pokerogue/test/moves/spectral_thief.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

225 lines
6.9 KiB
TypeScript

import { Abilities } from "#enums/abilities";
import { BattlerIndex } from "#app/battle";
import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/move";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Spectral Thief", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(Species.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPECTRAL_THIEF, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.disableCrits;
});
it("should steal max possible positive stat changes and ignore negative ones.", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 6);
enemy.setStatStage(Stat.DEF, -6);
enemy.setStatStage(Stat.SPATK, 6);
enemy.setStatStage(Stat.SPDEF, -6);
enemy.setStatStage(Stat.SPD, 3);
player.setStatStage(Stat.ATK, 4);
player.setStatStage(Stat.DEF, 1);
player.setStatStage(Stat.SPATK, 0);
player.setStatStage(Stat.SPDEF, 0);
player.setStatStage(Stat.SPD, -2);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* enemy has +6 ATK and player +4 => player only steals +2
* enemy has -6 DEF and player 1 => player should not steal
* enemy has +6 SPATK and player 0 => player only steals +6
* enemy has -6 SPDEF and player 0 => player should not steal
* enemy has +3 SPD and player -2 => player only steals +3
*/
expect(player.getStatStages()).toEqual([ 6, 1, 6, 0, 1, 0, 0 ]);
expect(enemy.getStatStages()).toEqual([ 4, -6, 0, -6, 0, 0, 0 ]);
});
it("should steal stat stages before dmg calculation", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.enemyLevel(50);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const moveToCheck = allMoves[Moves.SPECTRAL_THIEF];
const dmgBefore = enemy.getAttackDamage(player, moveToCheck, false, false, false, false).damage;
enemy.setStatStage(Stat.ATK, 6);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(dmgBefore).toBeLessThan(enemy.getAttackDamage(player, moveToCheck, false, false, false, false).damage);
});
it("should steal stat stages as a negative value with Contrary.", async () => {
game.override
.ability(Abilities.CONTRARY);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 6);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(-6);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal double the stat stages with Simple.", async () => {
game.override
.ability(Abilities.SIMPLE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(6);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through Clear Body.", async () => {
game.override
.enemyAbility(Abilities.CLEAR_BODY);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through White Smoke.", async () => {
game.override
.enemyAbility(Abilities.WHITE_SMOKE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through Hyper Cutter.", async () => {
game.override
.enemyAbility(Abilities.HYPER_CUTTER);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should bypass Substitute.", async () => {
game.override
.enemyMoveset(Moves.SUBSTITUTE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp() - 1);
});
it("should get blocked by protect.", async () => {
game.override
.enemyMoveset(Moves.PROTECT);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(Moves.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(0);
expect(enemy.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.hp).toBe(enemy.getMaxHp());
});
});