon", async () => {
game.override.enemyMoveset(Moves.OCTOLOCK);
await game.classicMode.startBattle([ Species.GASTLY ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// before Octolock - player should not be trapped
expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// after Octolock - player should still not be trapped, and no stat loss
expect(playerPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined();
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(0);
});
it("does not work on pokemon with added ghost type via Trick-or-Treat", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
// before Octolock - pokemon should not be trapped
expect(enemy.findTag(t => t instanceof TrappedTag)).toBeUndefined();
game.move.select(Moves.TRICK_OR_TREAT);
await game.toNextTurn();
game.move.select(Moves.OCTOLOCK);
await game.toNextTurn();
// after Octolock - pokemon should still not be trapped, and no stat loss
expect(enemy.findTag(t => t instanceof TrappedTag)).toBeUndefined();
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
expect(enemy.getStatStage(Stat.SPDEF)).toBe(0);
});
});